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I have to admit, I am quite surprised by this. Mojang (owned by Microsoft) are to open source more of Minecraft and they've already started to do so.

Beginning with "Brigadier" [GitHub], which is what they're calling a "command parser & dispatcher". What this does, is deal with commands players can enter into the chat box like "/give LiamD gold_block 4". Then, it splits it up and parses into ways the Minecraft actually understands and hopefully you get your gold blocks. Note: I posted about this on our Reddit nearly two weeks ago.

While that's pretty cool, it's not massively exciting overall. However, this is only the beginning. They've also open sourced "DataFixerUpper" [GitHub], which deals with old and stale data which needs to be spruced up when loaded into newer versions of Minecraft. The example given is from older Minecraft worlds, where perhaps a part of the world hasn't been loaded for years and this helps deal with those situations.

The most exciting thing though, is that they're considering open sourcing what they're calling "Blaze3D", which is a brand new rendering engine they're hoping to put into the 1.14 release of Minecraft. Now that would be pretty awesome to see.

See more about their plans on the official Minecraft blog post.

Article taken from GamingOnLinux.com.
Tags: Open Source
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MayeulC Oct 11, 2018
Quoting: vlademir1
Quoting: MayeulCIt is more akin to Garry's mod. The base game is pretty vanilla/bland (though they're working on it), but Minetest is also a game engine, for which you can make games and mods very easily in LUA.
How is the mod scene for Minetest these days? Last I gave it a spin, there wasn't yet anything even close to the late-alpha/early-beta era of Minecraft in terms of added content nor creativity of the content from mods and for me that's the place something like this should really shine since it's fully open source.

I am not as aware of it as I would like to be, so you'd have to ask someone else for the details. But Minecraft's support for mods always seemed like an afterthought to me (especially on the server side, having to ressort to hacks, reverse engineering projects, etc -- see craftbukkit), while it is a first-class citizen on Minetest.

There seemed to be plenty of mods, less compatibility issues than with Minecraft, and the recent improvement refine it further yet. I look forward to being able to execute some code client-side (with Server-sent client side mods), which would enable more intensive stuff. And an in-game mod browser seems to be planned (?), which would be a welcome addition.
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