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Google have now finally unveiled their new cloud gaming service named Stadia, offering instant access to play games in Google Chrome.

What they joked was the worst-kept secret in the industry (no kidding), sounds like quite an interesting service. Certainly one that could eventually end up redefining what gaming is. A little hyperbolic maybe? I'm not so sure considering how easy this should be to jump into a game. On top of that, they very clearly talked about how it's built on Linux (Debian specifically) and Vulkan with custom GPUs from AMD.

Something they showed off, was how you could be watching a game trailer with a button to play it on Stadia and (supposedly within a few seconds) you would jump right into it. That's quite en exciting idea, one that would easily pull in quite a lot of people I've no doubt.

As for resolution, they said it will support 1080p and 4K around 60FPS at release with 8K being worked on as well but that sounds further out if anyone even cares about 8K right now.

They also showed off their new controller, with a dedicated Google Assistant button and a button to capture video immediately for YouTube:


While Google are making their own dedicated gamepad, they did say it will be compatible with other devices too.

They also announced partnerships with both Unity and Unreal Engine and Stadia will "embrace full cross-platform play" including "game saves and progression". They also had id Software, talk about how it didn't take long to bring the new Doom Eternal to Stadia, thanks to how they made the previous Doom game with Vulkan.

This means, that development for Linux is suddenly going to become a priority for a lot more developers and publishers. I don't want to overstate how important that is, but it's a very exciting prospect. This doesn't suddenly mean we're going to see a lot more Linux games on the desktop, but it's entirely possible after they go through all the work to get the games working on Linux with Vulkan for Stadia.

Stream Connect is another service they talked about. They mentioned how developers have pushed the boundaries of gaming but often local co-op is left out, as doing it multiple times in top-end games can require really beefy hardware. With Stadia, each instance would be powered by their servers so it wouldn't be such an issue. They also talked about how if you're playing some sort of squad-based game, how you could bring up their screen to see what they're doing which sounds very cool.

Google also announced the formation of their own game studio, Stadia Games and Entertainment, to work on exclusive games for their new service.

As for support from more external game developers, they mentioned how they've shipped "development hardware" to over 100 developers. From what they said, it should be open to smaller developers as well as the usual AAA bunch.

Stadia is confirmed to be launching this year and it will be first available in the US, Canada, UK and "most of Europe". One thing wasn't mentioned at all—price, but they said more details will be available in the summer. The official site is also now up on stadia.com and developers have their own website to look over.

Google also posted up some extra information on their developer blog:

Google believes that open source is good for everyone. It enables and encourages collaboration and the development of technology, solving real-world problems. This is especially true on Stadia, as we believe the game development community has a strong history of collaboration, innovation and shared gains as techniques and technology continually improve. We’re investing in open-source technology to create the best platform for developers, in partnership with the people that use it. This starts with our platform foundations of Linux and Vulkan and shows in our selection of GPUs that have open-source drivers and tools. We’re integrating LLVM and DirectX Shader Compiler to ensure you get great features and performance from our compilers and debuggers. State-of-the-art graphics tools are critical to game developers, and we’re excited to leverage and contribute to RenderDoc, GAPID and Radeon GPU Profiler — best of breed open-source graphics debugging and profiling tools that are continually improving.

There's probably plenty I missed, you can see their video on YouTube here.

As exciting and flashy as it sounds, it's obviously not Linux "desktop" gaming which is what the majority of our audience is likely interested in. However, things change and if it does become a huge hit we will cover it more often if readers request it. Linux gaming can mean all sorts of things from native games to emulators, Wine and Steam Play and now perhaps some cloud gaming so I don't want to rule it out. However, I can't see this replacing Steam, Humble, GOG, itch.io and so on for me personally.

Obviously there’s still a lot of drawbacks to such a service, especially since you will likely have zero ownership of the actual games so they could get taken away at any time when licensing vanishes. At least with stores like Steam, you still get to access those games because you purchased them. Although, this does depend on what kind of licensing Google do with developers and publishers, it might not be an issue at all but it’s still a concern of mine. Latency and input lag, are also two other major concerns but given Google's power with their vast networks, it might not be so bad.

Also, good luck monitoring your bandwidth use with this, it's likely going to eat up a lot all of it. YouTube and Netflix use up quite a bit just for watching a 30-minute episode of something in good quality, how about a few hours per day gaming across Stadia? Ouch.

