We do often include affiliate links to earn us some pennies. See more here.

Gabe Newell At LinuxCon 2013, Linux Is The Future Of Gaming

By - | Views: 27,690
Gabe Newell owner of Valve the company behind Steam did a keynote at LinuxCon 2013 inside is a video and the info.

Video
YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link
The video isn't ours, sorry about the quality.

Gabe Newell ValveLinux is the future of gaming


It was great to see Gabe talk about Linux and gaming and gave some nice insight into Valve. Here are just a few points I managed to pick up on:

They haven't been happy about the way closed systems have been heading for several years, most likely pointing towards things like Windows Store, App Store etc where approval can take ages and can cost a lot money.
Gabe gave an example of an update they put out on the apple store that took 6 months to get approved.

They feel like if they can get games out like Left 4 Dead and more that it can remove issues for other big name developers by them doing the work for them (speaking to nvidia, sorting other drivers out etc).

Several Valve developers actually work on SDL itself (it was also started by a current Valve employee) so we should steadily see decent improvements to that project thanks to them.

They are co-developing a Linux debugger in addition to the work they do with LLVM. This should help a lot of developers.

They say the next step for them is to release some work they have done on the hardware side.

Next week they will give more info on bringing Linux into the living room, so it looks like a Steam Box is getting closer to being a reality. Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
28 comments
Page: «2/3»
  Go to:

Liam Dawe Sep 16, 2013
Quoting: DrMcCoyYes, of course, but it was a bit ambiguous :P
You're just choosing to look at it like that. All I said was he started it and he's a valve employee, nothing more.
DrMcCoy Sep 16, 2013
Yes, of course!
Look, I'm not trying to say you meant to write that a then-Valve-employee started SDL. Just that it can be read that way. I just wanted to make sure everyone, including the other GoL readers, is on the same page here. :)
Humble Sep 16, 2013
Thanks DrMcCoy for that information. I did not know that. The way the information is conveyed by DrMcCoy implies, that working on a Free Open Source software project can even land you a job at the "best employer" in the world if you want to. The way Liam has put it, on the othe hand, implies that Free Open Source wouldn't be as successfull and quality as it is, if it weren't for the corporations that let their employees work on Open Source projects.


don't underestimate the power of words and language. It is used against you every day anyway.


peace & cheers
DrMcCoy Sep 16, 2013
Quoting: Humbleworking on a Free Open Source software project can even land you a job at the "best employer" in the world if you want to
Valve does that kind of thing. Ditto with LordHavoc: http://www.phoronix.com/scan.php?page=news_item&px=MTExMDM

Quoting: Humbleimplies that Free Open Source wouldn't be as successfull and quality as it is, if it weren't for the corporations that let their employees work on Open Source projects.
Well, yes and no. SDL was developed by Sam Lantinga for Loki Software, after all.
Liam Dawe Sep 16, 2013
A lot of developers working on things Linux related only can because they are paid too mr Humble.

You have canonical behind ubuntu, redhat behind fedora, intel employs linux engineers as does amd, the list goes on and on.

Like i said people all i have stated are facts. Also Humble i had to edit your post it had lots of bbcode we don't even use here, where did that come from?
DrMcCoy Sep 16, 2013
Quoting: liamdaweLike i said people all i have stated are facts
Dude, chill. It was not an attack, it was just a clarification. I really wonder why you're getting so worked up about that... o_O
Liam Dawe Sep 16, 2013
Quoting: DrMcCoy
Quoting: Quote from liamdaweLike i said people all i have stated are facts
Dude, chill. It was not an attack, it was just a clarification. I really wonder why you're getting so worked up about that... o_O
I'm fine, just clarifying what i have said.
Joe Sep 17, 2013
QuoteThey haven't been happy about the way closed systems have been heading for several years, most likely pointing towards things like Windows Store, App Store etc where approval can take ages and can cost a lot money.
Now that's some irony. People shouldn't forget that even with all the Linux support and benefits of easy buying & downloading games through Steam, the service is still a closed source product with DRM. There are already quite a few indie developers unhappy with how long it takes to get listed on Steam. It's exactly the same situation just that Valve is the one at the helm in this case.

Fortunately for game developers there are alternative services, however none of them have the reach that Steam has, so the two situations are quite comparable overall.
s_d Sep 17, 2013
First prediction:  next week's announcement will not show off the Steam Box to the world (maybe a prototype at most), but will reveal Valve's Steam Box strategy.

Second prediction:  HL3 will be announced as a first-party title to launch with the Box.  It will not be an exclusive, and will be announced to launch on each of Steam's three desktop platforms simultaneously with the Steam Box "console" version (which will really just be good controller support for the most part).

Those are pretty obvious (to me).  Now, wild and rampant speculation...

Third prediction:  We won't see a full launch title list (not remotely), but at least one title will be unportable, suggesting a thoroughly tested Wine experience.  Valve will put a lot of effort into making Wine ports very stable and performant on the specific hardware & distro employed in their Box platform, for the specific games they wish to sell, and a fair number of day-one ports will end up on the Box.  High-end ports will sort of peter out as Steam Box compatibility (via Wine-wrap, or at best, in-built winelib) becomes the new low bar for Linux porting of AAA's.

Alternate third prediction:  The Box will not actually be a specific hardware product, but rather a distro + software stack licensed out to OEM's to build their own branded Steam Boxen, e.g., the Alienware Steam Box, the Falcon Northwest Steam Box, the Maingear Steam Box, the HP Steam Box, etc.  Gabe will announce a certification program for OEM partners to qualify their hardware for Valve-approved "Steam Box" status (like Microsoft's WLK/WHC, Apple's MFi Program, or VMware's "Ready" program).  In this alternate future, Wine is not emphasized because system configurations vary, with the "bar" characterized by Valve's performance thresholds for certification of titles within the current gaming generation.

Not super excited about either outcome, but that's what my crystal ball reads.  :) It will be interesting to see what actually happens...
s_d Sep 17, 2013
Quoting: JoeThere are already quite a few indie developers unhappy with how long it takes to get listed on Steam.

To be honest, I don't know of any indie devs who are happy about the listing delay and jumping the necessary hoops.  Most seem happy to do business with Valve once the gauntlet has been run, but I agree, it really does come off as being a kind of "indie dev hazing ritual".  :(
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.