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Feral Interactive have released an absolute whopper—Middle-earth: Shadow of Mordor is now actually available for Linux. This is a seriously good game! Initial port report now included.

Warning: AMD and Intel cards are NOT supported. If you wish to play the game using an AMD graphics card, you should update your graphics driver to version Catalyst 15.7 or higher. You should be able to run the game without experiencing stability issues or graphical glitches, but you may still experience poor performance.

As a big fan of the Tolkien universe this pleases me beyond words, and I can’t tell you how excited I am to have a game of this calibre on Linux.

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Shadow of Mordor is an open world, action RPG with some excellent graphics. It has easy to manage combat with several fun abilities, parkour climbing (think Assassin's Creed) and a very interesting boss system.

The “Nemesis” system is the real killer in this game, as you have Uruk captains that command a bunch of soldiers, and defeating them can give you special upgrades. However, if they defeat you, they will get a lot stronger. This makes dying more interesting to the point of making you be careful about who you go after.

You can also have random events that happen between captains, as there’s a lot of in-fighting in the Uruk camps. You can chose to take part in these events, and favour one captain over another. There’s lots of fun little quests like that, and it’s part of what makes me love the game.

We will be giving it the full review, and no doubt the GOL Cast treatment on this one as it’s such a big (and extremely satisfying) title. Just give us some time to pump some hours into it to get a real feel for how it is.

We are downloading it now, please wait for the port report to be done. Feral kindly gave me a key, so we just need my internet to go into overdrive.

The early port report

Intel i5 4670k, Nvidia 970, 16GB RAM, 1080p resolution
Performance on Ultra was quite smooth, ranging from 40-70FPS, but sadly after a while it did crash to the desktop. Booting it up again gave me an error message that suggested I revert to lower settings. This is expected, as Ultra needs a lot of VRAM, and more than the Nvidia 970 has. I guess I need to invest in something even better...

Trying it on one notch below at Very High was fine performance wise, but I still encountered a crash bug. I was killed by a captain, and afterwards it refused to show me the captain screen where they move about and level up, so I had to force quit it. I have not since been able to reproduce it.

FPS wise on Very High settings it gave me a minimum of 46FPS and I saw it top off at 100FPS when not being able to see much going on, but the average is around 50-60FPS. It’s very much playable for the 970 on Very High, and that has me rather happy, as it looks fantastic.

What I do find very interesting, is that the game will seamlessly switch the on-screen prompts between gamepad and keyboard depending on what you last pressed. I’ve never seen that before, and it’s really quite a nifty little feature.

The game isn’t kidding about full controller support either, as my Logitech F310 has been utterly flawless. It’s incredibly responsive, and I couldn’t imagine playing it with the mouse.

For a brand new AAA game on Linux, to have only one real crash bug in two hours of testing is pretty incredible. The wait was worth it for sure!

Intel i5 4670k, Nvidia 560ti, 16GB RAM, 1080p resolution - For lower end users.
On very high settings the game was giving me an average of 20FPS, so it wasn’t playable at all.

On High settings it was between 27-36FPS, even with it dropping below 30FPS it was still surprisingly playable, not perfect, but still reasonable for such a demanding game. I know people will argue with me on it, but if the FPS counter was off, I wouldn’t be able to tell personally. It did crash once while alt+tabbed to the desktop, so that could be a window manager or driver issue.

On Medium settings there wasn’t much difference at all to high settings. It stayed around 30FPS a bit longer than on high settings, but it never went lower or higher than it did on High.

I would say it’s perfectly playable on Medium/High on a 560ti, so that should give the lower end guys something to go by performance wise. It’s worth noting that Mordor is only supported on Nvidia 6xx and up, so this lower card I tested is below their minimum requirements.

On Low settings the game went between 41-60FPS, with it mainly being around 50FPS. I honestly think the game still looks visually pleasing on Low settings, and it's a perfectly playable FPS for a rather old card now.

About the game (From Steam)
Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.

System Requirements
OS: Ubuntu 14.04.2 64-bit / SteamOS
Processor: 2.6 GHz
Memory: 4 GB RAM
Graphics: 1GB NVIDIA 640 or better with driver version 352.21 or later
Network: Broadband Internet connection
Hard Drive: 47 GB available space

RECOMMENDED:
OS: Ubuntu 14.04.2 64-bit / SteamOS
Processor: 3.4 GHz Intel
Memory: 8 GB RAM
Graphics: 4GB NVIDIA 9xx series card or better with driver version 352.21 or later
Network: Broadband Internet connection
Hard Drive: 47 GB available space

Check out Shadow of Mordor on Steam now.


You can also get it directly from the Feral Interactive store, and support their porting directly.

If you pick it up, be sure to come back and tell us how it runs for you and include your system specifications so we can get a rough idea.

You have my sword Feral, and my axe. Article taken from GamingOnLinux.com.
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196 comments
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Eike Jul 31, 2015
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Quoting: edddeduckferalIf you buy from a third party and they don't explicitly say they are selling Linux or Mac keys then you've bought a Windows key. Bundle-star for example sell Windows keys.

Doesn't matter where you play the game on third party stores the sale is based on the steam keys they have purchased. Humble Bundle for example have a set of keys tagged as Windows, Mac and Linux and hand out the correct ones based on your platform so that the correct platform sale is recorded.

Good to know, thanks!

Not Feral's problem, but I fear I've got Pillars of Eternity stamped wrong then for buying it as a box. :-(
But it was just so beautiful, buying a Linux game in the store around the corner...!

