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I know a fair few people were upset by the silence surrounding the previously promised Linux version of Event[0]. It looks like it might still be happening.

As of a few hours ago, it seems the developer added a Linux content depot, so it seems like they might actually be working on it now. Either that, or it took some time to get it into a state where they could get something up on Steam. I will keep a close on eye on it and let you know of any changes in regards to an actual release.

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The game is currently available on Steam & GOG. If they do release it, hopefully it will pop up on both stores.

About the game:

Event[0] is an award-winning narrative exploration game where you must build a relationship with a lonely spaceship computer to get home. Set in a retrofuture inspired by sci-fi classics such as 2001: A Space Odyssey, the game is about forging a personal relationship with your only companion, an insecure AI entity capable of procedurally generating over two million lines of dialog. You interact with the computer, named Kaizen, by typing messages on terminals throughout the ship. The reality of your situation will emerge organically as you communicate with Kaizen and explore the mysterious ship in first-person perspective.

Thanks to NuSuey for the tip!

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PublicNuisance 14 Jan, 2018
I got this for free on GOG for preordering Tacoma but if they release a Linux version I would be happy to buy an extra copy elsewhere to show support.
frcaton 14 Jan, 2018
Oh yes, please! Instabuy for me.
Farmboy0 14 Jan, 2018
Thanks for the update. Was waiting for any news about this.
micha 14 Jan, 2018
oh cool, already own it through some humble bundle thing but might be the first time I buy something again and gift it just for the support. =)
Hori 15 Jan, 2018
Got a key from Humble Bundle a while back and couldn't help but play it. At least I did it on Mac (Hackintosh) instead of Windows, so there's that. I really needed a game to test the system (It was the first time I built one and I only just finished doing it) and also wanted to play the game really bad, so I did it.

It's a very good, short game. It's placed in a pretty small spacecraft. Those two aspects alone would lead you to believe there's close to no content, but you'd be very wrong. Yes, the game is very short and very "small" but there's a lot to explore there, and those few hours are real quality content.

I can't wait to have a Linux version so I can play it again, and explore different endings.

One bug I had on Mac was that the text was barely readable. I made do but it slightly broke immersion. Tho at the ending, the last terminal was completely and utterly unreadable, taking away a lot of the story. I heard that this bug was also present on Windows at some point (and some people still had it even after the patch). I hope they finally fixed it and that it won't surface on Linux as well.
Pit 15 Jan, 2018
Yes, it's still on my GOG wishlist, placed there when a port was hinted.

I'll just continue waiting....
Eike 15 Jan, 2018
Quoting: PatolaMe too. Another one for my wishlist. But I tend to buy when there is some sale. Is it safe to buy while it is still sold as "Windows and Mac only"?

Some people report a Linux sale counts even if the game is not officially available for Linux yet, but I'd wait for the icon to appear. Got the additional advantage of people trying it out before you.
scaine 15 Jan, 2018
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Wow. Apparently they had a stable Linux build back in October last year, then delayed it due to a game breaking MacOS bug (why!?). Then, after fixing that, Linux was the top priority, along with French support apparently.

A year of silence ensued and I gave up hope. Still on my wishlist though and they'll get a sale if they ever launch, but I'm not holding my breath at this point. The Station comes out next month and that might be a better option at this point - go with the devs who can do a simultaneous launch, in my opinion.
MintedGamer 15 Jan, 2018
Awesome I was looking forward to this game.
Ardje 18 Jan, 2018
Why do I get such nostalgic feelings when I see the terminals...
Those game designers probably never ever worked on terminals that looked like that...
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