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Insurgency: Sandstorm no longer getting Linux/Mac support or a campaign mode

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New World Interactive have released a news post going over the state of Insurgency: Sandstorm, along with announcing a bunch of features no longer being made.

To cut right to the chase here's what's not going to be added into Insurgency: Sandstorm:

  • Story mode/Campaign
  • Mac Support
  • Linux Support
  • Local Play on PvP modes
  • Weapons on Back
  • New foregrip upgrade options

Why? Apparently nothing in that list makes "business sense". They did expand on this a little:

We did not take this decision-making process lightly; all nominated cuts have been reviewed, re-reviewed, and discussed numerous times internally. At the end of these discussions, our criteria came down to “Does this proposed content present a reasonable business case in exchange for the additional development time required to deliver these features?” and in these cases, the answer was “No.” We recognize that these were things that, at some point or another, were promised by the studio, and we apologize for mismanaging expectations. Moving forward, we will be more deliberate in our messaging and our commitments to our players. We’ve grown a lot with Insurgency: Sandstorm, and we’ve learned a lot throughout that process. These lessons will make up our future projects going forward.

New World Interactive

This is a real shame, after Insurgency: Sandstorm was originally announced back in 2016 with Linux support and a story mode it really did look exciting but New World Interactive gradually cut back on what it would contain. Still, we patiently waited only to be repeatedly let down here.

In August last year Linux was planned in the first couple updates, moving into January this year they said they were working on it and hoped to have it out this year, then in May this year they still claimed they were "committed" to Linux and macOS and then again in June they said they would likely push out a Beta version first which would happen next year. Now it's not happening at all—ouch.

Of course, this is a reminder not to buy a game before it lands on Linux. Especially a multiplayer title that relies on anti-cheat. Even if you're perfectly fine using Steam Play/Proton for everything, anti-cheat support is still likely a long way off. Support developers that support the platform. Spend your monies wisely.

Article taken from GamingOnLinux.com.
Tags: FPS, Steam
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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t3g Dec 12, 2019
I'm never going to support them by buying the Windows version and attempting to play on Proton. No one seems to be playing this game anyways, so screw them.
Corben Dec 16, 2019
EAC Support for Proton is so badly needed. Or vice versa... EAC support for Linux (and easy for devs to implement) needed. Sandstorm worked already great in Proton, until EAC was introduced.
Then it just doesn't matter, as we could just hit install and play in the Steam client for Linux.

Though I'm also disappointed as they promised it for so long, and I patiently waited. I'm still playing and enjoying Insurgency (non-sandstorm version) on Linux.
iiari Dec 16, 2019
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Quoting: CorbenEAC Support for Proton is so badly needed. Or vice versa... EAC support for Linux (and easy for devs to implement) needed.
I'm not a dev, but everything I've read suggests this is not an easy process but will likely come eventually, it'll just be slower than everyone wants
Linuxpunk Dec 19, 2019
Dropping from my wishlist... Sadly.
bolokanar Feb 19, 2020
Learn. Adapt. Conquer.
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