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GTA: San Andreas is being remade (unofficially) in Unity and it supports Linux

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Have any fond memories of Grand Theft Auto: San Andreas? You might want to take a look at this new unofficial remake being made in Unity as it supports Linux.

The team doing this remake aren't just making sure it runs better and on more platforms, they've also added online multiplayer too and you can see it in action in the below video:

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Obviously it's all a work in progress and a little rough but it could end up being really fun to play with a bunch of friends. Looks very promising!

The main developer sent word about it and after looking it up, it does state how it "won't be a complete recreation". When querying this with them, they told me that it's more along the lines of just how much work it is to get literally every part of it working. They don't have a list of things they won't do but it's more about priority stuff first. They may also eventually move onto supporting other GTA games like Vice City too.

Like other similar recreations, you need to own a copy of the game to run it. It's open source under the MIT license on GitHub. Well, it's as open as a Unity project can be anyway.

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31 comments
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razing32 6 September 2019 at 8:41 am UTC
Curios about one thing.
Won't Rockstar DMCA-nuke this into the ground ??
WorMzy 6 September 2019 at 10:07 am UTC
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PhlebiacFirst question: why are all the car doors opening all the time?

Ghosts.
Liam Dawe 6 September 2019 at 10:10 am UTC
razing32Curios about one thing.
Won't Rockstar DMCA-nuke this into the ground ??
It requires you own the original game to play it, so they shouldn't be able to do anything. If they do and they manage to succeed, it would put basically any other similar project in a grey area: openXcom, OpenMW, OpenRA and so on.
Beamboom 6 September 2019 at 10:37 am UTC
DesumThe issues that are going to crop up using this proprietary engine are obvious.

... Not to me. What issues are the most obvious? What can Godot do that Unity can't?
Ardje 6 September 2019 at 11:31 am UTC
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Liam Dawe
razing32Curios about one thing.
Won't Rockstar DMCA-nuke this into the ground ??
It requires you own the original game to play it, so they shouldn't be able to do anything. If they do and they manage to succeed, it would put basically any other similar project in a grey area: openXcom, OpenMW, OpenRA and so on.
DMCA-nuke actually means threatening with so much legal shit without even going legal, that even if you are right, it does not really matter. There are 2 ways you can defend against that: comply, or money up for the actual legal defense.
Now seriously: who is going to invest so much time and money into a legal war, just to be able to program it.
rcrit 6 September 2019 at 1:13 pm UTC
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ArdjeDMCA-nuke actually means threatening with so much legal shit without even going legal, that even if you are right, it does not really matter. There are 2 ways you can defend against that: comply, or money up for the actual legal defense.
Now seriously: who is going to invest so much time and money into a legal war, just to be able to program it.

It's also possible that someone like the EFF might step in pro-bono like they did for bnetd.
sturmen 6 September 2019 at 1:40 pm UTC
Beamboom
DesumThe issues that are going to crop up using this proprietary engine are obvious.

... Not to me. What issues are the most obvious? What can Godot do that Unity can't?

All the standard "free as in beer" vs. "free as in speech" distinctions that our community has hashed out over the decades. It all boils down to ownership and control: Unity users are at the mercy of Unity Inc, who may alter their TOS at any time to extract revenue from or shut down projects that no longer align with their corporate goals. Godot is MIT licensed, which is a guarantee that (at least for the MIT-licensed versions) that users are free to do what they want with that code, in perpetuity, and have total ownership & responsibility for their code.

In the majority of cases, both versions of "free" are good enough for a project's purpose, but often we like to align with our principles while catching some edge cases at the same time.
Beamboom 6 September 2019 at 2:32 pm UTC
sturmenUnity users are at the mercy of Unity Inc, who may alter their TOS at any time

That's not how licencing works, they can not change the licence for *former* versions of their engine, only future versions. The licence you agree upon is the valid licence for the work you do on that licence. You will have to accept a new licence, and it should only affect the projects done on that licence (in practice, the new version of engine).

Furthermore I think it is fair to say this is very hypothetically speaking, and not at all "obvious to crop up".
ThreeEightySix 6 September 2019 at 3:26 pm UTC
Vice City or GTFO!! ;)
Desum 6 September 2019 at 4:22 pm UTC
Beamboom
DesumThe issues that are going to crop up using this proprietary engine are obvious.

... Not to me. What issues are the most obvious? What can Godot do that Unity can't?


For one, Unity is going to be abandoned one day. Meaning we will be stuck with an old binary one day. This is KINDA bad for game preservation compared to an engine that has free source code.


Last edited by Desum at 6 September 2019 at 4:22 pm UTC
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