@Liam: You should note this in your growing list of things to do and not to do to support Linux gaming. :)


Last edited by Eike on 31 July 2015 at 9:07 am UTC
edqe Jul 31, 2015
Quoting: edqei7 3770K + 16G + GTX 750Ti + SteamOS

1920x1200 with "Lowest" settings - in game benchmark:
avg: 50.51
max: 78.14
min: 23.27

On Windows 10 (Avg, Max, Min):
Lowest: 75.69 | 124.33 | 54.44
Low: 68.69 | 91.46 | 49.97
Medium: 51.15 | 83.76 | 39.79
High: 41.49 | 54.95 | 30.93
Guest Jul 31, 2015
Quoting: edqe
Quoting: edqei7 3770K + 16G + GTX 750Ti + SteamOS

1920x1200 with "Lowest" settings - in game benchmark:
avg: 50.51
max: 78.14
min: 23.27

On Windows 10 (Avg, Max, Min):
Lowest: 75.69 | 124.33 | 54.44
Low: 68.69 | 91.46 | 49.97
Medium: 51.15 | 83.76 | 39.79
High: 41.49 | 54.95 | 30.93

Which is why we need Vulcan and continual improvements to the display server. Linux seems to be anything from 5% to 25% behind on a really good port and that’s on Nvidia which has the 100% binary of windows driver .. AMD, just forget it. Luckily most people still play at 1080p and modern GPU's have that overhead to spare, lower end Steam machines wont.

Its OpenGL it basically sucks unless your REALLY pro at working around the issues and have a deep understanding of it, many Devs don’t have the time or expertise nor should they, Vulcans simplicity should fix the issues (if it ever gets off the ground )

I mean, Vulcan seems pretty key to SteamOS/Linux success right now and the tumble weeds are starting to roll..


Last edited by on 31 July 2015 at 9:51 am UTC
Avehicle7887 Jul 31, 2015
Can anyone please try to run this game without opening Steam?
Eike Jul 31, 2015
View PC info
  • Supporter Plus
One more question: I don't have a controller yet, is it playable with mouse and keyboard as fine as with controller or does it scream for a controller?
borartr Jul 31, 2015
Quoting: edddeduckferalIf you buy from a third party and they don't explicitly say they are selling Linux or Mac keys then you've bought a Windows key. Bundle-star for example sell Windows keys.

Doesn't matter where you play the game on third party stores the sale is based on the steam keys they have purchased. Humble Bundle for example have a set of keys tagged as Windows, Mac and Linux and hand out the correct ones based on your platform so that the correct platform sale is recorded.

Assuming a devoted Linux user has the nice idea of running a key store and selling Steam keys all bought as Linux version to even Windows only users. Would this work in pushing Linux sales?

I honestly think current statistics are disadvantaging Linux sales, just by looking at myself, i bought many games only when being available on Linux, but some I bought from Windows and even started playing there, because it was what i had then and there. Still i would never have bought if not for a Linux version.
Maelrane Jul 31, 2015
Quoting: mr-eggWhich is why we need Vulcan and continual improvements to the display server. Linux seems to be anything from 5% to 25% behind on a really good port and that’s on Nvidia which has the 100% binary of windows driver .. AMD, just forget it. Luckily most people still play at 1080p and modern GPU's have that overhead to spare, lower end Steam machines wont.

Its OpenGL it basically sucks unless your REALLY pro at working around the issues and have a deep understanding of it, many Devs don’t have the time or expertise nor should they, Vulcans simplicity should fix the issues (if it ever gets off the ground )

I mean, Vulcan seems pretty key to SteamOS/Linux success right now and the tumble weeds are starting to roll..

Na, not really... OpenGL is just different than Direct3D and many developers and many engines have been Direct3D only for a long time. OpenGL doesn't have convenience methods like Direct3D does. Direct3D is more focused on creating games and generally getting stuff done, without any optimization that you can do manually. You have your predefined methods and that's that.

Also, do not forget that OpenGL is just Graphics, while DirectX (notice, not 3D but X) gives you support for Audio, Controllers and other stuff, so it's much more convenient.

Another point is that OpenGL often was crippled on Windows and the gpu-drivers and other reasons never made it very appealing to develop for Linux. MacOS wasn't interesting enough as well.

So, while I agree that OpenGL could use some convinient functions I'm not sure that's the way Vulkan will go. After all Vulkan (as DirectX 12) is meant to give you even more control over your GPU, meaning it's more low-level.
Mountain Man Jul 31, 2015
Quoting: edddeduckferal
Quoting: Mountain Man
Quoting: doctorxi wanted to play this...but crashes starting up.
Yeah, I'm not having much luck either. I figured out that there are two missing libraries -- "libSDL2-2.0.so.0" and "libSDL2_image-2.0.so.0" -- even though they're supposed to be included in the Steam runtime. When I installed the Ubuntu versions, it got me past the missing library error but then immediately crashed without even getting to the splash screen.
Contact Feral support with your setup information, however could you check a supported distro first just to confirm it's not that which is the factor?
I'm running Kubuntu which for all intents and purposes is a supported distro.

I really don't want to have to install Ubuntu proper just to check, and this is the first problem of this kind that I've encountered on this platform. It should just work.


Last edited by Mountain Man on 31 July 2015 at 11:22 am UTC
nocri Jul 31, 2015
Ok, so ...
Manjaro XFCE (no compositor)
i5-4200M, 740M (blob 352.30), 8GB RAM, ALL LOW, res: 1056x594 (->resolution recomended by autoconfig <-)
Funny that they actually use scale! first time I saw this in game and it actually works brilliantly, although game does not look so nice ...

Benchmark (avg/hi/low): 32 / 48 /16

In general with this settings its playable, in game I have more or less constant 40 fps.
janpan Jul 31, 2015
Yes ! I waited for this.
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