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Google have now finally unveiled their new cloud gaming service named Stadia, offering instant access to play games in Google Chrome.

What they joked was the worst-kept secret in the industry (no kidding), sounds like quite an interesting service. Certainly one that could eventually end up redefining what gaming is. A little hyperbolic maybe? I'm not so sure considering how easy this should be to jump into a game. On top of that, they very clearly talked about how it's built on Linux (Debian specifically) and Vulkan with custom GPUs from AMD.

Something they showed off, was how you could be watching a game trailer with a button to play it on Stadia and (supposedly within a few seconds) you would jump right into it. That's quite en exciting idea, one that would easily pull in quite a lot of people I've no doubt.

As for resolution, they said it will support 1080p and 4K around 60FPS at release with 8K being worked on as well but that sounds further out if anyone even cares about 8K right now.

They also showed off their new controller, with a dedicated Google Assistant button and a button to capture video immediately for YouTube:


While Google are making their own dedicated gamepad, they did say it will be compatible with other devices too.

They also announced partnerships with both Unity and Unreal Engine and Stadia will "embrace full cross-platform play" including "game saves and progression". They also had id Software, talk about how it didn't take long to bring the new Doom Eternal to Stadia, thanks to how they made the previous Doom game with Vulkan.

This means, that development for Linux is suddenly going to become a priority for a lot more developers and publishers. I don't want to overstate how important that is, but it's a very exciting prospect. This doesn't suddenly mean we're going to see a lot more Linux games on the desktop, but it's entirely possible after they go through all the work to get the games working on Linux with Vulkan for Stadia.

Stream Connect is another service they talked about. They mentioned how developers have pushed the boundaries of gaming but often local co-op is left out, as doing it multiple times in top-end games can require really beefy hardware. With Stadia, each instance would be powered by their servers so it wouldn't be such an issue. They also talked about how if you're playing some sort of squad-based game, how you could bring up their screen to see what they're doing which sounds very cool.

Google also announced the formation of their own game studio, Stadia Games and Entertainment, to work on exclusive games for their new service.

As for support from more external game developers, they mentioned how they've shipped "development hardware" to over 100 developers. From what they said, it should be open to smaller developers as well as the usual AAA bunch.

Stadia is confirmed to be launching this year and it will be first available in the US, Canada, UK and "most of Europe". One thing wasn't mentioned at all—price, but they said more details will be available in the summer. The official site is also now up on stadia.com and developers have their own website to look over.

Google also posted up some extra information on their developer blog:

Google believes that open source is good for everyone. It enables and encourages collaboration and the development of technology, solving real-world problems. This is especially true on Stadia, as we believe the game development community has a strong history of collaboration, innovation and shared gains as techniques and technology continually improve. We’re investing in open-source technology to create the best platform for developers, in partnership with the people that use it. This starts with our platform foundations of Linux and Vulkan and shows in our selection of GPUs that have open-source drivers and tools. We’re integrating LLVM and DirectX Shader Compiler to ensure you get great features and performance from our compilers and debuggers. State-of-the-art graphics tools are critical to game developers, and we’re excited to leverage and contribute to RenderDoc, GAPID and Radeon GPU Profiler — best of breed open-source graphics debugging and profiling tools that are continually improving.

There's probably plenty I missed, you can see their video on YouTube here.

As exciting and flashy as it sounds, it's obviously not Linux "desktop" gaming which is what the majority of our audience is likely interested in. However, things change and if it does become a huge hit we will cover it more often if readers request it. Linux gaming can mean all sorts of things from native games to emulators, Wine and Steam Play and now perhaps some cloud gaming so I don't want to rule it out. However, I can't see this replacing Steam, Humble, GOG, itch.io and so on for me personally.

Obviously there’s still a lot of drawbacks to such a service, especially since you will likely have zero ownership of the actual games so they could get taken away at any time when licensing vanishes. At least with stores like Steam, you still get to access those games because you purchased them. Although, this does depend on what kind of licensing Google do with developers and publishers, it might not be an issue at all but it’s still a concern of mine. Latency and input lag, are also two other major concerns but given Google's power with their vast networks, it might not be so bad.

Also, good luck monitoring your bandwidth use with this, it's likely going to eat up a lot all of it. YouTube and Netflix use up quite a bit just for watching a 30-minute episode of something in good quality, how about a few hours per day gaming across Stadia? Ouch.

That doesn't even address the real elephant in the room, you're going to be giving Google even more of your data if you use this service, a lot more. This is the company that failed to promptly disclose a pretty huge data leak in Google+ after all. I don't want to be some sort of scaremongering crazy-person but it's something to think about.

As always, the comments are open for you to voice your opinion on it. Please remain respectful to those with a different opinion on the matter.

Article taken from GamingOnLinux.com.
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285 comments
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etonbears Mar 21, 2019
Quoting: x_wing
Quoting: Purple Library Guy
Quoting: Mohandevir
Quoting: Ehvis
Quoting: MohandevirIs it TCP/IP, UDP or something I haven't heard of? Isn't UDP faster but prone to packet loss thus reducing the quality of the stream?

