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Kith: Tales From the Fractured Plateaus, a free short adventure made on Linux

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The creator of Maker's Eden, Screwy Lightbulb, is developing a new series of short adventures called Kith: Tales From the Fractured Plateaus. The series is set in a world called Kith. The first game in this series has been released on Linux for free on Itch.io.

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The game uses the Unity engine and has been built using Linux and other FOSS software, as can be seen upon startup of the game:

The game is looking for votes on Steam Greenlight, where the developer describes the game:

QuoteKith is a small planetoid with a dry crust, covered in canyons and ravines. Between these there are plateaus upon which the cast of characters live. Many superstitions exist about the canyons. See, nobody has ever been down there. A dark ominous mist obscures any sign of a bottom, and some even believe there is no bottom.

The developer further explains the development of the game on Itch.io:

QuoteWith this free series I hope to use the webcomic model of providing free regular content, with occasional sponsors and donators and merch keeping it going. If all goes well I can use this to keep my belly fed while I work on projects that are either not making money any more (The Maker's Eden Act 3), or projects that are not making money yet. like the first of the threesome of bigger games in my to do list.


The game is short, but does a good amount of world-building. It's a rewarding taste of a fascinating new game world that shows the potential of future games. While the game is free, the developer can be supported on their Patreon.

Article taken from GamingOnLinux.com.
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Leopard Dec 1, 2016
Quoting: Cheeseness
Quoting: LeopardUnfortunately,it doesn't even started.
It's working here for me.

Does the game create this file?
~/.config/unity3d/Screwy\ Lightbulb/Kith_\ Tales\ from\ the\ Fractured\ Plateaus/Player.log

If so, could you upload its contents to somewhere like pastebin.com?

Yeah,i see it now.I just failed OpenGl dependency.But i cannot see anything about sys reqs at this game's page.

Selecting FBConfig
GLX_FBCONFIG_ID=100
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_STEREO=0
GLX_CONFIG_CAVEAT=NONE

Desktop is 1366 x 768 @ 60 Hz
XError: GLXBadFBConfig (error 181, opcode 155/34, serial 56, XID 00000098, display 0xaeafc78
XError: GLXBadFBConfig (error 181, opcode 155/34, serial 59, XID 00000098, display 0xaeafc78
XError: GLXBadFBConfig (error 181, opcode 155/34, serial 62, XID 00000098, display 0xaeafc78
XError: GLXBadFBConfig (error 181, opcode 155/34, serial 65, XID 00000098, display 0xaeafc78
XError: GLXBadFBConfig (error 181, opcode 155/34, serial 68, XID 00000098, display 0xaeafc78
XError: GLXBadFBConfig (error 181, opcode 155/34, serial 71, XID 00000098, display 0xaeafc78
XError: GLXBadFBConfig (error 181, opcode 155/34, serial 74, XID 00000098, display 0xaeafc78
XError: GLXBadFBConfig (error 181, opcode 155/34, serial 77, XID 00000098, display 0xaeafc78
Failed to create valid graphics context: please ensure you meet the minimum requirements
E.g. OpenGL core profile 3.2 or later for OpenGL Core renderer
tuubi Dec 1, 2016
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  • Supporter
Quoting: LeopardI just failed OpenGl dependency.But i cannot see anything about sys reqs at this game's page.
Your Intel Ironlake GPU is so old it isn't likely to support OpenGL 3.2. You should be okay with -force-opengl on the command line, assuming the game wasn't built on the new Unity 5.5.
rustybroomhandle Dec 1, 2016
Quoting: tuubiassuming the game wasn't built on the new Unity 5.5.

It was, and since a lot of what's in the game will form part of some future projects, I don't think it's wise for me to downgrade it unfortunately. So yah, I will add a note to the itch.io page.
Leopard Dec 1, 2016
Quoting: tuubi
Quoting: LeopardI just failed OpenGl dependency.But i cannot see anything about sys reqs at this game's page.
Your Intel Ironlake GPU is so old it isn't likely to support OpenGL 3.2. You should be okay with -force-opengl on the command line, assuming the game wasn't built on the new Unity 5.5.

Yeah,i know.This gpu supports Directx10 but OpenGL support is terrible.Although,it could be able to handle OpenGL 3.0 (upon the article below),it seems unlikely;like said in the article.

http://www.phoronix.com/scan.php?page=news_item&px=MTMxMDQ

Anyway,i just sold my main desktop rig.I must stick with this laptop.Hopefully,i will build a new gaming machine at 2017. :)
tuubi Dec 1, 2016
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  • Supporter
@rustybroomhandle: run.sh always launches the x86 version for me, despite uname -m returning x86_64. This seems to be due to bash syntax in the script, despite the #!/bin/sh.

Also, looking at the volume sliders, I assume there's supposed to be audio of some sort? I hear nothing at all. No audio errors in the log, just "AudioManager: Using PulseAudio: Default Output Device".

EDIT: Audio works fine. No idea what happened.


Last edited by tuubi on 1 December 2016 at 1:41 pm UTC
chimpy Dec 1, 2016
@rusty

Just curious; you used a lot of open source software to make the game but used Unity as the game engine; were the other open source game engines like Godot not up to scratch? Is it a personal preference? Or is it a bit of both?
calvin Dec 1, 2016
Really digging the art style. Reminds me of 80s Mac games.
rustybroomhandle Dec 1, 2016
Quoting: chimpy@rusty

Just curious; you used a lot of open source software to make the game but used Unity as the game engine; were the other open source game engines like Godot not up to scratch? Is it a personal preference? Or is it a bit of both?

It's just what I am used to. No specific reason really.
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