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Google have now finally unveiled their new cloud gaming service named Stadia, offering instant access to play games in Google Chrome.

What they joked was the worst-kept secret in the industry (no kidding), sounds like quite an interesting service. Certainly one that could eventually end up redefining what gaming is. A little hyperbolic maybe? I'm not so sure considering how easy this should be to jump into a game. On top of that, they very clearly talked about how it's built on Linux (Debian specifically) and Vulkan with custom GPUs from AMD.

Something they showed off, was how you could be watching a game trailer with a button to play it on Stadia and (supposedly within a few seconds) you would jump right into it. That's quite en exciting idea, one that would easily pull in quite a lot of people I've no doubt.

As for resolution, they said it will support 1080p and 4K around 60FPS at release with 8K being worked on as well but that sounds further out if anyone even cares about 8K right now.

They also showed off their new controller, with a dedicated Google Assistant button and a button to capture video immediately for YouTube:


While Google are making their own dedicated gamepad, they did say it will be compatible with other devices too.

They also announced partnerships with both Unity and Unreal Engine and Stadia will "embrace full cross-platform play" including "game saves and progression". They also had id Software, talk about how it didn't take long to bring the new Doom Eternal to Stadia, thanks to how they made the previous Doom game with Vulkan.

This means, that development for Linux is suddenly going to become a priority for a lot more developers and publishers. I don't want to overstate how important that is, but it's a very exciting prospect. This doesn't suddenly mean we're going to see a lot more Linux games on the desktop, but it's entirely possible after they go through all the work to get the games working on Linux with Vulkan for Stadia.

Stream Connect is another service they talked about. They mentioned how developers have pushed the boundaries of gaming but often local co-op is left out, as doing it multiple times in top-end games can require really beefy hardware. With Stadia, each instance would be powered by their servers so it wouldn't be such an issue. They also talked about how if you're playing some sort of squad-based game, how you could bring up their screen to see what they're doing which sounds very cool.

Google also announced the formation of their own game studio, Stadia Games and Entertainment, to work on exclusive games for their new service.

As for support from more external game developers, they mentioned how they've shipped "development hardware" to over 100 developers. From what they said, it should be open to smaller developers as well as the usual AAA bunch.

Stadia is confirmed to be launching this year and it will be first available in the US, Canada, UK and "most of Europe". One thing wasn't mentioned at all—price, but they said more details will be available in the summer. The official site is also now up on stadia.com and developers have their own website to look over.

Google also posted up some extra information on their developer blog:

Google believes that open source is good for everyone. It enables and encourages collaboration and the development of technology, solving real-world problems. This is especially true on Stadia, as we believe the game development community has a strong history of collaboration, innovation and shared gains as techniques and technology continually improve. We’re investing in open-source technology to create the best platform for developers, in partnership with the people that use it. This starts with our platform foundations of Linux and Vulkan and shows in our selection of GPUs that have open-source drivers and tools. We’re integrating LLVM and DirectX Shader Compiler to ensure you get great features and performance from our compilers and debuggers. State-of-the-art graphics tools are critical to game developers, and we’re excited to leverage and contribute to RenderDoc, GAPID and Radeon GPU Profiler — best of breed open-source graphics debugging and profiling tools that are continually improving.

There's probably plenty I missed, you can see their video on YouTube here.

As exciting and flashy as it sounds, it's obviously not Linux "desktop" gaming which is what the majority of our audience is likely interested in. However, things change and if it does become a huge hit we will cover it more often if readers request it. Linux gaming can mean all sorts of things from native games to emulators, Wine and Steam Play and now perhaps some cloud gaming so I don't want to rule it out. However, I can't see this replacing Steam, Humble, GOG, itch.io and so on for me personally.

Obviously there’s still a lot of drawbacks to such a service, especially since you will likely have zero ownership of the actual games so they could get taken away at any time when licensing vanishes. At least with stores like Steam, you still get to access those games because you purchased them. Although, this does depend on what kind of licensing Google do with developers and publishers, it might not be an issue at all but it’s still a concern of mine. Latency and input lag, are also two other major concerns but given Google's power with their vast networks, it might not be so bad.

