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It's no secret that a lot of people are impatiently waiting for the promised Linux port of Divinity: Original Sin, but we have a little more insight as to why now.

The basics of it are:
- They had middleware problems, so they made their own
- The Linux version was based on an old branch, and fell too far behind
- They are working on something "cool" they want the Linux version to have as well

So, right now it looks like they won't start re-porting it until the Windows version has the big new "cool" feature.

You can see the developers full forum post here.

It does look fantastic, and has a lot of good reviews, but it is sad that we have to wait this long for the port. Hopefully it will be rock solid when it's released for us.

The most important thing to take away from this is that the Linux version will happen, and once Linux support is in their engine properly, future games will include Linux support.

Thanks for pointing it out Koala BR! Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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37 comments
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Glog78 Mar 15, 2015
Quoting: edqe
Quoting: MaelraneDon't get me wrong, I appreciate any efforts taking to supporting Linux and I know how in software-development something always goes wrong ...
...
If I pledge toward a certain level and it gets reached I assume (naive boy that I am) that you will deliver before the end of time.
I'm a bit confused. What do you suggest they should have done?

In my opinion they should had done the same like for example obsidian or inXile Entertainment -> developing and testing the product on all three platforms. So easy and yet so hard. But they failed on planning resources ... first the mac port which came later and instead doing it right there ... nope another round of wait for the linux guys.

And it's not that they didn't had the resources after the initial start of the game. The game sold fantastic.

Honestly puting us again on hold won't let me ever support them again.
Yes i'm pissed and yes it's not the right, but <insert bad words here> ... i wanted to play this game with friends (which are on windows) and the multiplayer is a main part of the game. Chance gone ....

Nothing more to say without <add more rant from a disapointed backer here>....

Added later:
Games like D: OS / Banner Saga with industry veterans which should know what they do, which should know how to check if hey can offer their game one a specific platform or not (and it's in both cases a none compatible middelware) made me step away from kickstarter. If i can't trust them to treat their backers like they would like to be treated when they are in the same situation, how should i ever trust someone who has never released a game before or is very very ambitious with their goals?
It's sad that those games who got the chance destroyed it for many others.
Maelrane Mar 15, 2015
Quoting: edqe
Quoting: MaelraneDon't get me wrong, I appreciate any efforts taking to supporting Linux and I know how in software-development something always goes wrong ...
...
If I pledge toward a certain level and it gets reached I assume (naive boy that I am) that you will deliver before the end of time.
I'm a bit confused. What do you suggest they should have done?

Choose a middleware that supports the platforms they are (kind of) obliged to support because of their Kickstarter campaign?
Kimyrielle Mar 15, 2015
Quoting: Maelrane
Quoting: edqeI'm a bit confused. What do you suggest they should have done?

Choose a middleware that supports the platforms they are (kind of) obliged to support because of their Kickstarter campaign?

Seriously, game developers expect us to read and accept the average of 1,000 letter pages of legal gibberish they use for their EULAs - and they don't read the two lines of system requirements where it states "Supports Windows, Mac and nothing else" on the middleware they're using? :p
Shmerl Mar 16, 2015
Quoting: BillNyeTheBlackGuyIf this means that future Larian titles will have Linux support from the group up, then I'll gladly wait.

My guess it that even without NDA they are nervous about giving bad PR to their partners. But I wish they've explained what those middleware problems were.
edqe Mar 16, 2015
Quoting: Maelrane
Quoting: edqe
Quoting: MaelraneDon't get me wrong, I appreciate any efforts taking to supporting Linux and I know how in software-development something always goes wrong ...
...
If I pledge toward a certain level and it gets reached I assume (naive boy that I am) that you will deliver before the end of time.
I'm a bit confused. What do you suggest they should have done?

