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Today, GOG officially announced Galaxy 2.0 and their aim seems to be to pull everyone together under one roof.

There are two things that matter to all of us gamers: the games we play and the friends we play them with. But as more titles come with dedicated launchers and clients, our games and gaming buddies become scattered in between them. With GOG GALAXY 2.0, you’ll be able to combine multiple libraries into one and connect with your friends across all gaming platforms!

It's like a much fancier version of Steam's own ability to add games installed from other sources, as Galaxy 2.0 will also support cross-launcher friends lists and chat making it sound pretty darn handy. They do also state you can "Connect more platforms and add new features with open-source integrations.". Those hoping that is some kind of olive branch being extended for Linux will likely be disappointed though, going by their FAQ on the newer dedicated Galaxy site it sounds more like it's simply for adding other services into the client itself for those GOG haven't yet done.

This would have been the perfect time to finally announce the ridiculously long-overdue Linux support for GOG Galaxy (especially with the Epic Store also not supporting Linux), sadly GOG are continuing to leave Linux out. In response to a user question on Twitter about Linux, the GOG team simply said "GOG GALAXY 2.0 will be available for Windows and Mac.". While an honest answer, it's also pretty blunt. No mention of it coming, just a whole lot of nothing.

It's worth noting the wishlist entry "Release the GOG Galaxy client for linux" on GOG's own website with over 21K votes, has been listed as "in progress" for a long time now (at least as far back as 2015 going by the Wayback Machine). You would think by now we would have had some sort of sign.

Considering even itch.io, a tiny little outfit has managed to support Linux really well with their open source client you would think after multiple years GOG would.

I've reached out to GOG, to see if they would like a chat about it. I will update if/when they reply.

Article taken from GamingOnLinux.com.
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60 comments
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Alm888 22 May 2019 at 9:43 pm UTC
DerpFoxI had two different answers from @GOGcom and @GOGcomFR. The French twitter account for GoG say "GOG GALAXY sera disponible à la béta sur Windows et Mac ! =)" (GOG GALAXY 2.0 will be available on Windows and Mac for the beta) where as the english one answer "GOG GALAXY 2.0 will be available on Windows and Mac.". Wich is not quite the same thing.
You are probably putting too much thought into this French response. The Russian answer basically mimics the English one.
I think, after recent layoffs due to some stray comments on Twitter/forum all GOG stuff are instructed to give only approved information. If you look closely, no GOG employee ever used the "Linux" word anywhere. It is almost as if the name have become "The Not To Be Spoken Name".
Mountain ManGoG doesn't support Linux, so I don't support GoG. See how that works?
Excuse me, but I don't see how this works. Like it or not, but GOG is the prominent player on the DRM-free market, and the only one with regional pricing. Sadly, the "itch.io" is nowhere near and Humble basically went defunct, turning into Steam key re-seller. You can dislike GOG, but the game developers are not to be blamed for it.
TheBardWhy saying "comming(sic) soon" and then "in progress" for 5 years???
A distraction, most probably. If you read the comments on the Whishlist, I'll see some new customers are genuinely expecting "Galaxy for Linux" to be released soon (in the direct sense).
einherjarI really don't know, why a Linuxgamer should buy games on GOG.
Mmm… DRM-free? It is a valid aspect, isn't it?
Orkultus 22 May 2019 at 9:50 pm UTC
Now if Lutris had a buddy feature...
x_wing 22 May 2019 at 9:57 pm UTC
KimyrielleGOG isn't some kind of garage operation with next to no budget. Seriously, if they hired some contract devs to port the thing for them, how long would it even take, and would they notice the costs? It's not that Galaxy would be one of the most complex pieces of software in the world...

Pathetic.

It could be if you start the development without multiplatform in mind... which is a stupid move if you call yourself a multiplatform store.