Also, good luck monitoring your bandwidth use with this, it's likely going to eat up a lot all of it. YouTube and Netflix use up quite a bit just for watching a 30-minute episode of something in good quality, how about a few hours per day gaming across Stadia? Ouch.

That doesn't even address the real elephant in the room, you're going to be giving Google even more of your data if you use this service, a lot more. This is the company that failed to promptly disclose a pretty huge data leak in Google+ after all. I don't want to be some sort of scaremongering crazy-person but it's something to think about.

As always, the comments are open for you to voice your opinion on it. Please remain respectful to those with a different opinion on the matter.

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285 comments
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etonbears Mar 22, 2019
Quoting: Shmerl
Quoting: etonbearsYou are adopting the narrow view of "network neutrality as monopolist tool" popular in the United States. I mean it in the wider sense of equality/restriction for any purpose.

You probably meant anti-monopolist tool, which net neutrality in part is. However I don't see this being very widely differently defined, given the author of the term is Tim Wu who is a law professor in Columbia University. I'm pretty much using his original definition.

Quite right, I did mean an "anti-monopolist" in there. And of course quite right that Tim Wu initiated the network neutrality debate. But like most debates and discussions, particularly online, the original theme expands and morphs to encompass different contexts, especially when considered by those in different societies operating under different jurisdictions and regulatory conditions.

While I spend quite a few weeks every year in the US, I do not live there, and I do not usually consider it as my context for discussion unless I say so. The discussion in the US, concerning how the Internet is constructed managed and used, seems to have become intensely partisan and thus narrow because the participants simply assault each other with their best dogmatic assertions and withdraw.

You may not yourself be a US resident, but the tone with which you offered your "correction" to my "misunderstanding" certainly suggests that narrow partisan mindset.
Purple Library Guy Mar 22, 2019
Quoting: etonbears
Quoting: Purple Library Guy
Quoting: etonbears
Quoting: Shmerl
Quoting: etonbearsWhich is one argument against net neutrality - you can't guarantee the quality of service you think you are paying for.

Network congestion due to load is not an argument against net neutrality. Net neutrality is about preventing deliberate traffic discrimination (such as for anti-competitive purposes). Managing the network due to congestion is fine according to the concept of net neutrality. Mind you, something like data caps is not a network management tool, it's users fleecing, anti-competitive trash. Limiting bandwidth when network is overloaded though is a legitimate network managing technique.

You are adopting the narrow view of "network neutrality as monopolist tool" popular in the United States.
Debate and discussion of the term as used by Shmerl has been extremely widespread for a number of years. Even if it's used differently elsewhere, it's probably not used nearly as much your way overall because your sense is more technical and less controversial in its implications, so probably just less talked about. So you shouldn't be surprised if Shmerl's is the sense people expect. And if you think it's going to stay limited to the US, well, maybe, but I've sure noticed that nasty practices often start in the US and are then exported to much of the rest of the world through trade agreements and by the same interests elsewhere latching onto the American example to make their greed respectable.

I do think that public provision would be a good idea. The internet is infrastructure; infrastructure works well public.

Perhaps, but it seems like more like Political ( big P ) footballs that are being kicked around in the wrong Stadia ( OK, I'll stop that :) ).

It's unlikely that countries in the European Union would be "infected" by bad network practices of the sort some Americans fear, as the Competition Commission has a good record at acting on complaints concerning poor behaviour. Most countries here also have regulatory frameworks that work, more or less in the general interest of everyone.

Even the UK, which is much closer that any other EU country to American Ideals, really isn't all that similar. We have our own brands of loonies trying to impose their ill-informed worldviews on us, like most countries, but they don't really resonate with US groups.

I'd have to say that in Canada, neither BC nor Quebec ( the provinces I have visited ) seemed much aligned with US values, and your current administration doesn't exactly seem to idolise its US counterpart; but I suppose Canada might be the most likely domino because of co-location and economic pressure, so I can see your concerns might be more aligned with US sentiments.
That's quite reassuring. Although yeah, Canada, no matter what the Prime Minister of the day's rhetoric, has a tendency to end up doing a lot of things the American way. BC and Quebec aren't much aligned with US values, but Alberta totally is, a distressing amount of Saskatchewan seems to be, and the big enchilada, Ontario, is in a culture war between US-conservative and Canadian "liberal" values which local Trump-wannabes win all too often. And anyway, what Canadians think doesn't always matter. Although so far we do have significantly better copyright law, despite a lot of pressure to go full DMCA.
Shmerl Mar 22, 2019
Quoting: etonbearsThe discussion in the US, concerning how the Internet is constructed managed and used, seems to have become intensely partisan and thus narrow because the participants simply assault each other with their best dogmatic assertions and withdraw.

