Another blog post from Josh about the teams effort to bring the Leadwerks game creation kit to Linux.
QuoteThings have gone so remarkably smoothly so far in the process of building Leadwerks Linux
It's really great to see him start off the post so positively.
They went with GTK for the UI of the editor, when asked about why they didn't go with QT the reply was simple:
This means as well that the application itself will look right at home on our installs:
QuoteI greatly prefer the native look and feel GTK gives us, rather than using our own "home made" GUI. Leadwerks for Linux looks like a Linux application, so you know how to use it right away.
Read the rest here, it's a nice read.
Josh does again point out how annoying graphical driver installs can be when changing graphics card vendors which to be fair I had this problem a few times in Windows, but that was some years back.
I also share this:
QuoteTo put it simply, installing a dual-boot system is not a solved problem. I recently had one user who wanted to try out Ubuntu, so he made a dual-boot install and it made his Windows driver unbootable.
By driver he means partition of course, this happens to me especially since my PC is UEFI, each time I install Ubuntu I need to then run Boot Recovery as GRUB just fails miserably and that magically fixes it, although it never picks up my tiny Windows 7 emergency partition.
Josh does end it on a highnote though which is great to start and end positively:
QuoteIn conclusion, we've been through the difficult parts of porting a complex application to Linux. Although some annoyances and limitations have been discovered, overall I have found Linux to be a completely viable platform for application development.
I wish more developers shared so much about their porting process to Linux to help others.
Leadwerks is the creation tool that Kickstarted itself to be ported to Linux and got over double it's goal.