That doesn't even address the real elephant in the room, you're going to be giving Google even more of your data if you use this service, a lot more. This is the company that failed to promptly disclose a pretty huge data leak in Google+ after all. I don't want to be some sort of scaremongering crazy-person but it's something to think about.

As always, the comments are open for you to voice your opinion on it. Please remain respectful to those with a different opinion on the matter.

Article taken from GamingOnLinux.com.
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285 comments
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Mohandevir Mar 20, 2019
This is all hypothetical, of course, but sure thing, if performances are good, I'd be more than happy to play AAA titles on a toaster, for a resonable monthly fee (10$) if it gives me access to all the gaming catalog (just like Netflix) and save the 1000$ my PC costs every 2 or 3 years. I might go ARM all the way and save on my electricity bill at the same time, be it on "Steam streaming" or Stadia. I may even run all of that on a Raspberri pi 4, integrated into Recalbox / Retropi... Who knows?!

Yes! I'm a casual gamer. :)


Last edited by Mohandevir on 20 March 2019 at 2:47 pm UTC
eldaking Mar 20, 2019
Quoting: ShabbyXWhat's with all the DRM talk? You're not "buying" games with Stadia for DRM to apply. DRM is only meaningful (and bullshit) when you buy something, because DRM restricts what you can do with it.

With Stadia, you are paying for play time. If you go to the cinema, you don't think about DRM because you are not buying the movie, just watching it. Same with Netflix. If you ever played games at a game café, it was a similar situation to Stadia; you paid to play games the café owned, not you, and DRM didn't apply.

If you are not convinced, try to think what you could have done differently as an anti-DRM person if you were the lead of Stadia.

Netflix absolutely has DRM, and you might be unable to use the service if your browser doesn't support DRM. Mostly, they have copy prevention systems that prevent (or at least limit) you from downloading their movies. This interferes with perfectly legitimate uses of the service (i.e., it not only people who want to redistribute the content for non-paying users): for example, downloading a movie once, when you have fast and reliable internet and then you can watch it without reliable internet, as many times as you want.

As for the cinema or game café... those are physical locations. They have their own restrictions, which might or might not be good, but they can't be DRM because they are not a piece of software. Online streaming services, however, can have DRM. And talking about games, that are software and not just media, there is a lot more about it that can (but shouldn't!) be restricted.

As for what might be done differently... mostly, the users need to be able to download the game to their machines and use it as they would any other software (including modifying it, controlling how it runs, etc). You are paying a subscription (I assume) to pay certain games, but you can only run those games by using a particular service = DRM. The facts that this service is always online, doesn't allow for modification of game files, and facilitates running malicious software (including data collection) just make it particularly obnoxious DRM.

But being DRM is just the tip of the iceberg. "Software as a service" (or "service as a software substitute") has its own host of issues regarding freedom and user rights. So much that it makes any FOSS software used in the infrastructure moot. Frankly, the best option (ethics and freedom-wise, not in terms of profit) would just be an user-friendly "rent server time" service, where the client has access to the infrastructure but is in control of what actually runs in the server. Get a powerful computer to run your games, but don't make it a "game streaming service".
eldaking Mar 20, 2019
Quoting: ShabbyXBesides, you are not buying games individually to play on Stadia (if you did, yes your concern would be totally valid). If you pay a 10$ subscription fee, you can't expect to be able to download and play every game Stadia offers outside of it as if you owned all of them.

And that is the problem. Not the "you don't own the game"; rentals are not necessarily bad (though I am not a fan). The "outside of it". Yeah, you are paying, you should be able to run it however you want. If this is not possible, then this rental model is a bad thing.

QuoteIf 15 years ago they described Netflix, there would have probably been similar reactions: "Can't own the movie anymore. I can only watch on Netflix. That's bad". But here we are, and I don't care at all if I don't have the DVD to something I once watched on Netflix and moved on.

I don't consider Netflix a good thing. It has introduced DRM into internet standards, among other harm it has caused. It is convenient, I use it, but on the big scale the movie distribution market is just dystopian. We put up with it because they killed the better alternatives, and because it was even worse before (premium cable and region-locked dvds). For games, we already have something better (though not good enough), and moving into a "people don't own games anymore", "let's bake DRM into browsers" market would be a huge step back.
wvstolzing Mar 20, 2019
Quoting: eldakingFrankly, the best option (ethics and freedom-wise, not in terms of profit) would just be an user-friendly "rent server time" service, where the client has access to the infrastructure but is in control of what actually runs in the server. Get a powerful computer to run your games, but don't make it a "game streaming service".

