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Have any fond memories of Grand Theft Auto: San Andreas? You might want to take a look at this new unofficial remake being made in Unity as it supports Linux.

The team doing this remake aren't just making sure it runs better and on more platforms, they've also added online multiplayer too and you can see it in action in the below video:

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Obviously it's all a work in progress and a little rough but it could end up being really fun to play with a bunch of friends. Looks very promising!

The main developer sent word about it and after looking it up, it does state how it "won't be a complete recreation". When querying this with them, they told me that it's more along the lines of just how much work it is to get literally every part of it working. They don't have a list of things they won't do but it's more about priority stuff first. They may also eventually move onto supporting other GTA games like Vice City too.

Like other similar recreations, you need to own a copy of the game to run it. It's open source under the MIT license on GitHub. Well, it's as open as a Unity project can be anyway.

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33 comments
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Zelox Sep 6, 2019
is this legal :D?
mylka Sep 6, 2019
still waiting for the tomb raider 2 fan remake
https://www.youtube.com/watch?v=-_MuJNrk8RY
commodore256 Sep 7, 2019
You picked the wrong engine, fool!

Unity=Proprietary garbage
MIT=GPL Compatible
GPL=You can sell non-libre games as long as all of the code is libre.

License conflict. OpenMW isn't dependent on proprietary middleware. So if somebody makes a game using OpenMW with no Morrowind assets, they can sell it. Not the case with unity.

"Either the user controls the program or the program controls the user".
Eike Sep 7, 2019
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Quoting: commodore256You picked the wrong engine, fool!

Unity=Proprietary garbage
MIT=GPL Compatible
GPL=You can sell non-libre games as long as all of the code is libre.

License conflict. OpenMW isn't dependent on proprietary middleware. So if somebody makes a game using OpenMW with no Morrowind assets, they can sell it. Not the case with unity.

Erm... no. Either they can sue you for rebuilding their stuff (which I, unlike others here, wouldn't rule out) or they can't. Either way it's got nothing to do with the licence of the engine they're using to do so.
ElectricPrism Sep 7, 2019
Quoting: Desum
Quoting: Lihis
Quoting: wvstolzingThis reminded me to check up on these guys: https://github.com/rwengine/openrw
It's an open reimplementation of the GTA III-series engine; but they've been making *really* slow progress over the past 5-6 years.

More of active contributors are needed. Spreading word of the projects existence would probably help to gain some devs.

Nearly every from-scratch open source engine rewrite project is undermanned. I've been mentioning OpenVIII where I can since the Final Fantasy 8 Remaster turned out to be a very-very bad port technically speaking.

OpenVIII really needs a AUR PKGBUILD, but I am not sure the exact build process since their git requests building with a GUI IIUC.

Edit: Also who do I pay to work on this lol? I will be stupid giddy when they reach 1.0


Last edited by ElectricPrism on 7 September 2019 at 11:28 am UTC
thoughtfulhippo Sep 9, 2019
Quoting: PhlebiacFirst question: why are all the car doors opening all the time?
Same question. Presumably door-locking physics is low on the priority list!
F.Ultra Sep 11, 2019
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Quoting: Zeloxis this legal :D?

Yes, the copyright covers the source code of the game engine (which they don't use since they have built a completely new one from scratch) and the assets (which they also don't use since you are required to read them from the original game).
Beamboom Sep 12, 2019
Quoting: DesumFor one, Unity is going to be abandoned one day. Meaning we will be stuck with an old binary one day. This is KINDA bad for game preservation compared to an engine that has free source code.

Pffft - nonsense. There's plenty old gaming systems on closed platform (even "closed hardware", totally proprietary architectures) that are preserved.
And quite frankly - it's absurd, and not so little pompous, to let such an argument be the deciding factor on what engine to build a hobby project on. In case someone in the distant future want to "preserve this game".
Desum Sep 13, 2019
Quoting: BeamboomPffft - nonsense. There's plenty old gaming systems on closed platform (even "closed hardware", totally proprietary architectures) that are preserved.
And quite frankly - it's absurd, and not so little pompous, to let such an argument be the deciding factor on what engine to build a hobby project on. In case someone in the distant future want to "preserve this game".

If the purpose of this project was to perverse the game, Godot would have been the better way to go vs Unity3D. You can insult me all you like, but that, from a practical point, is just the truth.


Last edited by Desum on 13 September 2019 at 1:53 pm UTC
Beamboom Sep 17, 2019
Quoting: DesumIf the purpose of this project was to perverse the game, Godot would have been the better way to go vs Unity3D. You can insult me all you like, but that, from a practical point, is just the truth.

I have no intention, nor do I hope I am understood that way, to insult you at all. If that has happened thus far I apologise.

But nobody starts a game development with the deciding factor of longest possible preservation.
Arguments like these are really exceptionally secondary and will not move any users over. If Godot are to be adapted by more, you must focus on the practical advantages, not philosophical.

The tool must be the best for the job. The best editor, the best documentation, the best UI, the best features, the best result.
That's what makes regular developers interested. Nobody starts using a tool that seem second or even third best, just because of some theoretical scenario of the future that might or might not happen. Nobody starts writing a game with the PRIMARY purpose of being preserved for all future.

There's no rational reason to think that Unity goes away anytime soon, and if/when they do there's plenty of examples of closed source software that indeed goes open source if they do hang up.

It's also plenty examples of the other way around, open source projects who change licence model with a new version, and even go closed source. Last example of a change of licence that I can recall of is the Elasticsearch stack last year to shake off competition from Amazon.

But all this is of no relevance to the small indie dev. The small indie dev want to use the best tools they can afford to reach their goal. That's what the decision is based on. And rightfully so! If the tool can't take them there it will be nothing worth preserving in the first place.

So focus on the tools on offer - arguments like "OSS is better cause your game might be easier preserved sometime in the distant future" is just never gonna turn any heads.


Last edited by Beamboom on 17 September 2019 at 2:10 pm UTC
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