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Machinarium updated to remove Flash, new Linux build is planned too

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Machinarium [Official Site], an award-winning adventure game from Amanita Design that came to Linux back in 2012 in a Humble Bundle. It used Flash, but that's now been replaced in favour of a new DirectX engine. The developer say the new version will come to Linux!

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You can find the full announcement here, but the key point is this comment from the developer:
Quote@Hamakei: Linux/SteamOS update is planned as well, though it's gonna take us a bit more time...

You can't link directly to Steam news comments, sadly, but it's a few pages back on it.

The new update adds in Steam Cloud saves, achievements, gamepad support and more.

Hopefully it won't take too long for them to get an updated Linux build sorted and put up onto Steam. Even with the old Linux release they never did put it on Steam, so I hope they do this time too. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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km3k Jun 26, 2017
Very cool news. I was hoping to introduce my kids to Amanita Design's games sometime this year, but was dreading the whole flash aspect of getting them running.
Cybolic Jun 28, 2017
Great news, but as everyone has already said, the choice of DirectX is really, really odd. They already know they are going to port it to non-DirectX systems and it's a game very suited for mobile - I really can't find any sense in picking DirectX over OpenGL :/
km3k Jun 28, 2017
Quoting: CybolicGreat news, but as everyone has already said, the choice of DirectX is really, really odd. They already know they are going to port it to non-DirectX systems and it's a game very suited for mobile - I really can't find any sense in picking DirectX over OpenGL :/

They've stuck with flash for a REALLY long time. I get the feeling that the tech they use is whatever their programmers happen to know well. They probably found someone that knows DirectX, so that's what they picked. Mac, Linux and mobile will be something they'll deal with "later".
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