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While Kerbal Space Program 2 has been announced (sadly not for Linux), developer Squad is not finished with the original and several big improvements are on the way.

In a recent announcement which talks a little about the KSP 1.8 update, they detailed some fun sounding changes. The Unity game engine is going to be seeing an update which will bring in things like updated graphics APIs, a new PhysX version with performance and precision improvements, GPU instancing to improve rendering performance and incremental garbage collection to reduce frame rate stutters. Basically, it should feel a lot smoother overall.

Celestial bodies are set to get a pretty big revamp too, with high-quality texture maps & graphic shaders. Take a look at their teaser:

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There will also be some new toys for the Breaking Ground Expansion. Including a new set of fan blades and shrouds, which Squad say by combining them with small electrical motors "you'll be able to increase the performance and thrust of your propellers" to make "drones, ducted fan jets, or anything you can imagine".

Additionally, more improvements will be made to robotic part resource consumption, to give you better information on consumption and provide better options for power-out situations.

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Hat tip to Jacob.

Article taken from GamingOnLinux.com.
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Liam Dawe Sep 10, 2019
Quoting: Shmerl
Quoting: Liam DaweNot just that, KSP 2 is being done by a different developer.

Ah, but still 2K Publisher? I suppose they just want to milk the brand then. Even worse.
It's a bit confusing.

Private Division is the publisher, which is owned by Take-Two Interactive (who also own 2K). The development on KSP 2 is being done by Star Theory Games which is basically a rebranding of Uber Entertainment (Planetary Annihilation original developer, which is now under a different dedicated developer).
Thormack Sep 10, 2019
KSP 1 urgently needs CLOUDS on planets with atmospheres.


By the way. I hope KSP 2 gets a Linux version.
Purple Library Guy Sep 10, 2019
Quoting: Liam Dawe
Quoting: Shmerl
Quoting: Liam DaweNot just that, KSP 2 is being done by a different developer.

Ah, but still 2K Publisher? I suppose they just want to milk the brand then. Even worse.
It's a bit confusing.

Private Division is the publisher, which is owned by Take-Two Interactive (who also own 2K). The development on KSP 2 is being done by Star Theory Games which is basically a rebranding of Uber Entertainment (Planetary Annihilation original developer, which is now under a different dedicated developer).
That is somewhat confusing. So what are the original developers of KSP doing?


Last edited by Purple Library Guy on 10 September 2019 at 9:25 pm UTC
Liam Dawe Sep 11, 2019
Quoting: Purple Library GuyThat is somewhat confusing. So what are the original developers of KSP doing?
Working on KSP ;)
Valck Sep 11, 2019
Quoting: Liam Dawe
Quoting: Purple Library GuyThat is somewhat confusing. So what are the original developers of KSP doing?
Working on KSP ;)
If only. The original developers were let go or left (history is a bit unclear about the exact circumstances) prior to the acquisition by T2. AFAIR some of the current developers have been with the project before the takeover, but not from the get-go.
Felipe "Harvester" Falanghe, whose brainchild KSP was, wasn't even informed about KSP2, much less asked aboard.


I'm seriously torn about this – as much I'd love an updated KSP2, developed from the ground up by a competent dev team who say they know what they're doing (which they still have to prove, nobody knows which part of Uber they were associated with and in what function), I think the hobby project-labour of love-approach by a few geeks fulfilling their childhood dreams has worked out exceptionally well for what it has become. IMO it started to fail when marketing demanded its share, aka. a "release" as opposed to an eternal beta. "Release" 1.0 happened, infested with bugs only introduced to meet the hasty schedule, and has limped along ever since. Which, on the risk of repeating myself, it does remarkably well for what it is and where it comes from.

I'll be happy to see if a "professional" studio can come close to that, if and when it does. Until then, I'd advise everyone to take the hype with a considerable dose of scepticism.


Last edited by Valck on 11 September 2019 at 11:04 pm UTC
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