Kingdom is an interesting looking 2D sidescrolling strategy/resource management game, and GOG provided a key for me to take a look.
About the game
Kingdom is a 2D sidescrolling strategy/resource management hybrid with a minimalist feel wrapped in a beautiful, modern pixel art aesthetic. Play the role of a king or queen atop their horse and enter a procedurally generated realm primed to sustain a kingdom, then toss gold to peasants and turn them into your loyal subjects in order to make your kingdom flourish. Protect your domain at night from the greedy creatures looking to steal your coins and crown, and explore the nearby, mysterious forests to discover curious and cryptic artifacts to aid your kingdom.
It’s a bit weird really. I like the idea of it, but I’m just not sure about the execution.
Zero issues for me. It’s not graphically heavy, but it seems to offer no graphical customization either.
I like pixel graphics, but these are really quite simple and we are treated to so damn many pixel games nowadays that they really have to stand out to me—which Kingdom’s graphics do not. They are still really quite lovely, just not really noteworthy on any graphical mark.
Initially it’s a pretty interesting experience, as a strategy fan it was quite exciting to see it done differently. The gameplay can get tiresome pretty quickly once the initial “ooo I can build here” wears off, as it starts to remind me of the facebook-style city builder games, you know the ones where you have to keep clicking everything to get your money. Except this time all you’re doing is holding left, or right for a while at a time to travel across the screen, and watch your horse picking up money all over the place.
It’s actually a little deceptive, as it’s a Tower Defence game in reality with some extra bits and bobs thrown in. Your king/queen needs to survive, and you build up towers each side. From the description the developers give of the game, I expected a lot more to it. You have less control of what’s going on than other strategy games, your only real interaction is dropping gold coins, and selecting pre-defined areas to be built on. You have zero control of your loyally purchased subjects. It if had a fair bit more customization and control over what's going on, I would have found it far more interesting. It's hard to like a strategy game where you control hardly anything apart from movement.
You only get one chance too, as it’s very much a perma-death experience. If you are stupid enough (like me) to get hit even twice, game over. In a strategy title where you’re spending time building everything up I really don’t like that.
Final thoughts: A very nice idea, but the execution leaves a lot to be desired.
Find Kingdom on GOG (thanks again for the key), and Steam.