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Interstellar Marines FPS Update 17 Is Live

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Interstellar Marines is quickly becoming one of my and Samsai's favourite FPS games, and even in this early stage it's pretty good.

We have done plenty of co-op missions in the game, and the atmosphere and graphics are really quite good. Even with the game being built in Unity, the performance is reasonable. They will work on performance more as they go along too.

Update 17 adds:
QuoteADDED: New Introduction Mission: Welcome To Project IM
ADDED: Early iteration of the Accuracy, Stamina and Sprint changes. These changes will be completed in Update 18
ADDED: Hell Week introduction video and sign up form to main menu
ADDED: Admins can now change multiplayer map from in-game
ADDED: Spawn locations of power boxes in Operations are now completely randomised
ADDED: Server browser is split into Coop and Multiplayer servers for easier and quicker browsing
ADDED: Chat is now logged on a per-server basis
ADDED: Warning message given to players joining a high-ping server
ADDED: New hit detection is default on servers
ADDED: Spearhead icon now shows for Spearhead players on singleplayer scoreboards
ADDED: Several new Steam achievements
ADDED: Several new TP rewards
ADDED: List of TP rewards in the Profile tab, removed outdated list from levelcam view

They have also done a bunch of improvements, and a fair few bug fixes as well (full notes here). This update 17 was mainly a polishing release before the add in a bunch of new features again.
It's really nice to see an early access game do that.

Check out Interstellar Marines on Steam.

About the game (From Steam)
Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and non-linear gameplay. Set in a believable future, you take on the role of an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion. Article taken from
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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The comments on this article are closed.

minj 6 Feb, 2015
System requirements list GTX 280 as enough for 'recommended'. Is that realistic?
Liam Dawe 6 Feb, 2015
Well my old 560ti managed to run it reasonably, so I think that seems right?
Segata Sanshiro 6 Feb, 2015
Do you know if there are any plans to add controller support for this?
Interzeroid 6 Feb, 2015
Segata SanshiroDo you know if there are any plans to add controller support for this?
Yes. In their big wishlist.
FutureSuture 7 Feb, 2015
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  • Contributing Editor
I will consider purchasing this once it's out of beta and there is a singleplayer campaign.
Liam Dawe 7 Feb, 2015
FutureSutureI will consider purchasing this once it's out of beta and there is a singleplayer campaign.

They already have a fair few co-op missions, but it will be worth waiting. Myself and Samsai did a mission earlier and couldn't carry on as a keycard didn't appear :(
Plintslîcho 8 Feb, 2015
I have to say that the game looks really, really good. Very atmospheric. Due to the lack of tactical FPS for Linux it looks very interesting too- at least in co-op.

Judging by the gameplay videos I've seen so far it seems there's no leaning in this game though, is there? What about servers? Is it worth picking this game up already, are there enough co-op players?

I have to say that I really miss a good tactical multiplayer game for Linux.
OZSeaford 9 Feb, 2015
Just picked up the game in the sales, and its playing nicely at 60+ fps on full settings.

Would recommend.

Just one thing, you will jump once or twice when robots or humans appear out of nowhere in the dark... Very atmospheric as someone said above...
linux_gamer 9 Feb, 2015
OZSeafordJust picked up the game in the sales, and its playing nicely at 60+ fps on full settings.
Game runs on stable ~60 fps here too. (650M)
Its on free week too, so you all can try and hunt bugs.

Shadows in form of giant squares.
Textures flickering on the weapons.
jamesc359 10 Feb, 2015
I gave it a go, but as soon as it loaded I encountered a game breaking bug. For whatever reason the mouse input seems to be broken. Every time I moved the mouse it'd move about five degrees and then it'd jump right back to where it was. :-/

Hopefully Steam will have another free weekend when the game is in a more stable state.
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