Join us on our own very special Reddit: /r/Linuxers

Two bits of news relating to the free and open source game engine, Godot Engine,  to share today and it's quite exciting.

Firstly, the Vulkan support coming with the big Godot Engine 4.0 release later in the year (not the upcoming 3.2 release) continues improving the graphics overhaul. In a new progress update, lead developer Juan Linietsky writes about recent changes after taking a small holiday last November.

Recently they've overhauled the post-process stack and it's mostly there minus a few missing features, auto-exposure was rewritten thanks to the ability to use Compute making it not only faster but more accurate too.

Glow and Bloom effects were rewritten, while it's working well already it brings in a new "Mix mode" making it easier to artists to use it but apparently not being entirely physically correct. On top of that there's a new Depth of Field effect available, that is "considerably faster and better looking than the one present in Godot 3.x". Screen space ambient occlusion (SSAO) was ported over from an older Godot version while increasing the quality of it, plus it has the ability to use half resolution rendering as requested by developers as it's "considerably expensive" (when talking about the power needed for it).

They said the current plan is to finish up the features missing from older Godot in February, which includes porting over subsurface scattering and screen space reflections. After that, new features and optimizations will happen. So on the whole, Vulkan progress in Godot Engine sounds awesome.

As some additional Godot Engine related news, Heroic Labs have announced the first release of "Nakama Godot" their open-source server to manage user accounts, chat, social, matchmaker, realtime multiplayer and a ton more. You can find it on GitHub.

Article taken from GamingOnLinux.com.
15 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
4 comments

appetrosyan 29 Jan
We got to make a game that uses Godoy go viral! It’s an app looking for a killer application.
Kors 29 Jan
Im paying attention for more info about this Nakama module for Godot. It seems very interesting.
Dunc 29 Jan
appetrosyanWe got to make a game that uses Godoy go viral! It’s an app looking for a killer application.
True, but I suspect it'll be more like Blender (and Linux, I guess), just quietly gaining respect under the radar until one day you look around and find there's a ton of high-quality commercial games built on it.
appetrosyan 29 Jan
Dunc
appetrosyanWe got to make a game that uses Godoy go viral! It’s an app looking for a killer application.
True, but I suspect it'll be more like Blender (and Linux, I guess), just quietly gaining respect under the radar until one day you look around and find there's a ton of high-quality commercial games built on it.

Which is exactly why we need a Killer APP
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!

You need to Register and Login to comment, submit articles and more.


Or login with...