Choose a middleware that supports the platforms they are (kind of) obliged to support because of their Kickstarter campaign?
Sure, I guess they totally agree as well. They already admitted their mistake and they are paying price for their mistake.
edqe Mar 16, 2015
Quoting: Glog78In my opinion they should had done the same like for example obsidian or inXile Entertainment -> developing and testing the product on all three platforms. So easy and yet so hard. But they failed on planning resources ... first the mac port which came later and instead doing it right there ... nope another round of wait for the linux guys.
As they said they made a bad mistake. inXile uses Unity3D while Larian is working on their own engine and that makes a big difference alone.

Quoting: Glog78Honestly puting us again on hold won't let me ever support them again.
I guess that's all they can do. Releasing an executable that segfaults on launch would be bad idea as well.

Quoting: Glog78Games like D: OS / Banner Saga with industry veterans which should know what they do, which should know how to check if hey can offer their game one a specific platform or not (and it's in both cases a none compatible middelware) made me step away from kickstarter.
Funding Kickstarter project or Early Access in Steam is always a risk and everyone should acknowledge that and keep it in mind before they put money on any project. I think KS and Early Access are easily the best things that has happened for PC gaming for a while - and very important in many ways:

View video on youtube.com

Linux is very new in gaming business and most likely tools, middleware and Linux knowledge are all in very baby step stage. We can be happy every single game that arrives for Linux - even if they come late.
Aryvandaar Mar 16, 2015
I appreciate it when developers take their time to make good ports or natives. Bonus points to Larian.
tuubi Mar 16, 2015
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  • Supporter
Quoting: Glog78We can be happy every single game that arrives for Linux - even if they come late.
Well that's a defeatist attitude if I ever saw one. No matter how small a market we are, there's no reason to turn the other cheek when companies take our money and fail to deliver in a reasonable time frame. Linux is slowly catching up, not losing; we shouldn't act like losers.

Unreasonable delays like this are not acceptable, and Larian should be made well aware of this. These portability snags are problems they could have and should have foreseen. I'm sure the game is great, but there's no need to pander to a company who obviously does not think much of you.
Maelrane Mar 16, 2015
Quoting: edqe
Quoting: Maelrane
Quoting: edqe
Quoting: MaelraneDon't get me wrong, I appreciate any efforts taking to supporting Linux and I know how in software-development something always goes wrong ...
...
If I pledge toward a certain level and it gets reached I assume (naive boy that I am) that you will deliver before the end of time.
I'm a bit confused. What do you suggest they should have done?

Choose a middleware that supports the platforms they are (kind of) obliged to support because of their Kickstarter campaign?
Sure, I guess they totally agree as well. They already admitted their mistake and they are paying price for their mistake.

Uhm, for those who already pledged / supported such devs during their kickstarter (like I did with 7daystodie for example), THEY are NOT paying ANY price. The only one paying is the naive customer (such as I) who supported them, believing in their statements.

They are not getting SOME money, from people who are only using Linux and are waiting for a native port, rather than playing through wine or even switching to Windows for that time.

So in the end, they lose less than the naive customer does. Sure, a shitstorm could change something, but in the end we are too few for a good shitstorm and the windows-fanbois would rage an "anti-shitstorm" against us, protecting their holy grail...
Disharmonic Mar 16, 2015
View PC info
  • Supporter
Well at least Larian seem to be putting in the required effort to make the game provide a good experience on GNU/Linux. I hope they don't disappoint on that front after all this waiting
Quoting: FeistAs a side-note, I'm also eagerly awaiting "StarCrawlers", another rpg that now has a linux-beta available. Starcrawlers appears to be something like "Legend of Grimrock" in a space/sci-fi setting.
http://store.steampowered.com/app/318970/
http://steamcommunity.com/app/318970/discussions/0/610574106418335799/
Yes, that's a relatively accurate discription

Quoting: PangachatI hope that "cool" thing is Vulkan support, and also hope Wasteland 2 with switching to Unity 5 get that too :P
They are https://www.kickstarter.com/projects/inxile/wasteland-2/posts/1149061 although i'm not so sure about Vulkan support as it will almost certainly require the game to get ported to a newer version of Unity 5
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