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Along with the announcement that 3D Realms has teamed with 1C Entertainment for a console release of Ion Maiden, a new release window has been given along with fresh screenshots and a teaser for another new FPS game.

The retro first-person shooter developed by Voidpoint using the Build engine, which powered Duke Nukem 3D, Blood, and Shadow Warrior will simultaneously release on all platforms in Q2 2019. Once we get a clearer idea of when this will be, we will update you on that of course.

Additionally, here's some new screenshots they've shared (click to enlarge):

On top of that, they also said this in the PR email to us:

Both companies will also collaborate on a new unannounced FPS based on the original Quake engine coming to all the same platforms as Ion Maiden.

I've reached out to see if that does mean Linux to for the next title, you would think so from the wording but you can never be too careful. Since Ion Maiden from Voidpoint has Linux support, hopefully 3D Realms went with a developer who can do Linux support again as I understand this new title is not being developed by Voidpoint.

If you're interested in trying out the impressive preview campaign that's currently live for Ion Maiden, it's available on GOG and Steam.

Article taken from GamingOnLinux.com.
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Comandante Ñoñardo Oct 23, 2018
Quoting: Guest
Quoting: GuestQuake engine has linux support so no biggie. oh, if they use VKquake they can take advantage of vulkan.

It might be better for them _not_ to use Vulkan though. This is the sort of game that won't be hitting graphics bottlenecks (probably), and they might want to include older machines, or those platforms that don't have Vulkan drivers. Sticking to an OpenGL backend makes more sense in those cases, and gives them a wider audience.

I agree.
Games with retro graphics must work on retro machines with retro operative systems.
Shmerl Oct 23, 2018
I don't think using Vulkan engine is an issue. Supporting retro hardware is an extra effort (for one, they'd need to test on it for example so they need actual hardware). Just because they are using a retro style engine doesn't mean they need to support retro computers.

For example, I won't appreciate if they'll make the release 32-bit because of it (Ion Maiden is 64-bit if I remember correctly, so that already makes it unusable on the old 32-bit computers).


Last edited by Shmerl on 23 October 2018 at 4:15 pm UTC
Kristian Oct 23, 2018
Now I am really confused, wasn't the talk about Vulkan about the Quake engine project? But then Ion Maiden's system requirements were bought in to the discussion?

Ion Maiden uses EDuke32 and with it the Polymost OpenGL renderer. Originally created by Ken Silverman, the Build engine's creator.
Oet_ Oct 23, 2018
The way I read it, the discussion was about using old technology for retro games. The "high" specs of Ion Maiden were just used as an example for the global discussion.

If you ask me, retro games can perfectly be made with new technology. Retro is about imitating or being inspired by the past.

Quoting: Comandante ÑoñardoI agree.
Games with retro graphics must work on retro machines with retro operative systems.

Like.. watching retro movies on retro-VHS recorders? :) What the hell is a retro operative system anyway? :D

Retro means the game seems old, but actually isn't.

Hell, even the EDuke32 engine of Ion Maiden is a newer modified Build engine.
Kristian Oct 23, 2018
Faalhaas, I guess my confusion stems from the first post mentioning Vulkan mentioning it in a Quake engine context:

Quoting: GuestQuake engine has linux support so no biggie. oh, if they use VKquake they can take advantage of vulkan.
Oet_ Oct 23, 2018
Quoting: Guestbut the engine pieces that load textures is actually covered by their BUILD license.
You mean this?
loadpics: Invalid art file version in tiles000.art

Quoting: GuestI was able to reverse engineer the changes pretty quick.
Does that mean you are going to share us how to get maiden.grp running with Eduke32? ;)


Last edited by Oet_ on 23 October 2018 at 8:12 pm UTC
Mblackwell Oct 23, 2018
I would ask actually that you not publish that information regarding the art however simple it is. Too late now I guess.

These things (obfuscation) were not done maliciously, but to prevent the entire game from having all of its art casually stolen before the full game releases.

Tools and moddability will appear after the game is completed.

For reference even before the preview released we had instances of individuals ripping art from screenshots. This led to a big rules change in some communities.


Last edited by Mblackwell on 24 October 2018 at 2:36 am UTC
Oet_ Oct 23, 2018
Quoting: Mblackwellto prevent the entire game from having all of its art casually stolen before the full game releases.
My intention was just to get it running on EDuke32, but Mblackwell just peaked my interest for hacking art. ;)
Comandante Ñoñardo Oct 23, 2018
Quoting: FaalhaasThe way I read it, the discussion was about using old technology for retro games. The "high" specs of Ion Maiden were just used as an example for the global discussion.

If you ask me, retro games can perfectly be made with new technology. Retro is about imitating or being inspired by the past.

Quoting: Comandante ÑoñardoI agree.
Games with retro graphics must work on retro machines with retro operative systems.

Like.. watching retro movies on retro-VHS recorders? :) What the hell is a retro operative system anyway? :D

Retro means the game seems old, but actually isn't.

Retro Operative systems: DOS, for example...

Well... I would like to use a record player with vacuum tubes for to listening 50's music, because that is the right way to do it.. (but, sadly, I don't have one) :(
And I would like to have a celluloid projector for vintage movies and series, but they are unreachable for my wallet.

And yes, If you make a movie that is a tribute to the 80's, a collector's edition in VHS is not a bad idea.
Mblackwell Oct 23, 2018
Quoting: Guest
Quoting: MblackwellI would ask actually that you not publish that information regarding the art however simple it is. Too late now I guess.

These things (obfuscation) were not done maliciously, but to prevent the entire game from having all of its art casually stolen before the full game releases.

Tools and moddability will appear after the game is completed.

For reference even before the preview released we had instances of individuals ripping art from screenshots. This led to a big rules change in some commumities.

I hope you intend to allow for that version of the artwork to load in the Eduke32 public release once the final game is released. The ability to modify and change the games built on the BUILD engine were one of it's most successful assets.

To make things clear, after the last interaction on the IRC channel from the main developers, the experience was less than professional. I personally don't have any need or intention to rip art assets, however, I do want the ability to run newer eduke32 code. I will be watching this game closely and if the team does not act in good faith, I will release the information more publicly than in a comment section and with full source code changes. You can also scramble the header format and I have the ability to figure that out as well. We can play the cat and mouse game or be friendly and everyone wins.

The next update is using the latest eduke32.
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