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We finally have something other than silence from Tripwire about Killing Floor 2, and the news isn't great right at this moment, but it's still planned.

QuoteWe had a platform engineer and one of his duties was Linux. We are currently looking for a new one, but platform engineers are one of the more rare programming creatures.

Source

And then:
QuoteIt is very much still within our plans. But we are restricted by manpower across most of our plans.


Nice to see, but it means it won't be coming any time soon. I imagine it won't be on Linux until way after the full release.

About the game
In KILLING FLOOR 2 players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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9 comments

TouchMyBox Feb 4, 2016
So long as they stay purely cosmetic, the microtransactions are far from being a "shitstorm", but I guess the gaming community loves to hyperbolize absolutely everything instead of attempting to address stuff that is actually kind of messed up.
BTRE Feb 4, 2016
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Tripwire rivals Valve in slowness. The upside is that they support their games for a very long time but the downside is that it takes forever to get their games at their most polished. I say this as a RO and RO2 vet and occasional KF player. It's not too surprising though when you consider that they're ex modders working with a very small development team. I wouldn't buy this in early access even if it was on Linux. As fun as their games are, I just want the finished product and for it to work well.

Edit: As for microtransactions: I trust them not to be stupid about it. KF1 had them too - in the form of skins. From what I read their plans were basically the same, just cosmetic stuff.


Last edited by BTRE on 4 February 2016 at 8:59 pm UTC
PUN Feb 4, 2016
I played KF2 and I can say that micro transactions doesn't influence the gameplay at all. The game development is slow but the Early Access version is crash free so far and I didn't noticed any bugs so far.
salamanderrake Feb 4, 2016
It seems that this is becoming a thing for Tripwire, they did it with Red Orchestra 2.
gamer45630 Feb 5, 2016
Gonna be awesome when it comes to Linux though
omer666 Feb 5, 2016
Just remember their Linux support for the 1st KF... Pretty miserable. I'm not buying a single TripWire game any time soon.
nifker Feb 5, 2016
Isnt porting with the unrealengine just compiling for the other platform and fixing bugs?
Slackdog Feb 5, 2016
Well at least they let us know which is refreshing! I have KF1 but not really played it - is it any good?
Arbitrary007 Aug 15, 2016
Some news coming with the announcement that the game is going full release November 18th: https://twitter.com/TripwireInt/status/764117761714974720
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