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Interstellar Marines Updated To Unity 5, Seeing Improved Performance

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The latest version of Interstellar Marines is available, and the main change here is it's now using Unity 5.

I have noticed an increase in performance that's for sure! I tested out the entire tutorial mission, and the fire outside that tanked my Nvidia 970 to below 30 FPS now keeps me between 40-60FPS making it much more playable. They still have a lot of optimisation to do though, as that's still not amazing.

You can see the full changelog here.

I'm really looking forward to seeing this one finished, but it's taking a long time, and looks like it will continue to take a long time.

Check out Interstellar Marines on Steam now, but remember it's Early Access. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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3 comments

1mHfoksd1Z Jul 24, 2015
Wow, it's a great performance improvement! It's actually playable now. I get around 40 FPS, sometimes goes to 30 but it's not a problem.

Last time I tried it I got max 25 FPS and couldn't play

Thank you devs!


Last edited by 1mHfoksd1Z on 24 July 2015 at 4:02 pm UTC
GBee Jul 25, 2015
5-6 fps improvement here. Not enough to make it playable unfortunately, although that doesn't stop me trying. Guess in my case the bottle neck wasn't the lack of threading but just a rubbish GPU.
Liam Dawe Jul 26, 2015
Quoting: GuestI think one number is missing here: "that tanked my Nvidia 970 to below FPS".

Fixed, cheers.
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