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Please Note: The benchmarks were re-done here, as Feral had an OpenGL performance regression which caused Vulkan to look at lot better than it was.

Mad Max [Feral Store, Steam] from Feral Interactive has been updated with a public beta as the Linux version is now able to use Vulkan and it brings some mighty performance changes.

Note: The beta does not support SteamOS currently, only normal desktop Linux distributions. Vulkan is only available in the Linux version, it is not in the Windows version.

To access the Beta, you need the password "livelongandprosper". Enter that into the games Betas tab on Steam to get in on the action. Once done, select "vulkan_beta." to update to it. See more info on this post from Feral.

First up, here’s a small comparison video that shows the very clear difference (Very High preset):
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This is one of the few areas in the game where you can basically guarantee all affects (weather, AI) being the same. So it’s a good point to compare for a video.

I’ve tested it out myself privately before release and I’m really impressed with the difference it makes. It’s night and day in some areas the performance jump is quite impressive! Every part of the game feels massively smoother. I didn’t notice it before, but in the OpenGL version even moving the camera is slower than in the Vulkan version.

Places that previously dropped to 60FPS and below have been sailing at over 100FPS for me, keeping the action amazingly smooth. This is especially important for all the car chases and general combat on foot, previously some of the battles were a real struggle, but now it’s effortless.

You can turn Vulkan off to go back to OpenGL using the "Use Vulkan" tickbox in the Advanced section of the Feral launcher. I'm impressed by how solid the switching is after going back and forth too many times to count I haven't had an issue.

Note: If you turned off the Feral launcher, you can bring it back by holding down CTRL while it loads.

Here’s a few random screenshots showing again how the performance really is different (OpenGL left, Vulkan right - noted in each picture).
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As you can see, no matter the area, weather, lighting and so on Vulkan destroys OpenGL in Mad Max.

Driver support: It works across NVIDIA, AMD and Intel, but there are some specific bits to be aware of. You can read about them on this post from Feral.

I should note, that the amount of difference you see will of course depend on what CPU and GPU combination you have. Lower-end CPU/GPU combinations will still see an improvement, but it likely won’t be as drastic as what I see here.

New benchmark mode
Feral have also put in a benchmark mode for the Linux version, which you can access by doing “--feral-benchmark” in their advanced launcher options. It will take whatever your in-game settings are for the benchmark. This is a unique feature for the Linux version, as the Windows version does not have a proper benchmark mode.

Warning: If you plan to play it through, you should be aware the benchmark uses cut-scenes from late in the game and may spoil a scene or two for you.

You will find the benchmark output in time and dated folders inside ”.local/share/feral-interactive/Mad Max/VFS/User/AppData/Roaming/WB Games/Mad Max/FeralBenchmark”.

Each single run of the benchmark takes about five minutes, so you might want to go make a coffee while it runs.

Benchmarks
These benchmarks show how some of the worst performing parts of the game perform differently on Vulkan. Not all of the game will see such an increase.
OpenGL Vulkan Mad Max: Camp - Hollow PointAntergos Linux, 1080p, i7 5960x, 980ti NormalHighVery High Vulkan 239OpenGL 113Vulkan 162OpenGL 65Vulkan 145OpenGL 47 2391131626514547 04896144192240 Average FPS

OpenGL Vulkan Mad Max: Stronghold – Tyrant’s LashAntergos Linux, 1080p, i7 5960x, 980ti NormalHighVery High Vulkan 79OpenGL 50Vulkan 68OpenGL 35Vulkan 59OpenGL 34 795068355934 01632486480 Average FPS

OpenGL Vulkan Mad Max: Cutscene - Hope, Glory, and Dog is DeadAntergos Linux, 1080p, i7 5960x, 980ti NormalHighVery High Vulkan 254OpenGL 74Vulkan 153OpenGL 57Vulkan 130OpenGL 50 254741535713050 051102153204255 Average FPS

OpenGL Vulkan Cutscene - LandmoverAntergos Linux, 1080p, i7 5960x, 980ti NormalHighVery High Vulkan 271OpenGL 89Vulkan 168OpenGL 65Vulkan 146OpenGL 58 271891686514658 055110165220275 Average FPS


This isn’t just showing the power of Vulkan, this is also showing the level of commitment Feral Interactive have for their Linux ports overall. I continue to respect the work they do in bringing games to Linux, supporting and sending in patches to Mesa and giving me fantastic games to play. Not only that, but updating their games to use the Vulkan API is obviously extremely welcome. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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191 comments
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MayeulC Mar 30, 2017
That's great news, I'm really excited! Good work Feral, as always!

Now, I just need to buy a Vulkan-capable card... :D


Last edited by MayeulC on 30 March 2017 at 2:24 pm UTC
Beamboom Mar 30, 2017
Ok, wow. I am blown away by the difference. And this is no demo but a real world example. Utterly promising.

Please Feral dude, stop by and explain to us why exactly the difference is this major, even on a ported title?
Tuxee Mar 30, 2017
Whoah. This is incredibly impressive (and for me quite unexpected). Have to try it out tonight.


Ok. Just a brief test: i7 6700k, 1060GTX, 1920x1200, avg fps

Camp - Hollow Point:
54 OpenGL / 105 Vulkan

Stronghold - Tyrant's Lash:
38 OpenGL / 77 Vulkan

Cutscene - Hope, Glory, and Dog is Dead:
63 OpenGL / 102 Vulkan

Cutscene - Landmover:
75 OpenGL / 120 Vulkan

Unbelievable.


Last edited by Tuxee on 30 March 2017 at 6:00 pm UTC
elmapul Mar 30, 2017
wait, this is a linux only feature or windows is supported?
aldy Mar 30, 2017
How is the performance near Gastown? This was the most demanding area in the OpenGL version.
Skiski Mar 30, 2017
I just tried the game last week and my CPU (i5-2400 3.1GHz) can't handle the game. It was between 10 and 30 FPS. Could vulkan help the CPU and use more the GPU? Because my GTX 960 is more than enough for this game.
Kohrias Mar 30, 2017
Unfortunately it freezes my system. I run a Radeon RX 480 with Mesa 17.0.2, llvm 4.0 and Linux 4.9.

Is radv not supported yet or do I need to compile the latest mesa git?

Update: Just read that I need the very latest mesa git. Will compile that soon and check again ;-)

Update 2: Just compiled the latest mesa git: it works!! On first glance I'd say the fps has doubled, I am damn impressed. Thank you, Feral!


Last edited by Kohrias on 30 March 2017 at 3:16 pm UTC
Comandante Ñoñardo Mar 30, 2017
PERFECT!
Now, do the same with Life is Strange and Tomb Raider.
Leopard Mar 30, 2017
Quoting: KohriasUnfortunately it freezes my system. I run a Radeon RX 480 with Mesa 17.0.2, llvm 4.0 and Linux 4.9.

Is radv not supported yet or do I need to compile the latest mesa git?

This is from their announcement:

MESA (RADV/ANV)
Requires latest Mesa 17.1-dev (as of this post) compiled with Vulkan support. On Ubuntu this can be installed using the Padoka ppa found at https://launchpad.net/~paulo-miguel-di…/+archive/ubuntu/mesa. INTEL ANV requires Broadwell or Skylake, but Haswell is currently unsupported.

You need 17.1. You can get it by unstable branch,link is below.

https://launchpad.net/~paulo-miguel-dias/+archive/ubuntu/mesa
[email protected] Mar 30, 2017
The difference is huge! My old card easily clocks a constant 60 - 70. Before, it was only 20 - 30 on OpenGL.
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