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Insurgency: Sandstorm no longer getting Linux/Mac support or a campaign mode

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New World Interactive have released a news post going over the state of Insurgency: Sandstorm, along with announcing a bunch of features no longer being made.

To cut right to the chase here's what's not going to be added into Insurgency: Sandstorm:

  • Story mode/Campaign
  • Mac Support
  • Linux Support
  • Local Play on PvP modes
  • Weapons on Back
  • New foregrip upgrade options

Why? Apparently nothing in that list makes "business sense". They did expand on this a little:

We did not take this decision-making process lightly; all nominated cuts have been reviewed, re-reviewed, and discussed numerous times internally. At the end of these discussions, our criteria came down to “Does this proposed content present a reasonable business case in exchange for the additional development time required to deliver these features?” and in these cases, the answer was “No.” We recognize that these were things that, at some point or another, were promised by the studio, and we apologize for mismanaging expectations. Moving forward, we will be more deliberate in our messaging and our commitments to our players. We’ve grown a lot with Insurgency: Sandstorm, and we’ve learned a lot throughout that process. These lessons will make up our future projects going forward.

New World Interactive

This is a real shame, after Insurgency: Sandstorm was originally announced back in 2016 with Linux support and a story mode it really did look exciting but New World Interactive gradually cut back on what it would contain. Still, we patiently waited only to be repeatedly let down here.

In August last year Linux was planned in the first couple updates, moving into January this year they said they were working on it and hoped to have it out this year, then in May this year they still claimed they were "committed" to Linux and macOS and then again in June they said they would likely push out a Beta version first which would happen next year. Now it's not happening at all—ouch.

Of course, this is a reminder not to buy a game before it lands on Linux. Especially a multiplayer title that relies on anti-cheat. Even if you're perfectly fine using Steam Play/Proton for everything, anti-cheat support is still likely a long way off. Support developers that support the platform. Spend your monies wisely.

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Tags: FPS, Steam
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Swiftpaw 10 December 2019 at 5:44 pm UTC
mirvSo....console they can do, but Mac and GNU/Linux they can't? By now, after so much repeating over the years, any developer who is targeting multi-platform should know to use the proper libraries at the start. They should know to look at the start, and it becomes very easy to do later on.

I suspect this is a case of the company biting off more than it can chew, and the shiny neon lights of continued monetisation scams techniques with current multiplayer gaming are overloading the thought processes of higher-ups.
I don't entirely disagree, but it is what it is. They didn't set out using proper, standard, libraries, and now have to choose: console or Mac/Linux. It's no contest: consoles provide a much better return on investment.

We're in a chicken-and-egg situation. Big publishers don't want to spend money on 1% of the market, and the Linux market can't grow without games. That's why I'm fairly relaxed about Proton. Yes, it lets Windows developers “get away with” ignoring us, but in the longer term, if it results in more gamers running Linux - even if they're only playing Windows games, even if it only raises Linux market share to 1.5 or 2% - then I can only see that as a Good Thing. At the risk of trotting out a cliché, let's not let the perfect be the enemy of the merely good.

Your conclusion is wrong, pushing Windows games = fewer Linux games and less Linux support because capitalism trends towards monopolies. Most developers don't want to support more than one OS because that's what capitalism pushes them towards.

You said it yourself:
QuoteYes, it lets Windows developers “get away with” ignoring us

Exactly. Ignore = not develop games for.

Valve is hurting us with Proton.
sub 10 December 2019 at 5:53 pm UTC
SwiftpawValve is hurting us with Proton.

Proton would be a fantastic thing to fill the gap with a few games.
But the danger of developers widely exploiting it is something we cannot control.

"Hell is paved with good intentions, not bad ones."
Swiftpaw 10 December 2019 at 6:12 pm UTC
SwiftpawValve is hurting us with Proton.

Proton would be a fantastic thing to fill the gap with a few games.
But the danger of developers widely exploiting it is something we cannot control.

"Hell is paved with good intentions, not bad ones."

Right, which is why the answer is stop doing it. Developers have to support Linux for it to gain ground, and devs won't do that unless the demand for Linux support is strong enough. Proton helps to kill that demand for Linux support especially when Microsoft and Valve fans keep pushing Windows gaming instead of Linux gaming.

