For those interested in Vulkan development, later this month on the 22nd of May, Khronos is running another "Vulkanised" event.
About the event:
A unique technical event, where game developers share their first-hand experience of their pioneering development with Vulkan, and have the opportunity to chat with those behind the API at the Cambridge Beer Festival!
In this full-day of technical sessions we aim to provide graphics developers a wealth of best practices and learning experiences from studios shipping games with Vulkan and GPU dev tech and driver engineers. The overall goal of the day is for developers to learn how to get the most out of Vulkan in their engine, application or title.
It's being held at the Arm headquarters in Cambridge. In addition, there will be transport to get to the Cambridge Beer Festival after as well. It's a free event, but space is limited so you're going to want to book your place quickly if you're interested in the technical talks.
It's interesting, because there's going to be speakers from Feral Interactive, AMD, Arm, Samsung Electronics, Epic Games and more. See the full event details here.
Really great to see Vulkan being pushed so much, hopefully more and more developers will start using it for future games, which should end up making an eventual Linux port easier. Obviously the graphics API is only one part, but it all helps.