
You might be wondering why this is news, well, Jonathan has never been particularly interested in doing Linux versions, usually claiming something about Linux gamers not buying games, or Linux just not being good enough. His last game The Witness never came to Linux too, so it's really great to know someone so vocal against doing Linux games might actually do another.
It's not just him though, he has someone else helping with compilers and making sure it's portable.
He was onstage at the Reboot Develop 2017 Conference showing off the game, when to my surprise he did show it running on Linux. See the video here, he shows it off a little and then shows it running on Ubuntu directly.
It's running on OpenGL 4, although he did note he strongly dislikes OpenGL so he will switch to something else "by the end".
Awesome stuff, really pleasing since Braid was fantastic and I've heard nothing but good things about The Witness, which I would still love to be able to play on Linux one day.
He's writing a new engine in a new programming language he developed.
Last edited by Spyker at 20 April 2017 at 9:17 pm UTC
He explain it in the first video of this playlist why no other modern language is a perfect fit for gamedev:
https://www.youtube.com/playlist?list=PLmV5I2fxaiCKfxMBrNsU1kgKJXD3PkyxO
I think Jonathan Blow's language will be excellent 80% of the time for writing games, I just wished he had fully created it, rather than writing the Witness, but I guess he has got to pay his bills first. I am not surprised that his language is showcased on Linux, it is by far the best OS for new languages, and was one of the many reasons I personally moved from Windows to Linux. I wanted to play with what were then new languages and only available on Linux, like Google's Go, Firefox's Rust and Gnome's Vala. So please allow Jonathan more leeway, as I am sure Linux will benefit in the longer term from his work.
Fair enough; I found it focussed, engaging and well-crafted.
The attention to detail in the puzzles is mind-blowing (heh), but you do have to have a taste for the games specific implementation of puzzles.
I suspect most reviewers, being distracted by the artwork, ignored that it is just not a game suitable for everyone, or even for most people. The worst of the reviewers seemed rather smug and superior about liking the game when other people didn't.
Last edited by emphy at 21 April 2017 at 4:48 am UTC. Edited 3 times.
I'm shocked... in a positive way
I would have never expected that, but this is quite cool!
edit: ah okay, it's only one screenshot, just showing the game is also running on Linux.
Still cool enough
Last edited by Corben at 21 April 2017 at 5:18 am UTC. Edited 2 times.