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GLFW, a platform-independent API for developers already supports Vulkan

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Good news developers, GLFW (an alternative to things like SDL) already supports Vulkan and it's available right now. They haven't officially released GLFW 3.2 yet which has Vulkan, but you can grab the source any time from github.

QuoteGLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.


It seems they actually worked with Nvidia to make it happen:

Many thanks to @Nvidia for providing early access to their #Vulkan driver so I could test GLFW on all relevant platforms.

— elmindreda (@elmindreda) February 16, 2016



You can find GLFW on github, and their official GLFW site here. You can also find their brand new Vulkan documentation here. Article taken from GamingOnLinux.com.
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15 comments
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loggfreak 17 February 2016 at 10:59 am UTC
Few, i almost thought it said GFWL(games for windows live)
instead of GLFW
kuro 17 February 2016 at 12:29 pm UTC
Whoa never again GFWL. It's dead and should stay dead. I think we all don't want a GFWL Zombie.
liamdawe 17 February 2016 at 12:34 pm UTC
kuroWhoa never again GFWL. It's dead and should stay dead. I think we all don't want a GFWL Zombie.

Completely different things.
Keyrock 17 February 2016 at 1:53 pm UTC
loggfreakFew, i almost thought it said GFWL(games for windows live)
instead of GLFW

Same here. GFWL has scarred me so deep that seeing any combination of those 4 letters as an acronym sends shivers down my spine. That horrible "service" from Microsoft has ruined all other acronyms with those letters for me.
Seegras 17 February 2016 at 3:02 pm UTC
Well, about GFWL: https://github.com/Seegras/wine/tree/work/dlls/xlive

And that's nearly about as much of GFWL you will ever need (well, nearly, if we could bring ourselves to really finish it, some things are still rather weird and unfinished).
Skully 17 February 2016 at 3:13 pm UTC
Actually GLFW sux as hard as GFWL. Seen quite a few games suffer problems from using that instead of SDL2.
Swiftpaw 17 February 2016 at 3:44 pm UTC
SkullyActually GLFW sux as hard as GFWL. Seen quite a few games suffer problems from using that instead of SDL2.

I was about to say, would be nice to see a comparison between SDL2 and GLFW. Either way, might be good to have options if SDL2 has any shortcomings.
toni 17 February 2016 at 5:00 pm UTC
"Good news developers, GLFW (an alternative to thinks like SDL) "

Obviously it's a typo for "things"
nifker 17 February 2016 at 6:38 pm UTC
SkullyActually GLFW sux as hard as GFWL. Seen quite a few games suffer problems from using that instead of SDL2.
GLFW supports OpenGL (and Vulkan) better than SDL2 does.


Last edited by nifker at 17 February 2016 at 6:39 pm UTC
mirv 17 February 2016 at 6:42 pm UTC
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SkullyActually GLFW sux as hard as GFWL. Seen quite a few games suffer problems from using that instead of SDL2.

Care to explain why it "sux"? Considering all GLFW does is open a window and handle a little bit of input, there's not a whole lot that can go wrong with it of note. For what it covers, SDL2 and GLFW are quite comparable.
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