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While Metro Exodus was exclusive to the Epic Games Store for a while, it later went live on Google Stadia (which is Debian Linux) and today it's finally available on Steam. It also appears to be coming to the Linux desktop with news on that due soon.

A post on the Metro Exodus Steam forum titled "Linux Version?" that's been open since 2018 got a reply today, from the publisher Deep Silver:

We have of course reached out to Deep Silver ourselves to confirm this as well, however it would be weird for them to seek this topic out themselves to confirm it if this wasn't true. So it looks like we're getting Linux support for Metro Exodus!

Since it was ported to Stadia, it's not too much of a stretch to jump to desktop Linux on Steam. A few different libraries here and there but it's still Linux. The developer, 4A Games, did also bring the previous two Metro titles to Linux so it certainly would be nice to see them all available.

For now, you can check out Metro Exodus on Steam. However, as usual it's worth holding onto your monies until it's actually out. Once we have more information, we will share it.

Hat tip to Xakep.


Update: Deep Silver replied to our email and simply said "Yes this is correct.".

Article taken from GamingOnLinux.com.
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128 comments
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mirv 16 February 2020 at 4:37 pm UTC
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mirv
Kelvinhbo
mirv
Kelvinhbo
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KelvinhboI wish they would just make sure the game runs well with Proton instead of focusing resources on a native port that would surely be abandoned in a couple months.
If that's how you feel, why are you even using Linux? Go back to Windows. It's one thing to want an old game to work in Proton; one that will likely never see a native version. But you actively wish that a publisher who has announced a native port should abandon it and concentrate on the Windows port. Completely blows my mind, and again proves to me that a lot of 'Linux' gamers only care about their latest fix rather than advancing gaming on Linux.

Native ports, announcements of such, etc, should be praised, supported and encouraged. And in the long run, the use of Proton, while necessary now, should be discouraged. Particularly for new games. It definitely has its place for older games, though.

I have been using Linux since Red Hat 9 kernel 2.2 buddy, you are the one that should be going back to Windows if you are this delusional. Almost every Linux native port that I have tried over the years have performed significantly worst than on Windows, only exceptions are Valve native ports and Feral's recent conversions.

About 90% of the Linux native ports I own have been abandoned for years, Examples: Both Borderlands, both Metros, Bioshock Infinite, Dying Light, etc... the list goes on and on, at this point you can get double the performance, on some cases even more when you force your native ports to run on Proton.

Even a game that wasn't abandoned until recently "Rocket League", performed absolutely horrible on the Linux native port, I could get around 120 fps on Linux, same settings on Windows gave me 250 fps, same settings on Linux with Proton D9VK gave me 250 fps.

Maintaining different ports of games is expensive and time consuming for developers, with this magical little software called Proton all of these hassles are bypassed and everybody wins, with some tweaking I can get almost the same performance as on Windows with Proton, on a few games even better and more stable, maybe when the market share of Linux gamers is over 50% then we can start talking about native ports.

I think native, or natively supported, is the only way forward. Games break between wine versions all the time too.

Support is the key word. And if GNU/Linux wasn't _now_ feasible for gaming, on a technical level, Stadia wouldn't use it.

I respect your opinion even tho I think is dead wrong, that's right support is important witch is why developers should make sure games run well on Proton from the start, instead of making a Linux native port and abandon it a few months later.

By the way! isn't Stadia a complete train wreck right now? I think you should catch up with the news.

Well without support, it's just gaming for Windows. Support doesn't mean "pure compiled native" by the way - wine is fine, so long as it's supported. Basically treating gaming the same as every single other platform.

Stadia doesn't appear to have technical problems with the games. Last I checked. Other issues, yes, but not technical problems with the games.
In other words you are fine by developers targeting native or Proton release as long as they follow the release up with support?

While I would prefer full "native" just because, yes I'm fine with it.
x_wing 16 February 2020 at 4:56 pm UTC
TemplarGRThe most likely culprit for the performance difference is OpenGL poor performance vs Vulkan and Direct3D versions. Proton uses Vulkan so it can be far better optimized on MESA than the OpenGL ports, which face both poor OpenGL port performance + poor OpenGL driver performance....

I agree about port performance issue but regarding OpenGL driver performance I completely disagree. OGL Mesa implementation is quite good, it even kick the ass of OGL proprietary Windows implementations. In fact, I think that radeonsi showed better performance than the Nvidia driver lately (check latest phoronix benchs).
drlamb 16 February 2020 at 4:56 pm UTC
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mirvStadia doesn't appear to have technical problems with the games. Last I checked. Other issues, yes, but not technical problems with the games.

This is correct. By and large game performance on Stadia is great between 1080p/4K, especially for a lot of companies' first Linux/Vulkan releases. Fully up to date Borderlands 3, Red Dead Redemption 2, Darksiders Genesis, Metro Exodus, NBA 2K20, etc. etc. prove to no surprise that native Linux builds can work great when the developers put in the work. It's up to the publishers/developers to care enough to release the Native Linux binary on steam, as is the case with Metro. I'd love to benchmark Red Dead Redemption 2 Linux vs Windows Vulkan on my gaming hardware but until I'm able to do so I'll continue to enjoy the excellent Stadia version.


Last edited by drlamb on 17 February 2020 at 12:17 am UTC
Avehicle7887 16 February 2020 at 5:17 pm UTC
Kelvinhbo
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KelvinhboI wish they would just make sure the game runs well with Proton instead of focusing resources on a native port that would surely be abandoned in a couple months.
If that's how you feel, why are you even using Linux? Go back to Windows. It's one thing to want an old game to work in Proton; one that will likely never see a native version. But you actively wish that a publisher who has announced a native port should abandon it and concentrate on the Windows port. Completely blows my mind, and again proves to me that a lot of 'Linux' gamers only care about their latest fix rather than advancing gaming on Linux.