TCP includes the control mechanism to deal with packet loss (detection and resending). For UDP it is up to the application to decide whether to detect it and what to do if something is lost.

And still be faster than TCP? Or is it better to go with TCP, in that case?
I might imagine that in a game, (as etonbears points out, without buffering, everything happening in real time) by the time lost packets get re-sent they'd be irrelevant, so it would be better to just ignore them and leave a little fuzz in the picture than to, like, refuse to show the image until it's all complete. That might suggest this UDP thing. But I don't know anything about this, I'm just trying to do logic from too little data.

Yeap, TCP has way too much overhead for an application that requires very low latency (the way this stream works is very similar on how tv broadcasting works). Also, in the Google backbone for this service they may be using other less known optimization in order to reduce the latency (Jumbo frames!)

I don't see any direct reference to their stream formats, but would guess that Google are using HTTP3 for the Stadia data protocol, as it is only currently implemented in Chrome and runs over UDP rather than TCP. Using UDP brings much lower latency because it does not block on errors or waste time acknowledging packets, and it allows the seamless connection migration between different devices shown in their demo. It implements TLS security by default and uses Forward Error Correction to ensure the receiver has enough redundant information to resolve errors from occasional missed packets, so HTTP3, or a custom version of it seems a good candidate.

Not quite sure where Jumbo Frames would fit in though. I only know it as an Ethernet optimisation that is rarely worth enabling.
ShabbyX Mar 21, 2019
Quoting: ShmerlAny recommendation to whom send such proposal? Google isn't exactly known to be very open to external communication. I don't mind sending a suggestion, as long as it won't go to some usual stone wall of support.

Google is huge, and so is the amount of feedback they get. Depends on the team, but they usually go through everything, even if they can't literally reply to everyone. Probably the first step would be to wait for launch, then submit feedback through whatever interface they have. Mind you, they could disagree with the suggestion or have it as low priority, but they won't be able to engage with you personally due to the massive amount of feedback they get.
ShabbyX Mar 21, 2019
Quoting: silmethI wouldn’t want to suffer a whole game playthrough over a fallible network, but I do prefer streaming 25 Mbit of data every second for a few hours to just try the game than downloading the whole game before I can get a taste of it.

Did you see the presentation? The demo guy literally just left one device and picked up the game on another. I'm sure connection drop is not at all an issue as you should be able to just pick up where you left off.
ShabbyX Mar 21, 2019
Quoting: ShabbyX
Quoting: ShmerlAny recommendation to whom send such proposal? Google isn't exactly known to be very open to external communication. I don't mind sending a suggestion, as long as it won't go to some usual stone wall of support.

Google is huge, and so is the amount of feedback they get. Depends on the team, but they usually go through everything, even if they can't literally reply to everyone. Probably the first step would be to wait for launch, then submit feedback through whatever interface they have. Mind you, they could disagree with the suggestion or have it as low priority, but they won't be able to engage with you personally due to the massive amount of feedback they get.

Actually thinking about it more, does it even make sense? If you have a game you bought but want to play on Stadia (having paid subscription fee):

- If the game runs on Stadia, it's likely already on Stadia's catalogue, which means you can play it regardless of having owned it.
- If the game doesn't run on Stadia, well it doesn't, you can't ask Stadia to run it.
Shmerl Mar 21, 2019
Quoting: etonbearsYou are adopting the narrow view of "network neutrality as monopolist tool" popular in the United States. I mean it in the wider sense of equality/restriction for any purpose.

You probably meant anti-monopolist tool, which net neutrality in part is. However I don't see this being very widely differently defined, given the author of the term is Tim Wu who is a law professor in Columbia University. I'm pretty much using his original definition.


Last edited by Shmerl on 21 March 2019 at 9:49 pm UTC
Shmerl Mar 21, 2019
Quoting: ShabbyXActually thinking about it more, does it even make sense? If you have a game you bought but want to play on Stadia (having paid subscription fee):

- If the game runs on Stadia, it's likely already on Stadia's catalogue, which means you can play it regardless of having owned it.
- If the game doesn't run on Stadia, well it doesn't, you can't ask Stadia to run it.

That's the whole point of offering a DRM-free option. Currently game on Stadia is DRMed. To make any of them DRM-free, means to offer a downloadable version (I suppose it would mean adjustments like you said, to provide ability to run it on regular desktop Linux). Technical changes aside, it will simply make it possible to back up the game and run it without the service.

I already brought examples of other stores that do that, like Bandcamp for music. You could ask the same question, why offer downloads there, if you could just allow only streaming (Spotify-like).

If your question is, what value is there in having the ability to back things up, I think it's quite self explanatory, and the value ranges from games preservation to ability to use it without Internet connection and avoiding the risk of losing all your catalog if the service shuts down, or your account is simply closed for instance.

