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Do you like the sound of trading, space combat, retro FPS combat, resource management and more? Hyperspace Delivery Service [Official Site] has all of that.

According to the game description, you were hired by the Hyperspace Delivery Service to make a perilous journey across known space for a special delivery. During your travels, you will need to manage your fuel, oxygen, food, and various other supplies. On top of that, you will be dealing with pirates with 3D space combat, fight on the ground with retro-inspired FPS combat and much more.

Coming sometime in "Early 2019" according to the Steam page, the developer confirmed to me personally that it will support Linux too.

Take a look at the new teaser trailer:

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12 Likes, Who?
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Colombo 12 June 2018 at 11:27 pm UTC
a bit too retro for me
Chuckaluphagus 13 June 2018 at 1:25 am UTC
Looks just the right amount of retro to me. It's an ambitious game that looks to mesh Drug Wars, Wing Commander and Wolfenstein 3D. Here's hoping they pull it off.
iiari 13 June 2018 at 2:55 am UTC
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As someone who should appreciate this retro phase, having cut my teeth on gaming in the 80's and 90's, I'm not getting this retro craze at all. I mean, we have thousands upon thousands of actual games from the 80's and 90's to play on Linux in emulation. Somewhere, I have a 2.2 gig or so file of the entire Amiga gaming canon. I'm just not getting the point of new/old gaming titles. Can someone explain this to me?
Patola 13 June 2018 at 6:42 am UTC
iiariAs someone who should appreciate this retro phase, having cut my teeth on gaming in the 80's and 90's, I'm not getting this retro craze at all. I mean, we have thousands upon thousands of actual games from the 80's and 90's to play on Linux in emulation. Somewhere, I have a 2.2 gig or so file of the entire Amiga gaming canon. I'm just not getting the point of new/old gaming titles. Can someone explain this to me?

From what I get, there are lots of factors involved. I would say that the retro games might be inspired or very much like the old ones, but they incorporate new mechanics, techniques, paradigms and possibilities. Like, you can have proper multiplayer now. Or a very smooth animation with high FPS. You can have voice acting. Or use GPU effects like illumination, haze, bloom, antialiasing.

Moreover, realistic games might look awesome, but even if we do not directly realize it, they require a lot of our unconscious brainpower so that we recognize faces, three-dimensionality with depth, motion, outlines and volumes, and after a long exposure to complex scenes we get exhausted by all that stuff. Simplistic, colorful and pixelated graphics, on the other hand, are very easy to recognize and process, so it might have a relaxing effect -- or at least not be so tiresome.

But on the other hand, yeah, I agree that there are too many games like that. I would go further and say that in many, if not most cases it's due to a limitation of resources/manpower or even laziness. To be frank, sometimes I get annoyed by gamingonlinux news showing low-effort pixelated games side by side with "proper" games with modern graphics, specially compared to news from simultaneous events like E3; it makes our gaming platform look very primitive.


Last edited by Patola at 13 June 2018 at 6:52 am UTC. Edited 6 times.
Pit 13 June 2018 at 10:28 am UTC
Colomboa bit too retro for me
I assume HSDS is the company founded by the Hyperspace Delivery Boy(*) once he grew up, and he does stick to his roots

(*)was one of the early Linux ports from LGP - I've only played the demo though....
anewson 13 June 2018 at 1:05 pm UTC
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Patola.

Moreover, realistic games might look awesome, but even if we do not directly realize it, they require a lot of our unconscious brainpower so that we recognize faces, three-dimensionality with depth, motion, outlines and volumes, and after a long exposure to complex scenes we get exhausted by all that stuff. Simplistic, colorful and pixelated graphics, on the other hand, are very easy to recognize and process, so it might have a relaxing effect -- or at least not be so tiresome.

I'd never thought of that, it's interesting. Did you read it somewhere or it's your own conjecture?
Patola 13 June 2018 at 3:32 pm UTC
anewson
Patola.

Moreover, realistic games might look awesome, but even if we do not directly realize it, they require a lot of our unconscious brainpower so that we recognize faces, three-dimensionality with depth, motion, outlines and volumes, and after a long exposure to complex scenes we get exhausted by all that stuff. Simplistic, colorful and pixelated graphics, on the other hand, are very easy to recognize and process, so it might have a relaxing effect -- or at least not be so tiresome.

I'd never thought of that, it's interesting. Did you read it somewhere or it's your own conjecture?
I read that in an article about cognitive science but I do not have the reference anymore, it was months or maybe a year ago. The article was referring to 3D graphics in general. It did not mention pixel graphics, that was my own conclusion, although it said that simple scenery and shapes/drawings were easy to process.
anewson 13 June 2018 at 3:36 pm UTC
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very interesting, it certainly matches with my own preferences for relaxing games. Proteus, for example
razing32 13 June 2018 at 7:04 pm UTC
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The music reminds me of FTL
The interface of Star Trek 25th Anniversary.
Will be interesting how all the genres mashed together work.
razing32 13 June 2018 at 7:07 pm UTC
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iiariAs someone who should appreciate this retro phase, having cut my teeth on gaming in the 80's and 90's, I'm not getting this retro craze at all. I mean, we have thousands upon thousands of actual games from the 80's and 90's to play on Linux in emulation. Somewhere, I have a 2.2 gig or so file of the entire Amiga gaming canon. I'm just not getting the point of new/old gaming titles. Can someone explain this to me?

It's nostalgia for some part. People like to play something that looks familiar. Like eating what you ate as a kid , or re-watching a TV show from when you were younger. Hell , I spent one weekend on call wathing old reruns of Scooby Doo.

On the other hand graphics eat a lot of dev costs. If they don't have experience in 3D engines or want to save costs by making the game pixelated it can be convenient. Budget friendly too.

Just my two cents.


Last edited by razing32 at 13 June 2018 at 7:07 pm UTC
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