Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

Looks like Battle for Wesnoth is being ported to Godot Engine

By - | Views: 22,138

Battle for Wesnoth, the classic open source turn-based strategy game has been around for a long time and it seems they're going to switch over to the Godot Engine.

In a Twitter post sent out yesterday, the team teased "Are we working on a thing? We might be working on a thing. #gamedev #GodotEngine" along with this image:

According to the replies, it's a complete re-write of their legacy code and it's only in the early stages right now.

The developers also said they will be writing a longer post, to explain why they are doing this when they have more to show. I imagine with all the built-in features Godot has, it could make working on it a lot easier.

You can check out The Battle for Wesnoth on the official site or on Steam.

Hat tip to Acrophobic.

Article taken from GamingOnLinux.com.
27 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
13 comments
Page: «2/2
  Go to:

elmapul Mar 19, 2019
Quoting: AcrophobicWhile there are many Inkscape tutorial out there, most of them is released in video format, which is quite heavy for us with slow internet connection. Meanwhile, the tutorial on his site is available mostly in image and text format. This make it easy to access, and can be easily printed and distributed to student.

plus, video tutorials are horrible to back track if you want to see an specific detail again, and you can't control+C from an text in an video.
RanceJustice Mar 19, 2019
Hope to hear this will benefit both Godot an Wesnoth as both are worthy open source projects! Wesnoth is one of the open source games that is both high quality and stands on its own within its genre. Its cross platform support, Steam release, and both ease and depth of available mods really help it stand out; being able to download new campaigns with new units, art styles, cinematics and more with a single click is fantastic. However, the game engine itself is getting a bit long in the tooth and that likely prevents or makes extremely difficult certain features.

For instance, many of those I've introduced to Wesnoth have expressed that there is a lot to like, but they were hoping for a combat/gameplay system out of the "Fire Emblem" or "Shining Force" games. That is to say, rather than units simply boffing against each other on the main map, it would zoom in and show a highly detailed and animated rendition of each unit attacking against the other, based on certain parameters. I too would love for this to be possible within Wesnoth, but I am guessing that the engine holds it back. Perhaps as they work towards 2.0 and use Godot, it will be possible to add these sorts of features; if would certainly add plenty of interest to Wesnoth!
razing32 Mar 20, 2019
I remember when i first played this in college.
It has grown so much ( unlike 0 ad which is still in Alpha after a decade - sorry had to vent)
When online gaming for the first time this was a favorite with a good friend back home.
Then I tried switching over to linux a few times and every time Wesnoth (and Eschalon) was my go to game that was in every repo.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.