And if the question is, what's the value in the streaming use case, it's obvious too. You can play it while not having your high end rig with you, for example. I.e. both use cases have value, and the store can as well offer both. It's only when they are both provided, when the user isn't losing out.


Last edited by Shmerl on 21 March 2019 at 10:02 pm UTC
etonbears Mar 21, 2019
Quoting: Purple Library Guy
Quoting: etonbears
Quoting: Shmerl
Quoting: etonbearsWhich is one argument against net neutrality - you can't guarantee the quality of service you think you are paying for.

Network congestion due to load is not an argument against net neutrality. Net neutrality is about preventing deliberate traffic discrimination (such as for anti-competitive purposes). Managing the network due to congestion is fine according to the concept of net neutrality. Mind you, something like data caps is not a network management tool, it's users fleecing, anti-competitive trash. Limiting bandwidth when network is overloaded though is a legitimate network managing technique.

You are adopting the narrow view of "network neutrality as monopolist tool" popular in the United States.
Debate and discussion of the term as used by Shmerl has been extremely widespread for a number of years. Even if it's used differently elsewhere, it's probably not used nearly as much your way overall because your sense is more technical and less controversial in its implications, so probably just less talked about. So you shouldn't be surprised if Shmerl's is the sense people expect. And if you think it's going to stay limited to the US, well, maybe, but I've sure noticed that nasty practices often start in the US and are then exported to much of the rest of the world through trade agreements and by the same interests elsewhere latching onto the American example to make their greed respectable.

I do think that public provision would be a good idea. The internet is infrastructure; infrastructure works well public.

Perhaps, but it seems like more like Political ( big P ) footballs that are being kicked around in the wrong Stadia ( OK, I'll stop that :) ).

It's unlikely that countries in the European Union would be "infected" by bad network practices of the sort some Americans fear, as the Competition Commission has a good record at acting on complaints concerning poor behaviour. Most countries here also have regulatory frameworks that work, more or less in the general interest of everyone.

Even the UK, which is much closer that any other EU country to American Ideals, really isn't all that similar. We have our own brands of loonies trying to impose their ill-informed worldviews on us, like most countries, but they don't really resonate with US groups.

I'd have to say that in Canada, neither BC nor Quebec ( the provinces I have visited ) seemed much aligned with US values, and your current administration doesn't exactly seem to idolise its US counterpart; but I suppose Canada might be the most likely domino because of co-location and economic pressure, so I can see your concerns might be more aligned with US sentiments.
Shmerl Mar 22, 2019
Quoting: ShabbyXGoogle is huge, and so is the amount of feedback they get. Depends on the team, but they usually go through everything, even if they can't literally reply to everyone. Probably the first step would be to wait for launch, then submit feedback through whatever interface they have. Mind you, they could disagree with the suggestion or have it as low priority, but they won't be able to engage with you personally due to the massive amount of feedback they get.

Would it make sense to write straight to Stadia chief Phil Harrison about it? I doubt this kind of decision can be made without his involvement.

I've recently seen an interesting case, when one Linux user wrote directly to Intel CEO Robert Swan about frustrations with bluetooth on Lenovo E485 laptop, when using Intel wireless chip (in the end it was Lenovo's UEFI fault which they still didn't fix). And in response Intel engineers thoroughly investigated the issue and wrote a detailed response to him which he shared. I was pleasantly surprised how well Intel handled that. I guess sometimes CEOs don't ignore direct feedback.


Last edited by Shmerl on 22 March 2019 at 12:54 am UTC
Shmerl Mar 22, 2019
Hm, I've just seen this article from The Verge, which mentions that Phil Harrison is sympathetic to games preservation concerns (which are part of what DRM-free is about):

https://www.theverge.com/2019/3/21/18275806/google-stadia-phil-harrison-interview-cloud-gaming-streaming-service-gdc-2019

Though his response doesn't sound like his is considering a real DRM-free option at the moment:

QuoteAnother issue some critics of cloud gaming have raised in the wake of the Stadia announcement is around game preservation. Moving game software to the cloud means not only will it be harder for players to retain ownership of a product over time now that it’s both no longer on a disc and no longer even on your hard drive, but it could also make it much harder for games built just for the cloud to exist years or decades from now when the service has been upgraded or potentially shut down. Harrison says he’s sympathetic to that view:

I completely understand that concern. And I think it’s frankly no different than how games are on mobile today, and not really different to how users trust us today with the most precious thing in their life, which are their memories, with Google Photos. I think we would apply the same standards of care to our data going forward as we would to something like Google Photos. This is a moment in the game industry where technology opens up a whole new set of new capabilities for gamers and I would obviously focus on what those incredible advantages are. And that’s going to be our point of view of the future of games.

The article also mentions his take on Linux porting by the way.

At least if he is sympathetic, he might not dismiss the idea outright.


Last edited by Shmerl on 22 March 2019 at 12:57 am UTC
Shmerl Mar 22, 2019
May be Liam can get an interview with him asking more from the perspective of Linux gaming. That would be pretty cool.
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