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Did you enjoy the previous Runner games or the BIT.TRIP games? Runner3 [Official Site] could come to Linux if the developer sees enough demand. Due for release for Windows and Mac on May 22nd, it is a shame that it's not currently coming as it looks damn fun. The previous game was on Linux, so it's quite sad they didn't get Linux support in right away for this one too.

Here's what a developer said on their Steam forum:

No plans for a Linux version at this point but if there proves to be enough demand for it we're happy to reconsider!

If you would actually buy it, do let them know in the linked forum post.

Don't know if you're interested? Take a look at the trailer to help you decide:

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Thanks for the tip, Mahen!

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nitroflow May 16, 2018
Quoting: liamdawe
Quoting: nitroflowStill, it doesn't warrant some of the extreme comments here, such as an appeal to piracy that only benefits pirates.
Absolutely. My comments was replying directly to the "some kind of PR" comment.

D'oh! I've quoted the wrong comment. Sorry!
Tuxee May 16, 2018
Quoting: EikeLet me guess: The did look at their past sells and it was hardly worth it. So they wonder themselves how to judge. If you'Ve got a better solution, make sure to propose it to them. (I do like the idea of kickstarting a Linux version. It would make sure to only make it when there's a set mimimum of sells.)

As I said: Make an educated guess about possible sales, assess required manhours. Make a decision. Even if the sales don't cover the expenses entirely the gained experience could be worth it. Kickstarting might be a feasible alternative (though you already have to be clear about the effort required).
Koopacabras May 16, 2018
Quoting: nitroflowPretty disappointing comments here. Measuring interest is a perfectly valid thing to do especially when they've ported their previous games.
Agreed . They are just asking to share/tweet/like, and some people are saying here that's bowing, kneeing and being beggar.
scaine May 17, 2018
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I do think it's a bit disingenuous to ask a entire section of people who can't play your game to share/tweet/like and basically promote it on the off chance that the developer suddenly decides to make the effort to release.

They already know what the effort is, particularly since they've supported us before. They just need to make a risk-based decision as to whether it's worth it (financially) or worthwhile (goodwill and ethically sound, supporting the little guy).
Eike May 18, 2018
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Quoting: TuxeeAs I said: Make an educated guess about possible sales, assess required manhours. Make a decision. Even if the sales don't cover the expenses entirely the gained experience could be worth it. Kickstarting might be a feasible alternative (though you already have to be clear about the effort required).

Quoting: scaineThey already know what the effort is, particularly since they've supported us before. They just need to make a risk-based decision as to whether it's worth it (financially) or worthwhile (goodwill and ethically sound, supporting the little guy).

From what they're doing now, do you think
[ ] their former ports were a huge success or
[ ] their former ports were hardly worth the effort?
Tiedemann May 18, 2018
We need something like Kickstarter for Linux versions.
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