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Minecraft just had a seriously huge update named Village & Pillage

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It was only recently I saw someone say that Minecraft was stagnating, well it's smelling pretty fresh today with the massive Village & Pillage update out now.

Mojang said this is the "biggest Minecraft update yet" and when looking over all that's changed, they're probably quite right on that. They even gave this one a fancy special trailer:

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Villages got updated, to have a more unique look based on what biome the village is in. Villagers themselves also changed a bit, with fancier skins and a daily routine they will go through. The biggest changes are probably how the world should be a little more alive—with dangers. You might now come across Illager (evil villagers) patrols, with five of them wandering around looking for trouble. There's also a new type of Illager, the Pillager, who wield a Crossbow and they even have outposts for you to find.

There's also now Bamboo, along with bamboo jungle and bamboo jungle hills biomes to go with it. The Java edition (the one that actually supports Linux) finally has pandas, a mob that has been in the Bedrock Edition since last year! This mob loves bamboo, they can breed and have cubs and the cubs can inherit traits through a special panda inheritance system which sounds fancy. There's also foxes, with red and snowy variants that like to come out at night.

There's plenty of new blocks like a barrel, smoker, blast furnace, cartography table, fletching table, village bell, stonecutter and so on. The textures all got revamped too, although the old textures can still be used if you wish which they've now called "Programmer Art" which is quite amusing.

There's also a new lighting engine, some performance improvements, a wandering trader, new flowers, a ton of new decorative blocks and so on. I really am glossing over just how much has changed! See the full changelog here.

Article taken from GamingOnLinux.com.
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11 comments
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Swiftpaw 23 April 2019 at 9:25 pm UTC
If you're referring to me, I said Minecraft Java is stagnating feature-wise while Minecraft for Windows 10 was having features added to it. That is to be expected given how Microsoft embraces, extends, and extinguishes.


Last edited by Swiftpaw at 23 April 2019 at 9:26 pm UTC
fagnerln 23 April 2019 at 10:03 pm UTC
Minetest/Mineclone 2 >>>>> Minecraft
Swiftpaw 23 April 2019 at 10:36 pm UTC
fagnerlnMinetest/Mineclone 2 >>>>> Minecraft

I wish! It's coming along, but still needs a lot of love, including the GUI. Try it on a 4K monitor sometime and you'll quickly learn it has no GUI scaling.

World generator needs love
Sounds need love
Mobs need love
...

But yeah, it's getting there! :3


Last edited by Swiftpaw at 23 April 2019 at 10:37 pm UTC
14 24 April 2019 at 3:19 am UTC
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This is version 1.14 (important to those running a server and those who do not run "latest" Minecraft client profiles).
AciD 24 April 2019 at 6:20 am UTC
Well, Terraria is still lightyears ahead on all fronts (except the 2d/3d of course ;P).
Guppy 24 April 2019 at 7:19 am UTC
Minecraft and "Minecraft: Java edition" both had a release - virtually simultaneously ; 1.11 and 1.14 respectively both containing the village & pillage update. This is great news as the teams are clearly gaining ground in trying to create feature parity between the versions.

As for "Minecraft: Java edition" beeing "the one that actually supports Linux" - it's java.. ¯\_(ツ)_/¯ but you can also run Minecraft on linux with minimal fuss;

https://mcpelauncher.readthedocs.io/en/latest/getting_started.html


It uses the android version - so you need to buy/own it on google play
natis1 24 April 2019 at 7:46 am UTC
"Some performance improvements" is not a true statement. I just updated a server from 1.12 to 1.14. Both running on vanilla. And I can confidently say that 1.14 not only requires much more CPU, but it does nothing to improve RAM usage vs 1.12.
liamdawe 24 April 2019 at 9:01 am UTC
SwiftpawIf you're referring to me, I said Minecraft Java is stagnating feature-wise while Minecraft for Windows 10 was having features added to it. That is to be expected given how Microsoft embraces, extends, and extinguishes.
Wasn't aimed at you, no.

natis1"Some performance improvements" is not a true statement. I just updated a server from 1.12 to 1.14. Both running on vanilla. And I can confidently say that 1.14 not only requires much more CPU, but it does nothing to improve RAM usage vs 1.12.
Their words, not mine and I didn't notice any difference when testing it myself.
Xakep_SDK 24 April 2019 at 9:07 am UTC
Biggest MC update since first release was 1.13 - almost complete engine rewrite.
In 1.14 we have:
1. Fully async world generation (in 1.13 just off-thread generation)
2. Async lighting
Arthur 24 April 2019 at 1:18 pm UTC
natis1"Some performance improvements" is not a true statement. I just updated a server from 1.12 to 1.14. Both running on vanilla. And I can confidently say that 1.14 not only requires much more CPU, but it does nothing to improve RAM usage vs 1.12.
I'm pretty sure it's compared to 1.13, not 1.12. 1.13 brought a lot of heavy stuff, some of which they have optimized, and some are due to the new lighting engine. You could easily lag out a server in previous versions by making it recalculate lighting for large areas. Now that's supposedly no longer an issue.
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