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M.O.R.E. - old school turn-based 4X space strategy game.

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M.O.R.E
Worthy successor to the classic space strategy turn games with 3D galaxy map, turn-based 3D space battles and a load of new ideas.

Well that's what their Kickstarter says anyway!

This extensive— yet easy to use —game will be written for PC-Windows, PC-Linux & Mac computers, and will have impressive, polished graphics which require a minimum screen resolution of 1280x720. Space battles will be fought in turns on a 3D map. The game will enable multiplayer capability with simultaneous gaming on LAN and on the Internet. It will also have online player rankings.

If they reach $80,000 they will do Mac and Linux from day 1 if not they will release them after, not ideal but the fact they are doing them either way is great to see.

Editor notes: Thank god a developer who actually realises Linux is a PC.

Article taken from GamingOnLinux.com.
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The comments on this article are closed.
Anon 14 October 2012 at 8:49 pm UTC
I'm confused, if they're developing for Mac/Linux either way, why do they need a stretch goal?

Also, shipping to Poland for free! Yay! I wonder why.
Cheeseness 15 October 2012 at 12:01 am UTC
"Anon, post: 5764"I'm confused, if they're developing for Mac/Linux either way, why do they need a stretch goal?


The stretch goal is for a simultaneous release (otherwise the Linux and Mac versions will be released sometime after the Windows release).
Xpander 15 October 2012 at 3:18 am UTC
whats going on with all those space games lately..
or its just me...seems too many of them allready
Anon 15 October 2012 at 4:06 am UTC
Yeah, I got that, I'm just saying that this seems like a cashgrab with the stretch goal, more than anything else. Since they're going to develop for Mac/Linux either way.
Cheeseness 15 October 2012 at 4:22 am UTC
"Anon, post: 5767"Yeah, I got that, I'm just saying that this seems like a cashgrab with the stretch goal, more than anything else. Since they're going to develop for Mac/Linux either way.


I think the bigger problem (for them at least) is that it creates a $20k gap in stretch goals between $70k and $90k where there's nothing that the Windows portion of their backer base will be interested in. Stretch goals really aren't a good place for cross-platform stuff.

"Xpander, post: 5766, member: 92"whats going on with all those space games lately..
or its just me...seems too many of them allready


It might just be you. Personally, I don't think there's enough

And more space flight sims. We need more of them.
Hamish 15 October 2012 at 6:08 am UTC
There are never too many games of a certain type - just not enough games of another.
liamdawe 15 October 2012 at 8:43 pm UTC
The more space sims the happier I will be. Rather big sci fi space fan here.
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