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For those interested in trying out Google Stadia, the new streaming service, today Google held their first Stadia Connect to give out some details. Quick reminder: Stadia is the game streaming service powered by Debian Linux and Vulkan. It’s supposed to offer a “single click” experience with “no downloading required”.

On the subject of pricing: They will have a Stadia Pro subscription at $9.99/£8.99 a month which gives you up to 4K resolution with regular free games and discounts. They will also do Stadia Base with no monthly sub that will come "next year" limiting you to 1080p, both allowing you to buy games whenever you want.

However, it seems only those who purchase the special Founders Edition will get access sometime in November. This includes first access to Stadia, a Chromecast Ultra, limited edition Stadia Controller, 3 months of Stadia Pro, a guest pass to give access to a friend and the Complete Edition of Destiny 2.

First set of games includes: Baldur’s Gate III (Larian Studios) was newly announced - Trailer, Ghost Recon Breakpoint, Gylt, Get Packed, The Division 2, Destiny 2, DOOM Eternal, Football Manager 2020, GRID, Metro Exodus, The Elder Scrolls Online, Assassin's Creed Odyssey, Tomb Raider Trilogy, Borderlands 3 and more.

A pretty interesting line-up and there’s more they’re going to announce later, that’s just all they’re teasing for now. They also reiterated wide support for different game pads, not just their own.

You can see the video here:

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If you want to play at 1080p, Google are saying you will need a 20Mbps connection. That actually seems quite low, but even so the bandwidth use that will come along with it will likely be massive. If your connection is a bit wobbly, Stadia will keep your progress for "several minutes".

As for availability, they're launching in Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Spain, Sweden, USA and the United Kingdom. They say more countries will come in 2020 too.

See more at the official Stadia website and their FAQ here.

I found it quite amusing that the video kept dying on me (seems for others too), after Google's recent outage it doesn't exactly fill me with confidence about buying AAA titles to stream them through Google's network.

I remain unconvinced by it, especially now we know we will be buying games as well and you're locked to 1080p unless you also pay a monthly subscription. Buying a game, to have no real access to it with Google controlling every part of it? I mentioned before I didn't particularly like the idea of even less ownership but with a Netflix-like subscription model it might have made more sense but not if you're still paying full price.

I will add more details as I look over it all.

Article taken from GamingOnLinux.com.
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130 comments
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wvstolzing Jun 6, 2019
Quoting: Salvatos
Quoting: IperpidoIt's esclusive on PC.... But It will also be available for consoles (PS4 and Xbox One).
Stadia is not considered as a PC game store, so no problem.
That seems like a stretch. What does it run on besides PCs?

They said 'anything with a screen' at one point; though what they mean is likely 'anything that can run chrome'.
eldaking Jun 6, 2019
Quoting: KimyrielleSo gamers spend hundreds of dollars on multi-GPU rigs just to squeeze a few extra frames out of their games - and people now expect them to tolerate completely unnecessary and completely unavoidable lag in their games, and dedicate a big portion of their bandwith to streaming a game they could play in much better quality locally? Apparently gamers don't mind spending money on hardware, otherwise they wouldn't do it.

On the other end of the spectrum, casual games run on the same low-end machines you'd still need to stream games on anyway.

I don't even get who game streaming is targeted at. It seems to make zero sense for all possible audiences.

Well, there is the audience of the people who are just bellow those crazies; they aren't quite willing to spend that much money, but want those AAA graphics and those easy to quantify quality indicators like "4k 60fps". Or the crazies that spent a ton of money and can stream last year's games with perfect graphics, but would need an upgrade to get the new hotness.

There are also people who are willing (and capable) of paying for incredible internet speeds for online games or something, and now can use that instead of replacing their high end rigs every few months.

There are also the casual and/or low-end players that want to run that one heavy game besides their normal stuff, but don't want to get new hardware just for that.

And of course, there are all the people that can be tricked by marketing, the people that jump into every new thing, the people that see the deceptively small but recurrent price...
Shmerl Jun 6, 2019
Quoting: DuncIt all looks a bit “meh” to me. What worries me is that five, ten years down the line (assuming they can keep it running that long), developers will start producing games that are massively out of the scope of consumer hardware but look absolutely incredible when running on Google's servers. Then, for people who don't care about the downsides and dangers of the SAAS model - i.e., the mainstream - it becomes hard to resist.

For that reason, I kind of hope that things like resolution and framerate increases will mean that the bandwidth requirements for a comfortable experience comparable to local code will always remain ahead of what most people actually have. I suspect they will, but we'll just have to wait and see. I never thought we'd see streaming HD video over, basically, copper twisted-pair phone lines, yet here we are.

To develop this idea, I think more computing power would be needed for some sophisticated AI, not for better visuals. A cluster of multiple servers would run some AI algorithm surely more effectively, than any local PC. In this sense, imagine a game that simulates more realistic behavior, not "presents visuals more realistically". There is some quite interesting potential for gaming there, that's far from being tapped yet.


Last edited by Shmerl on 6 June 2019 at 11:36 pm UTC
KohlyKohl Jun 7, 2019
If I can run this on my Switch or Roku I'll think about it.

Would be nice to make use of my wired network for once.
TheRiddick Jun 7, 2019
Guessing its a monthly subscription model and run as a service, so you own nothing.

