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Larian Studios Detail Why The Linux Port Of Divinity Is Taking So Damn Long

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It's no secret that a lot of people are impatiently waiting for the promised Linux port of Divinity: Original Sin, but we have a little more insight as to why now.

The basics of it are:
- They had middleware problems, so they made their own
- The Linux version was based on an old branch, and fell too far behind
- They are working on something "cool" they want the Linux version to have as well

So, right now it looks like they won't start re-porting it until the Windows version has the big new "cool" feature.

You can see the developers full forum post here.

It does look fantastic, and has a lot of good reviews, but it is sad that we have to wait this long for the port. Hopefully it will be rock solid when it's released for us.

The most important thing to take away from this is that the Linux version will happen, and once Linux support is in their engine properly, future games will include Linux support.

Thanks for pointing it out Koala BR! Article taken from
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edqe 16 March 2015 at 10:03 am UTC
edqeSure, I guess they totally agree as well. They already admitted their mistake and they are paying price for their mistake.

Uhm, for those who already pledged / supported such devs during their kickstarter (like I did with 7daystodie for example), THEY are NOT paying ANY price. The only one paying is the naive customer (such as I) who supported them, believing in their statements.
Kickstarter campaigns are rarely enough to cover all expenses. It didn't cover Divinity: Original Sin, Elite: Dangerous or Wasteland 2 and all those developers had to use lots of their own money as well.

Larian is losing money and resources working on these Linux-related problems and making their "customers" to wait. To me it doesn't sound a situation Larian wants to be in and they are clearly working hard to get things fixed.

I supported D: OS too and of course waiting Linux version get ready. Am I angry and disappointed? No I'm not.
edqe 16 March 2015 at 10:21 am UTC
tuubiNo matter how small a market we are, there's no reason to turn the other cheek when companies take our money and fail to deliver in a reasonable time frame.
Sure and at least I'm totally sure it was their intention.

tuubiUnreasonable delays like this are not acceptable, and Larian should be made well aware of this.
Yep, but what can they do but work hard to get problems fixed?

What do you suggest Linux users should do now instead of waiting?

I hope all these delays would make it clear to gamers that it is always a risk support Kickstarter and Early Access projects. Problems like this happens and then all you can do is wait. Raging doesn't make problems magically disappear.
tuubi 16 March 2015 at 11:34 am UTC
edqeProblems like this happens and then all you can do is wait. Raging doesn't make problems magically disappear.
Did you see someone raging here? Hardly the word I'd use. Lots of disappointed customers though. But you're right, there's nothing we can do but wait.

Crowd sourcing "investors" do not get the same rights as you'd get as a customer paying for a finished product after all. No guarantees for product quality or timely delivery. What a great way to finance your product. All you need is some hype and pretty promises, and in flows the cash. No wonder big business has eagerly embraced the model.

Anyway, Larian (and others) obviously failed to do the basic groundwork before making promises. That's just lazy and disrespectful.
edqe 16 March 2015 at 2:04 pm UTC
tuubiCrowd sourcing "investors" do not get the same rights as you'd get as a customer paying for a finished product after all. No guarantees for product quality or timely delivery.
This has been the spirit of Kickstarter and Early Access from day one. People who are not ready to lose their money should wait the final product.

DayZ developers: "We strongly advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle."

tuubiAnyway, Larian (and others) obviously failed to do the basic groundwork before making promises.
Unfortunately, that's what happened.
EKRboi 16 March 2015 at 5:37 pm UTC
EKRboiThis game looks like it will be a ton of fun when it comes out (for Linux). I just wished games like this had a "hack-n-slash" mode since I'm not generally a huge fan of turn based combat,

Doing both turn based and real time combat systems in a game never works. Both systems would just end up being mediocre. It's hard enough to balance one combat system in a game.

Thankfully Torchlight 2 just came out on Linux, and that game is right up your alley.

Yea, I know... but I can dream right? I spent 25 hours on Torchlight II last weekend! That is why I am all hyped up on hack-n-slash arpg's right now. Linux does not have enough of them. I'll definitely be doing a game+ play through, but I figured I would give it a little break before I go at it again.
neowiz73 16 March 2015 at 8:44 pm UTC
I know I bought this way to early when they promised this on Kickstarter for Linux. I knew in the back of my mind that it would be treated like a bastard child. I hope this "cool" feature is worth the wait, because this has taken so long that I've gotten a bit chafed from company promises. At least there are certain companies I feel confident about now when it comes to Linux releases. but never again with these add-hock Kickstarter projects. I just think Vulkan can't get here quick enough... lol
Nyamiou 16 March 2015 at 10:53 pm UTC
There isn't much experts on making games for Linux out there, people are going to make mistakes that's inevitable, but they learn from it and will eventually become experts on making games Linux compatible. And for once, we get the truth behind a delay and not some lame excuses.
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