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Life is Strange: Before the Storm [Steam], the standalone story adventure set three years before the original is officially heading to Linux! Feral Interactive have today announced that it will arrive sometime this Spring.

Feral Interactive ported the original Life is Strange episodes to Linux, so I’m not surprised they’re teaming up again to bring Before the Storm to Linux. I think they did a very good job of the port before and I certainly enjoyed it a lot. Life is Strange: Before the Storm - Deluxe Edition for Linux will include all three episodes along with the bonus episode, "Farewell".

This standalone prequel isn’t actually made by the originally developer Dontnod, instead the the publisher picked Deck Nine.

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“With its tough yet vulnerable protagonist, Life is Strange: Before the Storm is a poignant evocation of teenage life,” said David Stephen, Managing Director of Feral Interactive. “The atmospheric soundtrack, sharp writing and captivating story combine to create an engrossing and moving game, and we very are excited for macOS and Linux players to experience it.” 

Feral said that pricing and system requirements will be confirmed closer to release. You can see the official news post over on the Feral Interactive site. They also now have a mini-site set up for it with a few more details.

This is the third confirmed port from Feral Interactive for Linux this year, so we will have: Total War: THRONES OF BRITANNIARise of the Tomb Raider and now this as well!

Will you be grabbing a copy when it releases for Linux? Exciting times!

Will update the article later with any more information once the official press stuff has been sent out to us.

Article taken from GamingOnLinux.com.
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88 comments
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Brisse 28 May 2018 at 4:03 pm UTC
lucifertdarkWhich order should I play them in once this one arrives? I have the original & haven't played past deciding whether to save the bully from a paint shower or just let it happen.

Yea, go back and finish the original first. And if you haven't gotten past Victoria on the stairs yet then you haven't seen anything really, so you are in for a good rollercoaster once things starts unfolding
lucifertdark 29 May 2018 at 7:11 am UTC
Ok then that's what I'll do, thanks both of you.
Comandante Ñoñardo 11 June 2018 at 6:03 pm UTC
Will The Awesome Adventures of Captain Spirit be ported to Linux?
Erzfeind 11 June 2018 at 7:31 pm UTC
Comandante ÑoñardoWill The Awesome Adventures of Captain Spirit be ported to Linux?

I was asking this myself as well. Being for free doesn't make it interesting for Feral to port it I guess ...
Brisse 19 August 2018 at 1:30 pm UTC
Think I figured out why this game has seen such a long delay.

So I've been messing around a bit with it using Wine.

Back in the days when the final episode of the game was released, it would start in Wine but the characters where invisible due to lack of "stream output support". This has since been implemented in Wine's DX11 -> OpenGL layer which has led to a platinum rating over at WineHQ Application DB.

Today, I tried it using Wine + DXVK, and it turns out DXVK still doesn't support stream output and the issue is apparently not easy to solve using Vulkan, at least not in a straight forward and performant manner. The issue has been brought up with the Khronos Working Group and hopefully they will come up with a future revision of Vulkan that enables developers to implement this feature in their Vulkan wrappers.

Surely Feral will also want to use Vulkan for their port and thus they are probably running into the same issue as DXVK which means they also have to wait for Khronos to update Vulkan before they can continue their development of the game.
qptain Nemo 19 August 2018 at 7:30 pm UTC
Oh man. You're most likely right. This is a good respectable reason but it means it's gonna be delayed considerably longer. But at least when it happens it'll be a win win win situation. Oh well.
Comandante Ñoñardo 20 August 2018 at 2:10 am UTC
If they are having problems with Vulkan, they should implement a plan B using OpenGL like in the first game...
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