If you actually BUY games then they need to provide a copy that isn't stadia dependant, maybe a steam or gog key comes with that purchase for future use when stadia stops working (and it will) sometime in the future.
eldaking Jun 7, 2019
Quoting: ShmerlTo develop this idea, I think more computing power would be needed for some sophisticated AI, not for better visuals. A cluster of multiple servers would run some AI algorithm surely more effectively, than any local PC. In this sense, imagine a game that simulates more realistic behavior, not "presents visuals more realistically". There is some quite interesting potential for gaming there, that's far from being tapped yet.

That is be a really intriguing idea. I am quite curious about the application of "real" AI (machine learning) into making better and more fun computer-controlled adversaries (something that is somewhat important in strategy games, for example). AlphaStar (Google's Starcraft-playing AI) is a really interesting project, for example... and I'm sure hardware would be a limiting factor (it already is, to a certain point). And detailed simulations in general can also be ridiculously heavy, and are if anything easier to make than lighter ones; things like city builders that model vehicles/people individually on humongous maps.

But I am afraid this is something in the realm of speculation only for several years at best... while the current model of game development has been in place for years, and graphics (the high-fidelity, photorealistic, super-heavy 3d kind) are a much more immediate concern. Games that require high-end hardware for sophisticated mechanics might arise to benefit from cloud gaming, or might push us in another direction entirely, but I don't think they are going to define the services and products in the short term.
Massinissa Jun 7, 2019
Quoting: minidou
QuoteFirst set of games includes...
Quotebuying AAA titles to stream them through Google's network

I'm confused, you still have to buy the games, right ?

Then why is it restricted to a set of games ? All the other video game streaming solution let you run any game.
Got a nvidia geforce now account, you have to buy the games too.
edit : and they only accept steam/battle.net and a few epic games games, so you can forget your gog account.


Last edited by Massinissa on 7 June 2019 at 4:11 am UTC
Shmerl Jun 7, 2019
Quoting: eldakingThat is be a really intriguing idea. I am quite curious about the application of "real" AI (machine learning) into making better and more fun computer-controlled adversaries (something that is somewhat important in strategy games, for example). AlphaStar (Google's Starcraft-playing AI) is a really interesting project, for example... and I'm sure hardware would be a limiting factor (it already is, to a certain point). And detailed simulations in general can also be ridiculously heavy, and are if anything easier to make than lighter ones; things like city builders that model vehicles/people individually on humongous maps.

But I am afraid this is something in the realm of speculation only for several years at best... while the current model of game development has been in place for years, and graphics (the high-fidelity, photorealistic, super-heavy 3d kind) are a much more immediate concern. Games that require high-end hardware for sophisticated mechanics might arise to benefit from cloud gaming, or might push us in another direction entirely, but I don't think they are going to define the services and products in the short term.

I think complex simulation should be the real benefit of cloud gaming. Pushing more pixels per second? Local PC hardware handles that better and better every year. How much photorealism do we really need? At some point we won't see any difference, while server clusters is an overkill for that purpose.

And this heavy bend on graphics is really weird, given how many interesting things in gaming are underdeveloped. Strategy is more straightforward sure, but imagine something more complicated. Such as simulating climate, or a biological ecosystem, or simulating NPC behavior not based on predefined scripts, but on their self learning driven by in-game interactions. It's surprising these kind of ideas aren't yet applied more widely in gaming, with all this push for the cloud.


Last edited by Shmerl on 7 June 2019 at 5:14 am UTC
hardpenguin Jun 7, 2019
Quoting: liamdaweI remain unconvinced by it, especially now we know we will be buying games as well and you're locked to 1080p unless you also pay a monthly subscription. Buying a game, to have no real access to it with Google controlling every part of it? I mentioned before I didn't particularly like the idea of even less ownership but with a Netflix-like subscription model it might have made more sense but not if you're still paying full price.

In the world of cloud gaming this is an INSANELY affordable offer - not only it is completely free to try and enjoy on lower resolutions if you are low on cash but also the full subscription price is pretty low. And since it is Google we are talking about, I kinda expect them to trump all other services with the quality and stability.

I think it is also unfair to keep repeating how not having access to the game files is a drawback. What about the upsides of this solution? There is no download and installation time, you can seamlessly switch between devices without stopping the gaming session and you do not have to own a gaming PC or a gaming console that is capable of running the game. And one more for us, Linux fans - you do not have to deal with the Windows 10 bullshit :)
Liam Dawe Jun 7, 2019
Quoting: hardpenguin
Quoting: liamdaweI remain unconvinced by it, especially now we know we will be buying games as well and you're locked to 1080p unless you also pay a monthly subscription. Buying a game, to have no real access to it with Google controlling every part of it? I mentioned before I didn't particularly like the idea of even less ownership but with a Netflix-like subscription model it might have made more sense but not if you're still paying full price.

In the world of cloud gaming this is an INSANELY affordable offer - not only it is completely free to try and enjoy on lower resolutions if you are low on cash but also the full subscription price is pretty low. And since it is Google we are talking about, I kinda expect them to trump all other services with the quality and stability.

I think it is also unfair to keep repeating how not having access to the game files is a drawback. What about the upsides of this solution? There is no download and installation time, you can seamlessly switch between devices without stopping the gaming session and you do not have to own a gaming PC or a gaming console that is capable of running the game. And one more for us, Linux fans - you do not have to deal with the Windows 10 bullshit :)
As discussed on Twitter, repeating here as it's easier.

It's not free in any form:
Base Stadia - You buy the games.
Stadia Pro - You pay monthly, you buy games, you get few select free.

Also, "unfair" about paying and not having any real access to the files, what's fair about it?
Google has issues? No game.
Your net has issues? No game.
Modding? Haha no.
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