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Construct 3 [Official Site] is a game engine that requires little to no programming knowledge as it relies on stringing events together from objects. It's clever and it works really well.

Here's an example of the kind of system it uses to make a game:
image
I've used tools like Construct from Scirra on and off for years, after first getting involved with similar tools like Fusion from Clickteam.

The game engine has been re-written for Construct 3 in such a way that it can now be run directly in your web browser. It's an awesome idea, as being able to create games from anywhere you can access a web browser sounds really cool! It won't always be browser-based though, as they do plan full desktop applications too, but this is a reasonably good way to test bugs and features while you develop.

I've been testing it out and it does work reasonably well, although it does have some crash bugs I've found. To show you how simple it is do make a game with it, I present you with Troll Hunter 1.0, my proudest creation ever.

The open beta is a limited free version, with the paid version to come towards the end of May. The main issue I take with it is their funding model, having to pay monthly for software is not something I am fond of. I much prefer to pay once per major version, so I can use it for as long as I like. I do hope they offer that option at least.

Find more information in the release blog post.

Would you make use of a game engine like Construct 3? Article taken from GamingOnLinux.com.
Tags: Beta, Toolkit
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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20 comments
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Orkultus Mar 29, 2017
Haha, nice game Liam!
pb 10 years Mar 29, 2017
Please add continuous fire on mousehold. ;-)
Liam Dawe Mar 29, 2017
Quoting: pbPlease add continuous fire on mousehold. ;-)
Sounds like an idea for a limited-time power-up ;)
g000h Mar 29, 2017
Heh, 22k score. :)
qptain Nemo Mar 29, 2017
Your game is totally better than Crimsonland.

Spoiler, click me
mangue Mar 29, 2017
QuoteThe main issue I take with it is their funding model, having to pay monthly for software is not something I am fond of. I much prefer to pay once per major version, so I can use it for as long as I like. I do hope they offer that option at least.

Exactly my thoughts.
Snev Mar 29, 2017
I actually played your fun little game until a score of 32k. Some suggestions to make it more interesting:
* Spawn monsters from all sides so that you are forced to retreat to the middle of the screen. Now it's best to stay on the left side so you don't even need to move.
* Increase their speed faster
* Score - 1 for each used bullet so that you should try to only use 5 bullets per monster
* Power-ups
* A boss per 10k points that is bigger, slower, but shoots back and takes more hits until it dies
* ranks :D

gogogo
razing32 Mar 29, 2017
Heh , that's kinda fun.
Liam Dawe Mar 29, 2017
Quoting: SnevI actually played your fun little game until a score of 32k. Some suggestions to make it more interesting:
* Spawn monsters from all sides so that you are forced to retreat to the middle of the screen. Now it's best to stay on the left side so you don't even need to move.
* Increase their speed faster
* Score - 1 for each used bullet so that you should try to only use 5 bullets per monster
* Power-ups
* A boss per 10k points that is bigger, slower, but shoots back and takes more hits until it dies
* ranks :D

gogogo
Well, it was only supposed to be a joke, but I've decided to add in some extras.

Working on an online high-score table and increasing difficulty :)

Bit of fun for the evenings for me to work on something like this.
seguleh Mar 29, 2017
Similar, but open source engine:
http://compilgames.net/

...and my first, and only game so far
http://temp4.mx4.pl/dziubek/Plane/


Last edited by seguleh on 29 March 2017 at 11:38 pm UTC
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