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Heavy Gear Assault heading to Linux

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The Heavy Gear Assault kickstarter has started and they are looking for $800.000 for their online multiplayer version in the spirit of the old Metal Gear 1 and 2 series.

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the game features:

  • E-SPORTS -- Compete in tournaments and organized matches for fame and fortune. Spectate and sponsor other players. Vote on performances. Put bounties on poor sports and pay their enemies to take them out.
  • DYNAMIC COMBAT -- Rip apart the arena with fully destructible terrain. Blow an opponents limb off and use their weapon against them. Pull the trigger at range or melee up close. Play as your pilot and move freely in and out of Gears.
  • CUSTOMIZATION -- Stealth or armor? Guns or melee? The choice is yours. Customize your weapons or powerplant, sensors or CPU. Fine-tune your performance, and hire a support staff to keep your Gear in the fight.
  • SOCIAL INTERACTION -- Create a profile and cultivate your fan base. Stream your matches and highlights to your favorite social media site. Rate players and spectators on their sportsmanship, teamwork, cooperation and style.
  • FREE-TO-CHOOSE -- Choose your level of involvement to pay and play how you want. Play entirely for free or pay for premium membership that doesn't break the balance of the game. The free-to-play model has evolved.
  • UNREAL ENGINE 4 -- Battle for dominance in photo-realistically beautiful arenas. Enjoy performance that scales to high- and low-spec PCs. Watch fully destructible environments and Gears rip apart, changing the shape of the fight.


To be honest I was not aware the unreal engine 4 ran on Linux unless they talking about the web version?

Originally we had Heavy Gear 2 on Linux thanks to Loki Games the old Linux porting house that is with us no more. Looks like we may finally get a really good mech combat game on Linux. Article taken from GamingOnLinux.com.
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Cheeseness May 28, 2013
Quoting: KristianHardly a cause for optimism.
Optimism in the face of very large numbers is what makes crowdfunding work ^_^

I was initially going to say that if you're worried about disappointment, maybe crowdfunding isn't for you - there are inherent risks even for projects that do get funded, so the best way to avoid disappointment would seem to be to hold off until stuff is actually released. After thinking on it though, it's hard to deny that supporting campaigns which are more or less guaranteed to get funded can still be rewarding to both you and the people running them (though worthiness and certainty don't always overlap).

That said, this sort of approach would prevent any campaigns from ever achieving their funding goals if everybody behaved that way, so it's hard for me to see it in an overly positive light.

I assume most have seen it already, but a recent update for this campaign clarified something about their approach to UT4 and Linux support. It sounds like they're planning to do the port off their own backs and hope it gets merged upstream into something that's officially supported. Not really the most comforting news so far as Linux getting the acknowledgement/respect it deserves from Epic goes.
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