DXVK [GitHub], the awesome Vulkan-based D3D11 and D3D10 implementation that's used in Wine and Steam Play's Proton has just put out version 0.90 after the latest release of the Vulkan API.
As mentioned in the weekend roundup (typical of this to happen just after…), the Vulkan API now has the VK_EXT_transform_feedback extension supported. This does require you to update your GPU drivers. To quote my own article since it's important and I don't want people to miss it:
The biggest addition in DXVK 0.90 is support for Stream Output, which fixes rendering issues in a lot of games when run in Wine with DXVK. Here's what the developer said:
Implemented Stream Output (#695, #135). This fixes rendering issues in a lot of games, most notably missing characters or NPCs in Unity Engine-based games and The Witcher 3, Nvidia Hairworks in The Witcher 3 and Final Fantasy XV, as well as issues in Quake Champions, Overwatch, and other games.
As for bug fixes and improvements, here's what made it in:
- Assassin's Creed Odyssey: Slight reduction of CPU overhead
- Bioshock: Fixed race condition in D3D10 mode (#655)
- Dark Souls 3: Fixed bug causing resolution changes not to be applied correctly
- The Evil Within: Fixed regression causing random geometry to be rendered
Really amazing progress as always, can't wait to see this included in Steam Play seems like it's going to be quite a difference. It doesn't seem like there's much left for DXVK to do, although there's no doubt small performance improvements could still be made with enough time.