Not really. It's quite artificially partisan for no good reason besides corruption and sides trying to use a hot topic to their advantage. Outside of politics, net neutrality is quite a non controversial and generally accepted concept.

I suppose the reason it became partisan in politics was a ploy by monopolists to thwart its adoption as a functional law. They often use legislative power dysfunction and partisan bickering to derail good ideas that actually could prevent monopoly abuse.


Last edited by Shmerl on 22 March 2019 at 2:21 am UTC
etonbears Mar 22, 2019
Quoting: Shmerl
Quoting: etonbearsThe discussion in the US, concerning how the Internet is constructed managed and used, seems to have become intensely partisan and thus narrow because the participants simply assault each other with their best dogmatic assertions and withdraw.

Not really. It's quite artificially partisan for no good reason besides corruption and sides trying to use a hot topic to their advantage. Outside of politics, net neutrality is quite a non controversial and generally accepted concept.

I suppose the reason it became partisan in politics was a ploy by monopolists to thwart its adoption as a functional law. They often use legislative power dysfunction and partisan bickering to derail good ideas that actually could prevent monopoly abuse.
Shmerl, I take my hat off to you. Your posts truly do provide great entertainment value.
Shmerl Mar 22, 2019
I'm glad it's entertaining for you, but what I said is quite well known and nowhere a secret.


Last edited by Shmerl on 22 March 2019 at 2:28 am UTC
ShabbyX Mar 22, 2019
Quoting: ShmerlThat's the whole point of offering a DRM-free option. Currently game on Stadia is DRMed. To make any of them DRM-free, means to offer a downloadable version (I suppose it would mean adjustments like you said, to provide ability to run it on regular desktop Linux). Technical changes aside, it will simply make it possible to back up the game and run it without the service.

I would love to still be able to own games and run them locally, sure. Sounds to me though that that's a burden on the developers rather than Stadia. I thrink people are still going to want to own games, so as long as there's a market for buying games, that won't go away because of Stadia.
Shmerl Mar 22, 2019
Quoting: ShabbyXI would love to still be able to own games and run them locally, sure. Sounds to me though that that's a burden on the developers rather than Stadia. I thrink people are still going to want to own games, so as long as there's a market for buying games, that won't go away because of Stadia.

I'd say it's both. But if Stadia doesn't even provide such option, developers are less likely to bother. So Stadia can do something about it. GOG promote DRM-free actively. Stadia has a lot more resources to do it.


Last edited by Shmerl on 22 March 2019 at 5:15 am UTC
ShabbyX Mar 22, 2019
Quoting: ShmerlWould it make sense to write straight to Stadia chief Phil Harrison about it? I doubt this kind of decision can be made without his involvement.

One person might have had luck with the Intel ceo, but imagine what would happen if everybody went ahead and wrote all their thoughts to CEOs all the time.

I would think of that as inconsiderate TBH.
Shmerl Mar 22, 2019
Quoting: ShabbyXOne person might have had luck with the Intel ceo, but imagine what would happen if everybody went ahead and wrote all their thoughts to CEOs all the time.

I would think of that as inconsiderate TBH.

May be, but otherwise I have quite low expectation of this going anywhere high enough. May be you know some other people in Stadia who can actually be interested in discussion about this, and not simply "thanks for your feedback".


Last edited by Shmerl on 22 March 2019 at 5:17 am UTC
yölisko Mar 22, 2019
You should remember that Google is mainly an advertisement company, and you are their product.

I would be really scared about how detailed a personal profile they can build by learning all your gaming habits and how much they will learn about you by all the choices you make in the games.

All the possibility in the data mining and profiling with these added details of personality through gaming.

And as all the games would be streamed, you are not able to block the data mining by firewalls or by going offline.
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