KeeperRL is a great little game, one that mixes in roguelike and RPG elements with dungeon building and another release went out recently. I do love how it has a mix of building elements as a dungeon keeper, while also having a separate adventure game mode for you to explore as if it was a roguelike—very cool.
Alpha 26 added in basic modding support, a dungeon levelling system to replace mana, outside buildings, a new mummy minion which starts off pretty slow but they can be trained to a really high level, your keeper visuals are changed as your dungeon levels up.
The tile efficiency system I wasn't too keen on has been removed, in favour of a luxury system. So now, a more luxurious environment will have effects on training, crafting, combat and more. Give them nice beds, surround them with shiny things and they will be more efficient.
Additionally, there's a new team member who has been working on the graphics. With this release there's a bunch of new particle effects for various actions. This is exciting, as the game is about to get a lot more interesting visually with more being added over time. It didn't exactly look bad, but it didn't look overly interesting and so this is a great addition.
There's also a new White Knight keeper character, with their own set of minions and enemies. Nice to see some more variety there, since each keeper plays a little differently.
A note about this release: I initially thought the adventure mode was removed but it is still there. The menu system needs work that's for sure. If you click on "Role: keeper" when starting a new game, it will switch the mode. It's a little confusing, as you wouldn't think there as an option there unless you knew about it.
Want to grab it? You can find it on Humble Store, itch.io and Steam. If you want to try before you buy, itch.io also has an ASCII version that's free. To top if off, the code is open source too on GitHub (no music or graphics included).