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Hero of the Kingdom III should now work on newer Linux distributions

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Hero of the Kingdom III, a casual RPG from Lonely Troops released back in August last year but it seems it came with a few issues for those on newer distributions.

In a post on Steam, the developer did note originally about the limited Linux support specifically mentioning Intel GPUs. Earlier this month, they updated it to replace the older 32bit version with a 64bit version which seems to have solved the problems. Nice to see some good support there!

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More about it from the developer:

Travel through the four valleys to save the kingdom from the ancient evil.

Your uncle Brent raised you as a skilled hunter. Fate, however, gave you a different path than a peaceful village life. An ancient evil awakened, shattering the whole kingdom. Dark monsters climbed out of holes and people died under the falling mountains. You are left alone to face the great evil. You must set out on a long journey through the four valleys and save the kingdom on the brink of destruction. Your courage and your skills will forge a new hero of the kingdom.

Some features to find:

  • Explore the beautiful country of the four valleys.
  • Help people and fulfill many interesting quests.
  • Fight monsters and advance in many skills.
  • Find hundreds of useful hidden items.
  • Reach up to 57 achievements.

Find it on Steam.

Hat tip to Razing.

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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1 comment

tuxintuxedo Jan 14, 2019
Just to clarify. The original problem was a bug in Mesa 18, that was later found and fixed.
In the meantime, the developers choose another route, by going fully 64 bit. This way they by-passed the original bug. They also updated their former titles to 64 bit. For me, this was quite a surprise. Wouldn't mind other devs doing the same thing when they encounter a problem. :)


Last edited by tuxintuxedo on 14 January 2019 at 10:33 am UTC
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