Remember when Linux took off and we got tons of native games including many "AAA"/deep/complex/pretty/whatever games? That's when Valve jumped onto the growing Linux gaming fray and started pushing it too, and together we all made great advances in Linux gaming and were really starting to gain ground. Then after Valve's Linux console failed to take off due to all sorts of silly choices they made, they started pushing Windows gaming with Proton, and it's been a downhill slump ever since. The year so in between Steam Machines and Proton was when Valve was visited by corrupting bribing suits from Microsoft as reported by Phoronix. Who knows what kind of deal they made, but regardless of what exactly happened, the aftermath is clear: Valve's Proton push has hurt Linux gaming.

Like you, I'm also sympathetic to the idea of wanting Windows gamers to more easily transition to Linux, but the reality is Windows will never go away and we'll never get a wave of Linux games like we did back then if everyone supports and buys Windows games. Gamers have to make the choice to support Linux and Linux gaming by only supporting developers who support Linux in return.

Developers need to ditch the middlemen Microsoft, Epic, Valve, and other stores that take a cut of the money. Hell, the spyware in Windows 10 might be generating enough money to even subsidize Microsoft PAYING game developers to develop games for Windows. We're probably a long way off from that because I assume Microsoft's store takes a cut of the money, but until citizens make their governments to make spying illegal so that Windows is a more expensive OS to maintain, capitalism is going to keep rewarding horrible opera3ting systems like Windows over free socialized ones like Linux.
sub 10 December 2019 at 6:23 pm UTC
SwiftpawThe year so in between Steam Machines and Proton was when Valve was visited by corrupting bribing suits from Microsoft as reported by Phoronix.

Can you please point me to this article?

Btw, here comes another crazy conspiracy theory:

What if Proton IS Valve's exit strategy wrt Linux?

I mean they cannot easily just drop the Linux client (can they?).
People have bought games supporting a certain platform and Valve cannot
just say "use the Windows version instead".
So the Linux client is here to stay - even if Valve would maybe better get rid of it.
If you don't have faith in a platform (anymore) but have to stick with it,
wouldn't sth like Proton be a ... natural move?

Last edited by sub on 10 December 2019 at 6:34 pm UTC
BielFPs 10 December 2019 at 6:29 pm UTC
This is the second disappointment I have with this game. Well I'm glad I didn't brought it
Swiftpaw 10 December 2019 at 6:30 pm UTC
SwiftpawThe year so in between Steam Machines and Proton was when Valve was visited by corrupting bribing suits from Microsoft as reported by Phoronix.

Can you please point me to this article?

I'd love to, but the problem is it was a side-mention by Michael somewhere in one of his many articles about Valve around that time period. I've looked for it a few times now and haven't been able to find the paragraph containing it among all his articles. Maybe someone faster at reading and combing through data could find it.

Actually, if I could find a way to gather up all the URLs of all his posts for a certain time period, I should be able to grab all the text from all the articles and search for things like "Microsoft" in order to find it.

I could also ask Michael but he probably gets tons of messages all the time and wouldn't notice lol.

Last edited by Swiftpaw on 10 December 2019 at 6:31 pm UTC
Swiftpaw 10 December 2019 at 6:33 pm UTC
I think it was one of his articles that he did which showed the picture he took of Valve's fancy schmancy wall saying "VALVE" when he visited their headquarters, and I think it may have been about one of his visits to Valve's headquarters. I don't recall if he was saying he actually saw the Microsoft reps visiting Valve himself, or if he was saying that someone at Valve told him that's what happened.
Swiftpaw 10 December 2019 at 6:37 pm UTC
Also I should add that anyone who works in the gaming industry or in IT in the U.S. and probably other countries is well aware of stories like that and how corruption works. Companies use all kinds of tactics to find out who the managers are, then those managers get wined and dined and bribed by the reps from those companies to sell their own company out and buy whatever product or do whatever thing the reps are pushing them to do. It happens all the god damn time, I've seen it myself, and I know many other people who have also seen it themselves. Capitalism is one of the most corrupting forces on earth.
Swiftpaw 10 December 2019 at 6:42 pm UTC
dubigrasuThis one?

Holy shit, you found it! Damn you're good!

Welp, I thought it was Michael of Phoronix this whole time who said it, although maybe he also said it but had linked to Rich's post.

But yeah, there you go.

QuoteA few weeks after this post went out, some very senior developers from Microsoft came by for a discreet visit. They loved our post, because it lit a fire underneath Microsoft's executives to get their act together and keep supporting Direct3D development. (Remember, at this point it was years since the last DirectX SDK release. The DirectX team was on life support.) Linux is obviously extremely influential.

Yeah, I'm sure they really "loved" it, so they just came by for a "visit". Mhm. Nothing creepy or corruptive about that at all. Competitors "visiting" each other. Just for tome tea and crumpets I'm sure!
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