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Kingdom Come: Deliverance, a game built with CryEngine looked like it was going to be a fantastic game to have on Linux, but the developers have told me it "is not possible technically".

When asked directly about what's happening with the game coming to Linux:
QuoteHello Liam,

Unfortunately I can´t verify this right now, as we don´t know. We still want to publish it on Linux too, but right now it is not possible technically. We are waiting and hoping for a solution for this. We can neither say if it will come for Linux, nor it will not come.
The situation about this topic is kind of tricky.

But thank you for your request.

Christian Piontek
Community Manager
www.warhorsestudios.cz


Their Kickstarter still to this day lists Linux as a platform.

A real shame, as the game looks incredible. I hope they find a way, and I hope they make an official announcement about this instead of us chasing them down for details.
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59 comments
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Swiftpaw 14 March 2016 at 11:01 pm UTC
EmazzaWhere can we report the project as fraud to kickstarter?

My thought exactly, they should be sued for not even planning/trying to support Linux.
Lordpkappa 14 March 2016 at 11:23 pm UTC
This is the answer they gave me about why it's not possible on Linux...

"Linux usually fights with driver support. Current CryEngine support for Linux is specifically tested on Ubuntu 14 64bit and is dependent only on SDL2 and NCurses.
Generaly, we have to use whatever Crytek implements into the CryEngine. DX12 is close to the metal as well and we have significantly better tools and support for it all major IHVs, MS tools we are using, many GPU debugging tools available etc.).
We are quite small developer, so we have to use whatever easies our development."
Guest 14 March 2016 at 11:30 pm UTC
LordpkappaThis is the answer they gave me about why it's not possible on Linux...

"Linux usually fights with driver support. Current CryEngine support for Linux is specifically tested on Ubuntu 14 64bit and is dependent only on SDL2 and NCurses.
Generaly, we have to use whatever Crytek implements into the CryEngine. DX12 is close to the metal as well and we have significantly better tools and support for it all major IHVs, MS tools we are using, many GPU debugging tools available etc.).
We are quite small developer, so we have to use whatever easies our development."

This sound suspicious tbh


Last edited by at 14 March 2016 at 11:30 pm UTC
stan 14 March 2016 at 11:38 pm UTC
This was the first and last project I backed on Kickstarter. I’m gonna try not to get too angry over this .
ricki42 14 March 2016 at 11:58 pm UTC
Lordpkappa"We are quite small developer, so we have to use whatever easies our development."

Understandable... except they already knew they were a small developer when they announced the Linux version on Kickstarter and took money for it.

This reminded me that I hadn't checked back on SNOW in some time since it's also on CryEngine. It doesn't even start anymore, just sits in the 'press anything to continue' screen. Not a good sign.

This has me worried about Umbra (or Wolcen as it's now called). Also Kickstarter, also CryEngine, also no word on Linux since the campaign, and the Alpha is to go into Early Access on March 24.
Maokei 15 March 2016 at 12:45 am UTC
mr-egg
LordpkappaThis is the answer they gave me about why it's not possible on Linux...

"Linux usually fights with driver support. Current CryEngine support for Linux is specifically tested on Ubuntu 14 64bit and is dependent only on SDL2 and NCurses.
Generaly, we have to use whatever Crytek implements into the CryEngine. DX12 is close to the metal as well and we have significantly better tools and support for it all major IHVs, MS tools we are using, many GPU debugging tools available etc.).
We are quite small developer, so we have to use whatever easies our development."

This sound suspicious tbh

Looks to me like a complete moronic answer, Crytec already has DX12 support in the engine I don't see how a small studio like them should be even concerned with messing with the dx12 implementation. Just mentioning that linux has driver issues is bullcrap sidetracking, only tested on ubuntu 14? which means will would work with 98% of distro out there. Real reason seems to be we don't want to bother with linux.
Shmerl 15 March 2016 at 12:48 am UTC
About Cry Engine. I've heard Chris Roberts mentioning, that current Linux support in it is quite poor and they basically will need to work on it to make it acceptable (and they'll be doing it implementing Vulkan backend). So probably Kingdom Come: Deliverance developers were bitten by this issue and realized they don't have resources like Star Citizen to pull it off. Yeah, too bad for backers I suppose. What they have to do however is to clearly explain what is going on, instead of giving some vague "for technical reasons". And to be fair - they should offer refunds really.

Once Start Citizen effort will break through, if Crytek aren't stupid they'll integrate Vulkan support in the engine as first class.


Last edited by Shmerl at 15 March 2016 at 12:52 am UTC
ricki42 15 March 2016 at 1:28 am UTC
ShmerlAbout Cry Engine. I've heard Chris Roberts mentioning, that current Linux support in it is quite poor and they basically will need to work on it to make it acceptable (and they'll be doing it implementing Vulkan backend). So probably Kingdom Come: Deliverance developers were bitten by this issue and realized they don't have resources like Star Citizen to pull it off.

This sounds likely. I wonder if they are under some kind of contract that they can't just come out and say it's a problem with the engine. Although, the quote in the article sounds like they aren't sure if it can be fixed at all, while Lordpkappa's quote sounds more like the tools aren't efficient enough yet, and they are waiting for Crytek to make the engine easier to use.
Either way, I hope Crytek improves CryEngine performance and tools on Linux.
TheRiddick 15 March 2016 at 2:07 am UTC
CryEngine are working on it I assume, but given Nvidia card/users can probably only use it, then I doubt they are dedicating too much to it. Plus Vulkan is still new so could be another 6months before they figure that out.


Last edited by TheRiddick at 15 March 2016 at 2:07 am UTC
Schattenspiegel 15 March 2016 at 2:13 am UTC
was looking foreward to that one...
As much as these unfullfilled promises of kickstarter projects annoy me(and keep me from investing more often then not) I find it hard to judge a smaller developer that tries to do some really creative stuff harshly for dreaming to big.
Hope they find a way to still make this happen at least close to planned release and keep people updated about the situation. If they come to the conclusion they can under no circumstances do it: well, giving people back their money would be the right thing to do.
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