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While Metro Exodus was exclusive to the Epic Games Store for a while, it later went live on Google Stadia (which is Debian Linux) and today it's finally available on Steam. It also appears to be coming to the Linux desktop with news on that due soon.

A post on the Metro Exodus Steam forum titled "Linux Version?" that's been open since 2018 got a reply today, from the publisher Deep Silver:

We have of course reached out to Deep Silver ourselves to confirm this as well, however it would be weird for them to seek this topic out themselves to confirm it if this wasn't true. So it looks like we're getting Linux support for Metro Exodus!

Since it was ported to Stadia, it's not too much of a stretch to jump to desktop Linux on Steam. A few different libraries here and there but it's still Linux. The developer, 4A Games, did also bring the previous two Metro titles to Linux so it certainly would be nice to see them all available.

For now, you can check out Metro Exodus on Steam. However, as usual it's worth holding onto your monies until it's actually out. Once we have more information, we will share it.

Hat tip to Xakep.


Update: Deep Silver replied to our email and simply said "Yes this is correct.".

Article taken from GamingOnLinux.com.
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128 comments
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TheRiddick 17 February 2020 at 3:50 am UTC
Can the Linux NVIDIA Drivers do ray tracing or enable RTX in this game?
Shmerl 17 February 2020 at 4:09 am UTC
TheRiddickCan the Linux NVIDIA Drivers do ray tracing or enable RTX in this game?

Once AMD will add ray tracing support in RDNA2, there should be some portable ray tracing Vulkan extensions that developers can use. Current one looks Nvidia only.
Comandante Ñoñardo 17 February 2020 at 4:57 am UTC
x_wing
Comandante ÑoñardoWith Game Pass you can play the game, and if You like it, you can buy it with an extra discount...
Last year I purchased the Gold edition of the game on sale in the XGP store for just 287 AR$.
Deepsilver just fuc*ed argentinian steam users.

And no. I don't know where are you from, but No way $1160,23 is cheap... .

I'm from Argentina chamigo!

But I keep my question, how do you download the game on Linux with the game pass??

Regarding the price, I spent more than that just for Valentines day dinner so it's definitely something that any middle class citizen is able to pay if he wants. Not to mention that is, at least for myself, very good price for a native version (in fact, I'll probably pay the full price if the native version gets released).

We have a different concept of middle class... Your middle class is my middle-high class..

Anyway, I have a machine with a legit Windows 10 licence. That's how I run XGP.

If DS correct the regional pricing for Steam, I will give it a change.
lordgault 17 February 2020 at 6:31 am UTC
Good news but be careful, they said they're working on it... You don't sell the bear's skin before you hunt it.
x_wing 17 February 2020 at 12:46 pm UTC
Comandante ÑoñardoWe have a different concept of middle class... Your middle class is my middle-high class..

Get more than 50k per month (if you have to rent) and you're in the middle... of course this numbers will vary depending on the city where you live, if you have kids, etc.

If I compare the price of the game with any other social activity, I really don't see how it can be expensive. If the point is "there are cheaper ways", then I can also say "you can go a pirate the game and make it free too".

Comandante ÑoñardoAnyway, I have a machine with a legit Windows 10 licence. That's how I run XGP.

So you can't use it on Linux... which means that Steam version has that little but very important feature for someone that only has Linux at home.
TemplarGR 17 February 2020 at 2:42 pm UTC
Shmerl
TemplarGRThey are not re-writting games. The vast majority of the code remains the same between platforms. Converting D3D api calls to Vulkan calls is not a huge task if there is incentive for it, AKA a new hardware platform to support. Do we need to remind you that the PS4 has its own API? Do people rewrite games just for the PS4?

Well, porting some custom renderer to a new API is actually the hardest task, like Icculus pointed out several times in the past. After all, that's the main intent behind lock-in proponents' insistence on refusing to support common APIs (Vulkan). They tax developers who release for multiple platforms with requirement to support their lock-in in addition to anything else they support.

Supporting GNM on PS or DX on Xbox and Metal on Apple's junk in addition to Vulkan everywhere else is a burden. That's why it would be good for all that lock-in garbage to disappear eventually, like disappeared ActiveX, Silverlight, Flash and so on, which got replaced with proper Web technologies.

There is a misconception here. Icculus is a one man show IIRC, and he is just a "porter", not a game engine developer. So obviously getting the task of converting a renderer you didn't build to a new API is a hard task especially if you are solo, i get that. But it is not hard if you are the one making the engine itself, you know the in and outs of it, and you are a team of people....

Also, modern APIs aren't that much different from each other, the differences are mostly semantics. They essentially expose the same hardware features and the same graphical pipelines. Yes it takes work but it is not like you are "rewritting a game engine".
Shmerl 17 February 2020 at 3:59 pm UTC
Similar, but not similar enough to make it easy. Those differences can make it very hard actually.
Comandante Ñoñardo 17 February 2020 at 4:33 pm UTC
Aaaand, today, Deepsilver got a lesson from Bethesda on GOG with...




... Wolfenstein: Two pack
image



..and Dishonored: Complete Collection.
image
Shmerl 17 February 2020 at 4:35 pm UTC
That took them a while, but good to see more games coming out DRM-free.

I'm not really familiar with recent Bethesda games. Are they using Vulkan?


Last edited by Shmerl on 17 February 2020 at 4:37 pm UTC
crt0mega 18 February 2020 at 7:13 am UTC
ShmerlThat took them a while, but good to see more games coming out DRM-free.

I'm not really familiar with recent Bethesda games. Are they using Vulkan?
Only the most recent games on idTech, other recent games are d3d11 ones IIRC.

The mentioned Wolfenstein games are both using OpenGL.


Last edited by crt0mega on 18 February 2020 at 7:14 am UTC
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