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Mable & The Wood is a fairly unusual Metroidvania out now with Linux support

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Featuring a sweet fairy-powered protagonist wielding a sword so big they can hardly move, Mable & The Wood certainly presents a healthy amount of charm. Developed by Triplevision Games, a solo outfit from the UK, with publishing from Graffiti Games.

"Mable is a passion project for me and for so long I worked on it by myself," said Andrew Stewart, Founder of Triplevision Games. “Thanks to Graffiti, I was able to have additional support to release the game sooner and on multiple platforms. Players on Steam can finally get their hands on the brilliant title today, and fear not Switch and Xbox One players, that version will be releasing very soon."

What makes it truly interesting is how you get around. Unlike most action-platformer metroidvania-whatevers, you're not dashing around swinging your sword like it's a stick. Your sword is so big and you're so little, you're forced to drag it behind you. There's no chance of you swinging it at your enemies, so instead you smash it into the ground and use your fairy power to boost yourself from it. When you're ready, call it back and it will slice its way through your foes.

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Feature Highlight:

  • Your choices matter - The cult wants you to kill everything, but it's up to you whether or not you listen to them or find your own path and unlock the multiple endings
  • A rich story with a diverse cast of characters who have their own take on this whole 'end of the world' thing
  • Combat is movement and movement is combat - Mable can't lift her magical sword, so she has to use it in unique ways to move through the world
  • A large and varied fantasy world, brought to life with state-of-the-art pixel technology and a beautiful original soundtrack
  • Multiple endings, different routes to take through the world and secrets to discover

While some parts of Mable & The Wood can be a little challenging, it's never punishing. Thankfully most of it is about a little trial and error while you work out enemy patterns, especially for boss fights. The Queen Spider initially kicked my butt, until I cooled off a little and waited for them to make the first moves each time I wanted to attack. It felt quite weird actually, to be waiting on enemies making their move due to the way you fight but I enjoyed the change.

After you beat the spider and get their power, I must say of all the abilities you get the spider power is by far my favourite. You can launch it so fast, enemies just don't stand a chance. Not only can you launch it super fast, you're also pretty much spider-girl with it and that amused me more than I would care to admit swinging myself around and climbing up my little line of webbing. A little unbalanced perhaps due to the speed but fun.

There's something else I want to mention here about Mable & The Wood. The developer, Triplevision Games, spent quite a lot of time with me sorting out gamepad issues on Linux that's earned my utmost respect for their effort. However, it's not quite there yet (one issue is game-breaking as you can't transform). Thankfully, the game feels great with a mouse, better in fact, so for me it wasn't a big deal overall.

It's charming, fun and unique. Exactly what I like to see from indie developers.

You can find Mable & The Wood on Humble Store, GOG, Steam and itch.io.

Article taken from GamingOnLinux.com.
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Shmerl 23 August 2019 at 6:51 pm UTC
I like the original idea, looks interesting!
madpinger 23 August 2019 at 10:05 pm UTC
I'm fairly certain I've seen sim. setup in regards to the weapon and movement, either way. Looks nice, and fun. ^.^
no_information_here 24 August 2019 at 7:07 am UTC
Thanks for the review! I rarely buy games on release, but your comments made the difference.

I will report back with my thoughts :-)
stan 24 August 2019 at 10:21 am UTC
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It doesn’t use Unity3D? With SDL2 handling the gamepads it should be easier to develop than gamepad support for Windows/Mac or consoles.
Liam Dawe 24 August 2019 at 11:17 am UTC
stanIt doesn’t use Unity3D? With SDL2 handling the gamepads it should be easier to develop than gamepad support for Windows/Mac or consoles.
Game Maker Studio.
no_information_here 24 August 2019 at 4:30 pm UTC
Got to the spider queen and found I can't select forms on the right pad of the Steam Controller, no matter how I try to configure it. [Edit - I see Liam was hit by something similar] I will try a different controller later...

Very preliminary impressions: I like the visual style and the humour is almost Guybrush Threepwood. It does throw you out into the world without much direction (old school) and I got lost/stuck at one point and started over. Getting into the groove, now, and enjoying the unusual mechanics.

It has a souls-like thing where you lose your gems if you die and respawn. You can reclaim them again at your death point.


Last edited by no_information_here at 24 August 2019 at 4:34 pm UTC
no_information_here 24 August 2019 at 7:37 pm UTC
Update:

Tried my trusty old PS2 controller (kept for platformers), but it was not even recognized, despite Steam trying to be the middleman. Resorted to configuring the steam controller to mimic WASD+mouse. I can't play long periods of KB&M due to an old shoulder injury. Steam Controller is my friend!

So, the controls are OK but not brilliant. Still trying to find my way around in the game - a lot of the areas feel a bit empty.
Patola 24 August 2019 at 8:10 pm UTC
no_information_hereGot to the spider queen and found I can't select forms on the right pad of the Steam Controller, no matter how I try to configure it. [Edit - I see Liam was hit by something similar] I will try a different controller later...

Just use sc-controller. Don't be dependent on Steam's driver, it's closed source and inferior to sc-controller.
no_information_here 25 August 2019 at 3:05 am UTC
PatolaJust use sc-controller. Don't be dependent on Steam's driver, it's closed source and inferior to sc-controller.
Thanks, SC-Controller is a great project. The valve controller config works very well most of the time, so I pretty much stopped using SC-Controller. In this case, I think it is the game itself and I doubt SC-controller would be able to do much more than I already have.
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