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Having mouse issues in The Long Dark? Here's a quick fix for now

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The Long Dark [Steam, Official Site, GOG] is a beautiful survival game from Hinterland Studio. It's a good game, but it does suffer from one really annoying and game breaking issue on Linux.

The mouse vanishes in-game, which makes it nearly impossible to play when trying to interact with the UI. Luckily, there's a quick fix you can do for now.

The Fix
All you need to do is go into the main options inside the game, then go into the controls section. Find the "Lock mouse to screen" option and set it to "unlocked". This will now actually give you a proper mouse and enable you to enjoy the game.

I'm really looking forward to the final release on this one, since it will gain a full story mode. The first two episodes of the story will launch when the game leaves Early Access on August 1st. While the sandbox survival mode is fun, I'm much more interested in story games when it's single player.

The Long Dark is currently 60% off in the Steam sale, good chance to nab it while it's hot.
1 Likes, Who?
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TheLinuxPlayer 4 July 2017 at 11:47 pm UTC
I bought this game a while back and it looks really promising. Never got to playing it though, as the lack of a story kinda makes it not enticing for me. Had some fun playing survival for a while but I'm looking forward for the arrival of story mode.
nPHYN1T3 5 July 2017 at 12:41 am UTC
Easily the best game to be made in a long time. Devs are extremely competent and dedicated and this shows in that TLD uses Unity, has extremely long draw distances and performance is great. Other devs make lesser games (think 2D - Looking at Obsidian) in Unity then when their game has terrible frame rates, tons of bugs and requires insane system resources they whine it's Unity's fault. Hinterland are not only skilled in their game design but in their technical proficiency. The sound design is also another really great showing of the attention to detail. So what I'm saying is unless you dislike this type/genre of game The Long Dark is well worth the money and even better if we show them love from the Linux users side of things.
gojul 5 July 2017 at 7:04 am UTC
This game looks great, but last time I tried I had to launch the 32 bits executable of the game from the command line. The 64 bits flavour does not work at least on Debian Stretch (and it is a known issue, which will be fixed for release I hope).
Samsai 5 July 2017 at 8:37 am UTC
gojulThis game looks great, but last time I tried I had to launch the 32 bits executable of the game from the command line. The 64 bits flavour does not work at least on Debian Stretch (and it is a known issue, which will be fixed for release I hope).
Tried to put this in the launch options: "LD_PRELOAD=~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0 %command% -screen-fullscreen 0"?
gojul 5 July 2017 at 9:08 am UTC
I didn't, as I play in windowed mode, and running the 32 bits flavour is fine for me in that case... (my distro is AMD64 anyway)
Jawa_vodka 5 July 2017 at 11:36 am UTC
For me the game won't boot at all ... which is very annoying I'm on antergos as well with latest drivers and a 970 but it never makes it to the title screen.... Anybody knows a fix ?
stan 5 July 2017 at 2:01 pm UTC
This game is also available on GOG.

I’m also waiting for the final (haha) release with the story mode to get it.
liamdawe 5 July 2017 at 2:16 pm UTC
stanThis game is also available on GOG.

I’m also waiting for the final (haha) release with the story mode to get it.
Added the link to GOG, another case of me being on the official site and it only linking to Steam
meggerman 5 July 2017 at 2:28 pm UTC
SamsaiTried to put this in the launch options: "LD_PRELOAD=~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0 %command% -screen-fullscreen 0"?

Your the hero i needed.
damarrin 6 July 2017 at 12:43 pm UTC
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Good tip, thanks. Just the other day I was wondering why I had no mouse problems on my account when another user on the same computer did.
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