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Khronos are doing another Vulkan technical event in the UK this month

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For those interested in Vulkan development, later this month on the 22nd of May, Khronos is running another "Vulkanised" event.

About the event:

A unique technical event, where game developers share their first-hand experience of their pioneering development with Vulkan, and have the opportunity to chat with those behind the API at the Cambridge Beer Festival!

In this full-day of technical sessions we aim to provide graphics developers a wealth of best practices and learning experiences from studios shipping games with Vulkan and GPU dev tech and driver engineers. The overall goal of the day is for developers to learn how to get the most out of Vulkan in their engine, application or title.

It's being held at the Arm headquarters in Cambridge. In addition, there will be transport to get to the Cambridge Beer Festival after as well. It's a free event, but space is limited so you're going to want to book your place quickly if you're interested in the technical talks.

It's interesting, because there's going to be speakers from Feral Interactive, AMD, Arm, Samsung Electronics, Epic Games and more. See the full event details here.

Really great to see Vulkan being pushed so much, hopefully more and more developers will start using it for future games, which should end up making an eventual Linux port easier. Obviously the graphics API is only one part, but it all helps.

Article taken from GamingOnLinux.com.
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The comments on this article are closed.
gustavoyaraujo 8 May 2018 at 6:56 pm UTC
Great, I hope to see Vulkan dominating in the near future.
elmapul 8 May 2018 at 8:53 pm UTC
i hope to see big titles annoucing that they will adopt vulkan
Liam Dawe 8 May 2018 at 8:58 pm UTC
elmapuli hope to see big titles annoucing that they will adopt vulkan
Not really an event for announcements like that I'm afraid.
mirv 8 May 2018 at 10:10 pm UTC
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liamdawe
elmapuli hope to see big titles annoucing that they will adopt vulkan
Not really an event for announcements like that I'm afraid.

Indeed. Last year's talks were excellent, but they're more geared towards the technical level of Vulkan; state of the API, best practices, how good/bad companies are finding it, that sort of thing.

Think discussion forum around Vulkan itself.

Though I can guess what Samsung and ARM will be talking about, Epic and AMD have me somewhat curious.

--edit: Schedule updated since I last checked, so more info on who will speak about what is now available.


Last edited by mirv at 9 May 2018 at 9:33 am UTC
TheRiddick 8 May 2018 at 11:41 pm UTC
Been having allot of fun with DXVK, works surprisingly well, I was able to get 50-60+ fps out of high++ settings with SkyrimSE/Fallout4/Witcher3 at 4k on my 1080ti (tweaking required). Quite surprised, I thought it be another 10 years before we saw 60fps at 4k for these games under wine!


Last edited by TheRiddick at 8 May 2018 at 11:42 pm UTC
Sputnik_tr_02 9 May 2018 at 11:56 am UTC
TheRiddickBeen having allot of fun with DXVK, works surprisingly well, I was able to get 50-60+ fps out of high++ settings with SkyrimSE/Fallout4/Witcher3 at 4k on my 1080ti (tweaking required). Quite surprised, I thought it be another 10 years before we saw 60fps at 4k for these games under wine!

Hi how did you set up Fallout4? I can't get it to work with DXVK+xact; if i use DXVK only, game works and performs really well but sound is broken, i can only hear gun sounds. If i use xact overrides only, sound works but as you can guess performance is terrible. If i enable both DXVK and xact overrides, game just crashes on start. I have tried with different wine and staging versions (3.5,3.6,3.7 etc) Any ideas?
TheRiddick 9 May 2018 at 11:59 am UTC
I have been using a Fallout 4 patch to wine staging 3.7 so not sure if that is still needed.

It worked on staging 3.5 also, as for sound I have xact installed and enabled EAX in the winecfg (I do have a creative card afterall). There are MANY tricks you can do to get sound working, I'm just using pulseaudio atm.
Sputnik_tr_02 9 May 2018 at 1:40 pm UTC
TheRiddickI have been using a Fallout 4 patch to wine staging 3.7 so not sure if that is still needed.

It worked on staging 3.5 also, as for sound I have xact installed and enabled EAX in the winecfg (I do have a creative card afterall). There are MANY tricks you can do to get sound working, I'm just using pulseaudio atm.

Thanks, i'll try. I've been playing the game with the "fallout4-2.21-x86_64" from lutris runners. It's not as good as DXVK but still playable.
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