Something like this, but with powerful graphics cards?

https://aws.amazon.com/workspaces/pricing/?nc1=h_ls

... together with the assurance that the connection is encrypted, and the host won't be peering into what you're up to?

I'd love to have something like that; but currently even the base usage (like getting a raspberry pi 'in the cloud') prices are pretty steep.
hagabaka Mar 20, 2019
So just like how Linux is the most used system to run web servers today, it may become the most used system to run games.


Last edited by hagabaka on 20 March 2019 at 3:59 pm UTC
Shmerl Mar 20, 2019
Quoting: ShabbyXLike I said, please think about what _you_ would have done if you were the lead of Stadia. Being large-distributed-data-center-based, how could you ensure that games that are built for that scale could run on a PC? Besides, you are not buying games individually to play on Stadia (if you did, yes your concern would be totally valid). If you pay a 10$ subscription fee, you can't expect to be able to download and play every game Stadia offers outside of it as if you owned all of them.

If 15 years ago they described Netflix, there would have probably been similar reactions: "Can't own the movie anymore. I can only watch on Netflix. That's bad". But here we are, and I don't care at all if I don't have the DVD to something I once watched on Netflix and moved on.

I have a library of ~200 games on steam, and honestly I have rarely ever went back to any of them after one playthrough. I think this is less of a DRM issue and more of a paradigm shift from people buying games individually to subscription-based play-whatever-you-want-without-having-to-buy-it-first-and-return-if-shitty. I don't think Google is actively trying to implement DRM in Stadia. As I see firsthand at Google, we are all trying to build amazing stuff, and have little time for bullshit like that.

I answered your question about "what _you_ would have done if you were the lead of Stadia", you missed it. Please see:
https://www.gamingonlinux.com/articles/google-announce-stadia-their-new-cloud-gaming-service-built-on-linux-and-vulkan.13792/comment_id=150843

Regarding "being large-distributed-data-center-based, how could you ensure that games that are built for that scale could run on a PC?" I don't see any problem here. Most high end PCs are going to be better than supposed instances that Stadia is offering. And most PC games are already built to scale according to hardware. So noting should stop them from running both on Stadia and on regular desktop Linux (as long as they provide those options as you said with SDL and different swapchains).

About coming back to games, I often replay my games which I bought in DRM-free stores like GOG, itch.io and others. I'm not using Steam due to DRM, and surely not going to use even more DRMed Stadia for same reason.

And I agree about Netflix being a bad option. It doesn't offer a DRM-free ability of downloading films that you could buy straight. And the reason DRM-free video stores still don't exist is simply stupid backward thinking of various lawyers who are afraid of it

See about first hand experience of those who were trying to open one: https://www.gog.com/forum/general/introducing_gogcom_drmfree_movies/post499


Last edited by Shmerl on 20 March 2019 at 4:20 pm UTC
Ehvis Mar 20, 2019
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Quoting: Shmerl... and surely not going to use even more DRMed Stadia for same reason.

As I wrote above, Stadia is by its very design DRM free.
Shmerl Mar 20, 2019
Quoting: EhvisAs I wrote above, Stadia is by its very design DRM free.

It's by design super DRMed, since it's a renting service that doesn't allow you to buy a game, have a backup and use it without relying on any store and such in the future to play it.

The definition of DRM-free is roughly "buy and don't have any restrictions placed on the purchase after you bought it". Stadia clearly doesn't fit it. For instance you won't be able to play anything there if your account is closed or Stadia itself closes down. Same issue affects all DRMed services which have a perpetual requirement of connecting to their backend to use digital goods they are offering.


Last edited by Shmerl on 20 March 2019 at 4:30 pm UTC
Ehvis Mar 20, 2019
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Quoting: ShmerlThe definition of DRM-free is "buy and don't have any restrictions placed on the purchase after you bought it".

I know you're a DRM free advocate, but that's just nonsense in this context. There is nothing to buy, so this definition does not apply.
Shmerl Mar 20, 2019
Quoting: EhvisI know you're a DRM free advocate, but that's just nonsense in this context. There is nothing to buy, so this definition does not apply.

There is nothing to buy, so it doesn't fit the definition of being DRM-free, ergo it's a DRMed digital store. Not sure what's hard to understand here. Commonly, renting digital stores are DRMed because of the above.


Last edited by Shmerl on 20 March 2019 at 4:35 pm UTC
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