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Keep Talking and Nobody Explodes adds a Linux Beta, not officially supported

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I have to say, this looks incredibly fun! The developers of Keep Talking and Nobody Explodes [Steam, Official Site] have put up a Beta build for Linux gamers.

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Of course, you do need to own a copy of it on Steam to actually access it. To do so, you need to switch to the "linux_beta" branch on Steam. From what I've seen, it seems it's built with an older version of Unity that has the dreaded fullscreen bug, so you may need to use this as a launch option:

-screen-fullscreen 0

You can find the announcement here. The developer does note very clearly that the Linux Beta is not currently supported, however, it also seems clear that they do want to support Linux. They seem to be using this Beta to see how well it runs before making anything official. A good way to do it, I wish more developers tested the waters like this.

About the game:

In Keep Talking and Nobody Explodes, one player is trapped in a virtual room with a ticking time bomb they must defuse. The other players are the “Experts” who must give the instructions to defuse the bomb by deciphering the information found in the bomb defusal manual. But there’s a catch: the experts can’t see the bomb, so everyone will need to talk it out – fast!

Rounds are fast-paced, tense, occasionally silly, and almost always loud. Everybody has a role to play whether they are defusing the bomb or not. Swap out between rounds and share the experience with all of your friends!

Puzzle solving and communication skills - and maybe a few friendships - will be put to the test as players race to defuse bombs while communicating quickly, clearly, and effectively.

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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HyperRealisticRock 7 years Dec 18, 2017
QuoteIf it starts working in VR, a bit of advice; set up a table and chair in the approximate positions in game. A few too many times someone gets up after being exploded and tries to set down the controls on the VR table, and there isn't one, they've just dropped your expensive controllers on the ground!

I almost did it myself twice!


lol, very sound advice. I'm just not convinced that VR is better for a game like this, I like to switch out people so every one has a go and putting on a headset, fitting it for everyone ( adjusting, focal distance, etc ) its got to be just right or the experience isn't the best.
Eike Dec 19, 2017
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Quoting: slaapliedjeIf it starts working in VR, a bit of advice; set up a table and chair in the approximate positions in game. A few too many times someone gets up after being exploded and tries to set down the controls on the VR table, and there isn't one, they've just dropped your expensive controllers on the ground!

I almost did it myself twice!

Now that's what they call immersion.
Ardje Dec 19, 2017
I've seen this game a long time in the Gear VR store... So in a sense the VR version kinda is already running on "linux".

I just couldn't push myself to buy it... It demands social interactions.
olastea Dec 19, 2017
It just came out of beta today.
Instabuy for me, the game works perfectly on my computer (Ubuntu 16.04 x64)
Very fun and original game :-) !
Although only English language is officially supported, I used a French fan-made translation of the bomb defusal manual.
slaapliedje Dec 20, 2017
Quoting: MichaelDN
QuoteIf it starts working in VR, a bit of advice; set up a table and chair in the approximate positions in game. A few too many times someone gets up after being exploded and tries to set down the controls on the VR table, and there isn't one, they've just dropped your expensive controllers on the ground!

I almost did it myself twice!


lol, very sound advice. I'm just not convinced that VR is better for a game like this, I like to switch out people so every one has a go and putting on a headset, fitting it for everyone ( adjusting, focal distance, etc ) its got to be just right or the experience isn't the best.

I have the 'Deluxe Audio Strap' which makes it dead simple to adjust for different people. Most people don't have all that different of IPD, and the graphics in this game are simple enough for the most part it doesn't need hard core focusing. Generally we would switch it out after someone beats three rounds or fails to beat one three times to cut down on the swap out time.
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