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Today, Valve replied to our message asking about the situation with Half-Life: Alyx and Linux support and we got our answer.

Originally, the official statement that was sent to us (at the bottom here) mentioned it was only being confirmed for Windows. As it came closer to release, we messaged Valve again to see if they could be any clearer and here's what they sent to us today:

The game will be playable on Proton with DX11 at launch. Post-launch, we'll be aiming to provide Vulkan and Linux support through subsequent updates.

This is excellent news of course, showing truly that Valve is committed to Linux gaming for their return to the Half-Life saga. Now you just need a Virtual Reality kit and a decently powered computer but at least you will have a bit of extra time to prepare for the Linux version.

"Playing as Alyx Vance, you are humanity’s only chance for survival. The Combine’s control of the planet since the Black Mesa incident has only strengthened as they corral the remaining population in cities. Among them are some of Earth’s greatest scientists: you and your father, Dr. Eli Vance."

You can wishlist/follow Half-Life: Alyx on Steam. The release for Windows will be on March 23, once a date is set for Linux and when we learn more we will let you know.

If you missed it, Valve put out some Half-Life: Alyx gameplay videos which we've included below:

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Additionally, Gabe Newell and Robin Walker of Valve spoke to IGN in a new video that went up today.

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63 comments
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Brisse 18 March 2020 at 4:49 pm UTC
kusochiWoah! Is this the first Source 2 game with Vulkan?

That would be DOTA2 I believe.
mphuZ 18 March 2020 at 5:15 pm UTC
DirectX 11? WTF?
kuhpunkt 18 March 2020 at 5:29 pm UTC
kusochiWoah! Is this the first Source 2 game with Vulkan?

Dota 2, Artifact and parts of The Lab already ran on Source 2.
Leopard 18 March 2020 at 6:05 pm UTC
kusochiWoah! Is this the first Source 2 game with Vulkan?

No? Dota2 and Underlords
Comandante Ñoñardo 18 March 2020 at 6:21 pm UTC
I am waiting for the KVM mod.
appetrosyan 18 March 2020 at 6:27 pm UTC
Marketing wise, is it wise to release a game you developed in house, for a hostile platform, and only then release it for "steam", OS? I mean I understand that they have no faith in other publishers. But WTF? Valve? It's your OS. If you want for it to make sense for people to install it, add some incentive!
TheSHEEEP 18 March 2020 at 6:50 pm UTC
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Well, wake me up if this ever runs without gadgets on a PC. If that ever happens.

Meanwhile, more than enough other stuff to play.
kuhpunkt 18 March 2020 at 6:54 pm UTC
appetrosyanMarketing wise, is it wise to release a game you developed in house, for a hostile platform, and only then release it for "steam", OS? I mean I understand that they have no faith in other publishers. But WTF? Valve? It's your OS. If you want for it to make sense for people to install it, add some incentive!

Hostile platform? No faith in other publishers? What are you even talking about?
redneckdrow 18 March 2020 at 7:24 pm UTC
TheSHEEEPWell, wake me up if this ever runs without gadgets on a PC. If that ever happens.

Meanwhile, more than enough other stuff to play.

Agreed, from what I've tried, VR is still very much what it was in the 90's (i.e. two screens directly in front of your eyes). The major headsets are extremely expensive, and the cheaper alternatives are little more than gimmicks. Now, I might invest in a PSVR one day thanks to OpenHMD, but that would be a big hit in the pocketbook and not a worthwhile one.
Patola 18 March 2020 at 7:47 pm UTC
TheSHEEEPWell, wake me up if this ever runs without gadgets on a PC. If that ever happens.

Meanwhile, more than enough other stuff to play.
I don't think it will ever be. Different from other games, this was designed for VR. It is a bet from Valve that this is indeed a new form of gaming, not because of the "real" 3D or even the camera that follows your head, but because of the controls, where you have to "act" like in real life (without the weight tho). It is simply not possible to re-adapt all those sophisticated body actions Alyx requires for a static device with a few sticks and buttons.

They are clearly trying to set the pace and techniques for other developers to follow. They are trying to do like in Half-Life, at its time. If you haven't seen it yet, please check out this video. It tells a lot about Valve's vision for Alyx.


Last edited by Patola on 18 March 2020 at 7:59 pm UTC
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