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With the Stadia streaming service from Google launching on November 19th for those with the Founder's Edition or Premiere Edition, they're finally revealing what will be available.

It will only have 12, yes 12, titles at launch and a few of them are sequels. They are: Assassin's Creed Odyssey, Destiny 2, GYLT, Just Dance 2020, Kine, Mortal Kombat 11, Red Dead Redemption 2, Thumper, Tomb Raider + Rise + Shadow and lastly Samurai Shodown.

The only title you will get included in the Stadia Pro subscription (three months free with the Founder/Premier Edition) is Destiny 2, all others you have to pay for. If you stop paying for Stadia Pro, you lose access to any free games claimed and only keep those you've paid for normally.

Google said more will be coming before 2019 is up like Borderlands 3, Darksiders Genesis, Dragon Ball Xenoverse 2 and more although the dates of them are "Subject to Change". You can see the announcement about them here.

This Debian Linux and Vulkan powered streaming service certainly has an uphill battle to win over gamers and this launch line up, honestly, doesn't seem all that great. With the leaks about Steam Cloud Gaming (#1, #2), Stadia may have an even bigger fight coming.

We have a Stadia Founder's Edition pre-ordered to cover it here, although our thoughts on how Stadia runs on Linux may be quite delayed as they ship it out based on order date. Checking back on it, ours is saying to be delivered by November 27th.

Article taken from GamingOnLinux.com.
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66 comments
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vector 12 November 2019 at 8:36 am UTC
When taking total cost of ownership into account, I do hope a library of Stadia games proves to be an accessible luxury for people who have heretofore been priced out of the market. Games preservation, mod support, lack of offline access, etc are further removed on the hierarchy of wants/values for the person who doesn't have particularly viable means of gaming without cloud gaming. As it currently stands, cloud gaming isn't for me; I lose more value than I gain.

However, a potential exception for me is that I am interested in how cloud-computing resources could aid in rendering seamless, incredibly expansive and detailed experiences that wouldn't be feasible on even the beefiest gaming rig. That being said, I am skeptical. Game developers frequently don't do an outstanding job fleshing out content on a small scale let alone on a massive scale. This is not necessarily their fault; they are subject to resource constraints as well as internal and external pressures. I don't think most publishers would be receptive to letting games incubate longer in development than they already do even if the games were much more intricate, and I'm not interested in a half-assed game in which the actual content is sparse, it's just spread over a procedurally-generated sprawling expanse, or a game where character models and mannerisms are incredibly detailed but the game is bereft of story, purpose, or entertainment.
STiAT 12 November 2019 at 8:39 am UTC
They're in for the long run. Will take them years until the library is "big enough" to make it even viable. They're throwing their weight at the gaming market, and they've cash enough to sustain that, especially controlling the android ecosystem.

We'll be able to judge if Stadia was a success or not in ~5 years or so.
Hopfenmeister 12 November 2019 at 8:43 am UTC
Mountain ManAre they trying to fail?

Might be, kind of. Because it would be slightly inconvenient if everybody would rush to try it out, overstressing the servers and then leave with a "Stadia sucks" because all they got was a "server full" message or bad performance.
Appelsin 12 November 2019 at 8:49 am UTC
Nezchan
Whitewolfe80
NezchanAnd not a single one I'm interested in. Which saves me the FOMO, I guess.

The price and content of the subscriptions ensures i will never feel FOMO also i bc i dont believe fomo is a thing and if it has become a thing we need to destroy social media now.

Oh, poor innocent. It was a thing before social media even existed, it just didn't have a catchy acronym.

It definitely was a thing before social media, but post-social media it's been far easier for companies to leverage FOMO against an exponentially larger, and more susceptible, audience.

Not "believing" in FOMO is like not believing in the entire field of consumer psychology. Anyone interested really ought to watch the BBC documentary "The Century of the Self" (Wikipedia article). Incredibly interesting stuff.
Philadelphus 12 November 2019 at 8:53 am UTC
I'm not super-familiar with all these games (none of them are stuff I'd be interested in), but aren't they all character-based action-oriented games? Come to think of it, for a streaming service, why don't they have any single player games that aren't action-oriented? Y'know, ones where the slightest input lag wouldn't destroy people's ability to enjoy it? Imagine playing a Civilization game where the fractions of a second of lag don't affect it too much, with the power of a server somewhere to calculate those interminable late-game AI turns. Or any of the many graphically-less-demanding puzzle-type games out there. Those would seem to be a much more natural fit than games where speed and reaction time matter. But I guess some suit at Google thought they wouldn't get the "hardcore" gamers if they didn't offer entirely AAA action games.
Ehvis 12 November 2019 at 10:12 am UTC
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Still no info on game pricing though. I'm curious to see what they think the value is of a game that is so tied to their service that there is no hope for recovery if Google calls it quits.
Sparhawk 12 November 2019 at 10:28 am UTC
The one free game is already free to play....

I cannot see this succeed at all.
Dedale 12 November 2019 at 10:56 am UTC
I do not understand well... Isn't "just dance" the kind of games that already runs on light hardware ? About strategy games, i am not that sure those late game AI turns benefit from big servers. Multi threaded programming isn't trivial and i don't even know if such tasks could take advantage of that.
mortigar 12 November 2019 at 11:16 am UTC
It's not native but the lutris install for the epic launcher with the patched 64 bit .net runs borderlands 3 fine. not willing to spend money on rdr2 to find out if it works though.
Eike 12 November 2019 at 11:23 am UTC
Everyone's their own of course, but I'm surprised how many people state no interest at all in Red Dead Redemption 2.
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