And regarding how "optional" is the client, everyone should notice that having the exact same software on one platform and another makes more simpler the migration from one place to another. Linux users loves to make marketing of our platform (and sometimes we get way too exited in regards of "how better our OS is"), but not having the same software is a big handicap in the end. So, eventhough of much we can like GoG policies, they definitely aren't very friendly with us and doesn't help at all in order to increase the market share of our platform, if not the contrary.
Ray54 22 May 2019 at 10:02 pm UTC
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I still think of GOG as "Good Old Games", a sort of honest version of abandonware. Most of the stuff that I have bought from them over the years are modernized copies of DOS and early Windows Games, fixed up to work with DOSbox or Wine. For those sort of games I think that GOG is still very handy. However, for any modern game I want a Steam key, as with having several hundred Steam games, I have to use Steam anyway, and I don't want another similar game management system from GOG cluttering up my PC. Obviously with old games you rarely get updates, so for these games I have no expectation of automated update support.
Shmerl 22 May 2019 at 10:21 pm UTC
@linuxvangog and others pointed out, that "in progress" is really misleading. What it means is "eventually planned", but there is actually zero progress on it - i.e. they aren't working on it at all.

The question should be directed to GOG CEO or even CD Projekt CEO (not CD Projekt Red which is the game studio, but their parent company CD Projekt). GOG support reps can't answer the question "why".

The important point that many are missing is not the client though. But games missing from GOG due to lack of infrastructure and backend support for Galaxy that games rely on. Developers can skip releasing Linux versions, if the later is lacking even if they release Linux version on Steam. That's very irritating (and I'm not interested in using closed client anyway).


Last edited by Shmerl at 22 May 2019 at 10:28 pm UTC
Comandante Ñoñardo 22 May 2019 at 11:06 pm UTC
Maybe the devs at GOG just don't have the mental skills needed for this...
To Develop for Linux is not job for everyone:
Only the smartest people can develop for Linux ...
Kristian 22 May 2019 at 11:09 pm UTC
x_wing
KimyrielleGOG isn't some kind of garage operation with next to no budget. Seriously, if they hired some contract devs to port the thing for them, how long would it even take, and would they notice the costs? It's not that Galaxy would be one of the most complex pieces of software in the world...

Pathetic.

It could be if you start the development without multiplatform in mind... which is a stupid move if you call yourself a multiplatform store.

And regarding how "optional" is the client, everyone should notice that having the exact same software on one platform and another makes more simpler the migration from one place to another. Linux users loves to make marketing of our platform (and sometimes we get way too exited in regards of "how better our OS is"), but not having the same software is a big handicap in the end. So, eventhough of much we can like GoG policies, they definitely aren't very friendly with us and doesn't help at all in order to increase the market share of our platform, if not the contrary.

Considering that they have Mac support and the kind of technologies/middleware they are using is their any indication that they started development without multiplatform in mind or that a Linux port would be particularly hard? Have any of you tried running Galaxy under Wine and/or Proton? How well does it work?
x_wing 23 May 2019 at 1:44 am UTC
KristianConsidering that they have Mac support and the kind of technologies/middleware they are using is their any indication that they started development without multiplatform in mind or that a Linux port would be particularly hard?

Only the devs that knows the inners of the application can answer that question. But I can tell you for sure that using the right tools you can get multiplatform application with nill to low platform specific code.

KristianHave any of you tried running Galaxy under Wine and/or Proton?

Why would I execute on wine having Steam? My critic is not about my personal needs, is about the average needs of the users that may want switch from Windows to Linux. That's were GoG is failing and that's why I can't consider to invest anymore money in their platform (and probably is the same feeling that many other have here).
dibz 23 May 2019 at 1:57 am UTC
I've heard a lot of comparisons to it and some other launchers like Lutris, but to be honest, if anything it sounds a lot like Playnite.
skye 23 May 2019 at 2:25 am UTC
Personally I don't need the additional integration with other gaming launchers when pidgin does the job of handling my social media/gaming chats.
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