Native ports, announcements of such, etc, should be praised, supported and encouraged. And in the long run, the use of Proton, while necessary now, should be discouraged. Particularly for new games. It definitely has its place for older games, though.

I have been using Linux since Red Hat 9 kernel 2.2 buddy, you are the one that should be going back to Windows if you are this delusional. Almost every Linux native port that I have tried over the years have performed significantly worst than on Windows, only exceptions are Valve native ports and Feral's recent conversions.

About 90% of the Linux native ports I own have been abandoned for years, Examples: Both Borderlands, both Metros, Bioshock Infinite, Dying Light, etc... the list goes on and on, at this point you can get double the performance, on some cases even more when you force your native ports to run on Proton.

Even a game that wasn't abandoned until recently "Rocket League", performed absolutely horrible on the Linux native port, I could get around 120 fps on Linux, same settings on Windows gave me 250 fps, same settings on Linux with Proton D9VK gave me 250 fps.

Maintaining different ports of games is expensive and time consuming for developers, with this magical little software called Proton all of these hassles are bypassed and everybody wins, with some tweaking I can get almost the same performance as on Windows with Proton, on a few games even better and more stable, maybe when the market share of Linux gamers is over 50% then we can start talking about native ports.

You're literally complaining about games that were ported at a time before Vulkan existed and by external companies to add to that. Which from a customer's point of view it's totally understandable that you as a Linux user got an inferior game.

On the other hand though keep in mind things aren't the same as just a few years ago, Vulkan has clearly shown it's capable of delivering very good performance and many engines now support it cross platform, thus making a native much more feasible for a developer and can be done in house which lessens the costs.

Wine/Proton is very good but it still has its' fair share of issues. Multiplayer games are still largely a no go due to anti cheat and other popular issues such as Windows Media Foundation are also present. By encouraging devs to support Proton instead of a native port basically you're telling them to keep using DirectX and other non-cross platform technologies.

I'd say this is a better time than ever to support Linux natively.


Last edited by Avehicle7887 on 16 February 2020 at 5:19 pm UTC
headless_cyborg 16 February 2020 at 5:18 pm UTC
Native is the only way for me to play this game, my laptop's GPU has low VRAM and demanding DX11 games usually fill VRAM quickly and FPS start to go down while native works just fine. Shadow of TR was a great example. I'd be happy if people didn't discourage developers from making native ports. Metro 2033/LL Redux ports were amazing, I had a great experience with them.
drlamb 16 February 2020 at 5:27 pm UTC
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Avehicle7887[...]Multiplayer games are still largely a no go due to anti cheat and other popular issues such as Windows Media Foundation are also present. [...]

I'd say this is a better time than ever to support Linux natively.

There aren't any hackers in Red Dead Redemption 2 on Stadia. Windows cannot say the same. There are obvious technical reasons for this but AAA multiplayer on Linux is there natively from Developers that put in the work.

Darksiders Genesis plays cut scenes just fine on Stadia. Proton cannot without media framework fixes. A Linux native solution exists. Developer-imposed limitation in the Windows build.



Cross play remains the biggest hurdle in this space.
Liam Dawe 16 February 2020 at 5:37 pm UTC
I think it's important we remember there is no one size fits all approach. All have their ups and downs, both native and Proton. However, I absolutely think encouraging Linux support is the way to go, otherwise as others have said you're basically telling developers to continue only caring about Direct X and Windows only APIs. Even Rich G who used to work for Valve, said himself Proton is nothing more than a "band-aid" https://twitter.com/richgel999/status/1221569522618028032?s=19

That said, please try to respect the opinions of others, i do not want to see anyone telling another to "go back to x". If I see more of that warnings will be issued and posts will be removed as that's a level of toxic bullshit we will not have here.
SirLootALot 16 February 2020 at 5:57 pm UTC
KelvinhboI could go on and on and on, but you people don't care about facts.
Damn! I guess they were right about the stupidity of the purist Linux community, no wonder Windows users are turned away when they encounter ya'll, I'm getting turned away myself from just interacting here and I've been using Linux for 20+ years, Admins please ban my account I'm done trying to reason with the unreasonable.

6/10 rage-bait


Last edited by SirLootALot on 16 February 2020 at 5:58 pm UTC
Cyril 16 February 2020 at 5:57 pm UTC
Speaking of the Linux port quality of certain games, I would disagree.
For Borderlands 2 I tried the Windows version in Wine and the Linux port... and the Linux port is really better on my PC.
I have a more stable FPS and a better use of my CPU.
I don't know how it runs with DXVK etc but it's not black and white.
Shmerl 16 February 2020 at 6:09 pm UTC
LinuxwarperThe dev I mentioned who said Stadia and Linux is far to different.

Not sure what he is talking about, one liner answers using terms like "SKU" don't instill confidence that he knows the subject matter (what kind of developers say "SKU"?).

Also, what kind of NDA?

QuoteThe other question not only doesn’t have a quick answer, it would also break NDA’s to answer fully.

Does Stadia impose NDA on developers? Never heard about it before.

There is a video from one Bethesda developer on the other hand, which says explicitly, that targeting Stadia is very close to regular Linux, and he even explicitly recommends to make the game run on regular Linux first, when developing for Staida. And he didn't say anything about NDA. So something is fishy about the above answer like "yeah, it's hard and so on and so forth, but I won't explain why because NDA".


Last edited by Shmerl on 16 February 2020 at 6:21 pm UTC
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