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Thanks to everyone buying the current Dota 2 Battle Pass, the prize pool for The International 2019 tournament has now officially surpassed $30 million.

For those not keeping up with it all or simply not following: 25% of Dota 2 Battle Pass purchases go towards the prize pool, with Valve taking the rest. This makes it a rather lucrative deal for Valve but it does also mean anyone participating in the tournament has the possibility of winning a large sum too.

Considering Epic Games put up $30 million for the Fortnite World Cup Finals going on later this month, they previously held the title for the largest single prize pool which Valve have now taken back with The International 2019 currently sitting at $30,286,138. Worth noting, this sum was boosted quite a bit by Valve doing a discount on buying extra Battle Pass levels back in June. Valve do still have until mid August for it to keep building up, so it could easily hit $31 million at this rate.

The International 2019 will be taking place from August 20-25. Will you be watching?

You can find Dota 2 free on Steam.

Article taken from GamingOnLinux.com.
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12 comments
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SylvesterInk 24 July 2019 at 6:34 am UTC
gustavoyaraujoDota is such an awesome game, but hard to find nice people to play with.
In my experience, the nicer you are, the more often you get matched with nice players. No joke. In my 6 years of playing, I've only encountered a handful of jerks. And those are easily dealt with by muting them and playing on. Occasionally, teammates will get frustrated (the rounds do last longer, so it is more painful to lose), but keeping a polite and upbeat attitude while losing really helps bolster their morale too.
MisterPaytwick 24 July 2019 at 7:22 pm UTC
SylvesterInkIn my experience, the nicer you are, the more often you get matched with nice players.

There is a direct score called behaviour score that make that happen more easily. But it's not fool-proof and people like me that can lose it during a game, and still have 8k-9k (max 10k) of behaviour score.

The thing is that since you can mute people, while the behaviour score vary widly if you are a dick / abandon games, what matter most is focusing on playing the game (so reports are less heavy than abandoning a game), it's not perfect, but it's something already, and since you win back that score by the number of game you play rather than the commands, it's harder to get it back up.
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