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Leadwerks Game Engine To Launch On Ubuntu Software Centre

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The Leadwerks game engine is now available to buy from the Ubuntu Software Centre, so anyone using Ubuntu can purchase it and install it directly within Ubuntu to begin creating games.

Leadwerks came to Linux as a result of their crowdfunding effort which more than doubled its goal, showing the demand for a Linux-native commercial-grade game kit for Linux.

About Leadwerks Software
Leadwerks Software was founded in 2006 to build powerful game development tools that are
easy to use. The company launched Leadwerks 3, their first multi-platform product, in April 2013
at the GDC expo. Last summer, the company conducted a successful Kickstarter campaign to
bring Leadwerks to the Linux operating system, reaching over 200% of their goal in just six
weeks. A concurrent Greenlight campaign for Steam was also successful, making Leadwerks
the first 3D game engine approved for distribution on Steam.!

My opinion on this, ignore if you just want the facts of the release...
As much as I applaud Leadwerks for porting over to Linux thanks to their crowdfunding campaign, I cannot help but think "who cares" to anything going into the Ubuntu Software Centre, who honestly buys from it?

I really hope they aren't betting anything on this as it's screaming out for failure, has anything, ever sold well on the USC? Nope.

I actually see the USC as another form of vendor lock-in, you will then be tied to Ubuntu. What if you want to jump over to a different distro? No dice.

Finally you can see the full press release here. Article taken from GamingOnLinux.com.
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15 comments
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aL 27 May 2014 at 12:55 pm UTC
just gonna say one thing...
www.godotengine.com
HadBabits 27 May 2014 at 12:56 pm UTC
Yeah, I got burned with the USC when it came to buying Limbo. Bought it on there, switched to Mint, never got that copy. (Fortunately it was on a bundle sometime after.

As for Leadwerks, I backed it, and have a copy of the Indie Edition. Unfortunately, when I tried it you had to do some serious workarounds to get it working on Mint (seems it was made with Ubuntu in mind). Hopefully that's been changed, otherwise I'd say they're being pretty short-sighted.
aL 27 May 2014 at 12:56 pm UTC
actually, im going to say another thing

www.godotengine.org

disregard my first thing ^^
Imants 27 May 2014 at 1:04 pm UTC
It would only help them with supporting only one Linux platform then? As it is only available on Ubuntu.
stan 27 May 2014 at 1:44 pm UTC
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I wasn’t expecting you to criticize the USC so much in this article Liam, but unfortunately in my experience you’re totally right. I think Leadwerks will have much more luck being sold on Steam or on their own web site. Even itch.io would be more appropriate.

It’s also true that Canonical doesn’t forward the list of buyers (if you’re lucky enough to have more than one) to the publishers. They can however provide a unique key to each customer so that they can later prove to the publisher they bought the game (if the publisher thinks of this and wants it to happen…).
Liam Dawe 27 May 2014 at 1:47 pm UTC
I never criticize unless it's deserved ;).

I've never heard of USC selling anything well, ever. OMGUbuntu used to track sales for it and the sales were so low they stopped.

This is the latest I can find from summer last year: http://www.omgubuntu.co.uk/2013/08/julys-best-selling-ubuntu-apps-revealed

Number 1 place sold 48 copies, let that sink in.
Anonymous 27 May 2014 at 1:57 pm UTC
Leadwerks is definitely not for real development, at least not yet. It' shows on their steam store page. Just watch the video lol
Quote - "You like playing games on steam? You ever wanted to make your own games that you and your friends can play"
At least they now have a demo to try http://www.leadwerks.com/werkspace/page/demo
They clearly didn't want to release a demo for it, and argued that giving people a free weekend on steam would be enough time for someone to evaluate it. Very funny to read Link - http://steamcommunity.com/app/251810/discussions/0/540738051931952579/#p1


As for Godot, it can't even go fullscreen on Linux, and they think it's too hard and don't wanna even consider using SDL2. They chose not to use SDL back when it started because alt-tab didn't work, so they figured Linux users would prefer to just play in a window lmao. Link here
https://github.com/okamstudio/godot/issues/140

I know the source is available, and the community will improve/fix things, but with that and other issues I wouldn't start a serious project with it right now unless I was willing/wanted to put some serious time into the engine ontop of writing a game itself.

Anyhow looks like someone from the community at the very end of the link is working on getting fullscreen implemented. Wonder if it will get into the main branch or if their will be a fork just for fullscreen.
c++... erk! 27 May 2014 at 1:59 pm UTC
Oh god! Again! a c++ engine (gcc ABI), *puke* (Indeed I really do not like c++). Bah... let's see the positive aspect of this:till the binary builds are cleanly packaged, and there is a clean C interface to the engine, I'm happy to have an additional 3D engine on gnu/linux.
But I still do favor open source 3D engines with a preference for those coded in plain C/ASM and with a reasonable SDK: Namely not cmake/GNU autotools, but simple sh script files, and if big, then the addition of simple makefiles. Host code or data generators should be coded in plain C too, and compiled for the host.
stan 27 May 2014 at 2:07 pm UTC
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liamdaweThis is the latest I can find from summer last year: http://www.omgubuntu.co.uk/2013/08/julys-best-selling-ubuntu-apps-revealed

Number 1 place sold 48 copies, let that sink in.

I didn’t know sales numbers were available to the public! (Did omgubuntu get them directly from the developers?)

Selling 1 copy per day would be two orders of magnitude better than what I’ve witnessed .
FTW 27 May 2014 at 2:19 pm UTC
"What if you want to jump over to a different distro? No dice."

I though you can install it on different distributions
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